I don’t think I’m exaggerating if I say that most Legend of Zelda fans have at some point imagined what it would be like to create their very own Zelda game. Over the last several years, we’ve seen an increase in video games that allow you to build your own stages or otherwise modify the game. This is especially true of PC games, which sometimes have incredibly lively modding communities. Nintendo fans may be familiar with the Super Smash Bros. Brawl fan-made Project M and are almost certainly familiar with Super Mario Maker.

But before any of those games existed, a group of fans had already begun designing their own Zelda quests with a tool they created: Zelda Classic.

Zelda Classic is a free tool that allows you to create your very own Zelda quests, and in 2017 is in its 18th year of development. Just before the start of the new year, the team at Zelda Classic completely revamped their website. The website is now a modern repository of fan-made quests and other resources you might need to make your very own Zelda-like adventure.

You can learn more, and play some fan-made Zelda-style adventures when you visit ZeldaClassic.com. There, you’ll find a collection of quests that users have submitted over the past 18 years, and you can begin creating your own. If you spend a few minutes exploring the quests that others have made over the years, you can quickly see the versatility of the tool. It’s capabilities go far deeper than simply designing your own Zelda dungeons.

The website is home to over 300 fan-made quests. Among them are ambitious projects like Light of the Heavens 3.0, Lost Isle, OriginThe Hidden Duality – Director’s Cut, and Randomizer Modern.

Zelda Classic is a free download available for Windows, MacOS, and Linux. Zelda Classic is open-source software, and the team at Zelda Classic are always looking for help with the continuing development of their tribute to the series we love so much.

  • Dan0709

    Awesome i might give it a try, i just wonder how complete it is. I doubt i can re-create majora’s mask and the time mechanic there tho lol

  • PrismSoul

    Lost Isle was an amazing (and difficult) game made on Zelda Classic. I’d definitely try that one out if you’re looking for a difficult yet story driven game.

  • Majora Luna

    Zelda Classic is fairly robust for a fanmade project. It’s not terribly buggy anymore, since for a long time the focus has been bugfixing instead of adding new features.

    A person with less than zero coding/programming knowledge could make a fully-fledged 2D Zelda Game of complexity laying somewhere between “souped-up Zelda 1” and “watered-down Zelda 3”.

    The INTERNAL resolution is locked at 320×240 though (but can be scaled up of course to a resolution like 1280×960, just incredibly pixelated-looking), and it operates on a 256-color palette system (with a few groups of 16 colors being changeable between maps, e.g. colors for a light world and colors for a dark world). Other than that, Zelda Classic is, again, fairly robust for making 2D zelda games. Primarily, it uses MIDI for music. That is to say, you can add MIDI tracks that will become integrated into the file. You can use MP3 and OGG files but they are not integrated into the file itself. WAV files are used for sound effects and care must be used because WAVs, as most of you know, are uncompressed and thus huge.

    I’ve been using it on and off, mostly off for the past few years, since about 2007-2008 or so. Maybe 2006, it’s hard to tell. It’s a great program. I don’t have much to show for it, but here’s a clip anyways. https://www.youtube.com/watch?v=OR0fVOojoe8

    • Joshua Lindquist

      Wow! Thank you for sharing!

      The creativity and dedication of Legend of Zelda fans never ceases to amaze me.