Motion controls are a hot topic in the Zelda community, From Twilight Princess’s original integration, to Skyward Sword’s shaky E3 demonstration, motion controls have been a large gameplay factor in recent Zelda titles. Fans have rarely been on the fence concerning this mechanic, and MatPat of the hit web show Game Theory puts motion controls on the spot in his new episode of Deadlock.

Joining MatPat is Nintendo of America’s president, Reggie Fils-Aime. Reggie defends the mechanic stating that it helps immerse the playing into the world of Hyrule. MatPat, on the other hand, cites the ease of button controlled game play and issue of lag associated with wireless controllers.

In the end though, as it is with any episode of Deadlock, the final verdict is up to the viewer. What will you decide? Do motion controls really ruin gaming? Or is it innovation like that that keeps the video game industry alive?

  • Michael Cortorreal

    Well in my opinion, motion controls on Skyward Sword were pretty solid, but sometimes the control would go hectic/erratic on me, if I didn’t position myself “perfectly” at one place the problem would be fixed (aside from the usual fixes, which most of the time worked).

    I don’t think motion controls gives more immersion to the games I played, to be honest those controllers felt like a distraction from playing the game.
    I like ease in gaming, and while it is easy to use the controllers, old school is a better option for me.

    Finally, the motion control has a limit of buttons you can use, yes the idea is not using em, but then you have a game like Breath of the Wild who uses ALL the buttons, wonder how would they make it work.

  • Some Guy who wanted to comment

    Motion controls with further refinement would be OK, but Skyward Sword became very frustrating in places