Much has been said about the changes to Clock Town in Majora’s Mask 3D, but we had a chance to see the updates first-hand this weekend at PAX South. Having played the demo multiple times, we’ve had at least a half hour to wander around Clock Town. During that time, I noted some small changes to the interface and controls.

The Clock Town you know and love

After exploring Clock Town, I’ve come to the conclusion that it’s not so different from the original town we first explored in 2000. The most extensive changes can be seen in South Clock Town, but the other areas of Clock Town have few changes.

South Clock Town seems much more open than before. I’m not sure if the southern portion has actually changed, but it feels like there is a lot more room to manuever. The biggest change is the addition of the bank. The bank was previously in West Clock Town, but it is now located behind the Clock Tower. In addition,  a save point is located near the bank. South Clock Town can now serve as a sort of central hub to reach everything else in the game.

The rest of Clock Town has received a face lift, with every building more interesting to look at than before. Like Hyrule Castle Town in Ocarina of Time 3D, the new visuals make the town feel more alive.

Interface and control updates

The interface is very similar to Ocarina of Time 3D, but the addition of masks and the Bombers’ Notebook have required a few changes. In Majora’s Mask, you no longer change gear (like in Ocarina of Time), so that tab has been replaced with masks. The Bombers’ Notebook is no longer opened by viewing it in the menu; instead, you simply press the “start” button to open the Bombers’ Notebook.


The controls have also received some minor, but important, improvements. While playing as Deku Link, you now have a targeting circle when aiming a Bubble Blast attack. Surprisingly, the Zora Mask has not been updated with the same feature for his long-range attack.

Goron Link has also received an update. You no longer need to hold down the button while rolling around. You press the button once to curl into a ball. You can then release the button and continue to roll around until you press the button again. This is a much-needed improvement that will make some areas of the game easier to control.