Super Smash Bros. for Wii U creator Masuhiro Sakurai recently sat down for an interview with Brett Phipps of VideoGamer. With the game about to launch, there were a few different questions regarding DLC, Amiibo implementation, and what support will look like for the title.
When asked about any plans for upcoming DLC in the title, Sakurai stated, “I understand that DLC could add a lot to the appeal of Smash Bros.” But he didn’t leave it at that. “However, I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start.”
It’s refreshing to hear a developer like Sakurai have such a solid view on DLC, and that when a game is released, it is expected to be complete. On the other hand, he didn’t explicitly deny that upcoming content would be coming. “We always need to weigh up both sides of this topic and carefully consider whether it really is best to have DLC or not.”
“However, what I can say now about paid DLC is that we aren’t working on anything at the moment. We’ve put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people,” Sakurai finished.
He then answered in regard to depth of Amiibo functionality. “Amiibo are CPU characters, however they aren’t programmed to be able to fight against bosses or make their way across a level like in a platform game. Although great efforts would be required to redesign the programming logic for Amiibo from scratch, the outcome we gained would be small.”
“We’ve put all our efforts into making the actual game.”
The Smash developer then had very little to say regarding upcoming patches and support for his recent creation. “Thanks for your interest, however this hasn’t been decided.”
As always, I recommend reading the full interview; Sakurai usually has some very interesting things to say, so it is worth your while. Smash Bros. for Wii U hits North America tomorrow, November 21.