Eiji Aonuma has begun to shed some light on the beginnings of the development of Majora’s Mask for the Nintendo 3DS. In the latest issue of Famitsu, Aonuma revealed that after the release of Ocarina of Time 3D, Shigeru Miyamoto approached Aonuma and told him, “If we ported Majora’s Mask to a portable device, wouldn’t it play more smoothly than the original as it is possible to put the game in sleep mode at any time?” Although Aonuma was initially hesitant about the idea, he eventually gave in to the concept, as the new Majora’s Mask would be much more user-friendly than the previous iteration of the game.
In this remake, Nintendo is taking new players into consideration. Aonuma told Famitsu, “Specifically speaking, parts that were conventions and weren’t explained at all are changed, and challenges which you realize by repeating many times are made easier to understand.” While the three-day cycle remains in Majora’s Mask 3D, there is a boss battle that is seeing changes. Players will also be able to fish at two separate locations in the title. The gyro controls in Ocarina of Time 3D will also be present in the new remake of Majora’s Mask.
While the visuals are the same on the standard 3DS as the New 3DS, Aonuma commented, “Please wait for the opportunity to discuss how playing on the New 3DS differs at a later date.”
While the differences for Majora’s Mask 3D may enhance the playing experience on a handheld console, it seems that the main features from the original title will remain intact. Further differences have yet to be confirmed, but given its four-year development cycle, there are bound to be a few.