During E3 2014, Nintendo gave us a sneak peek of an up-and-coming Legend of Zelda title to be released sometime next year. While the details are still mostly shrouded in mystery (minus a blue tunic-clad hero/heroine), Nintendo’s Eiji Aonuma recently sat down with Edge Magazine to discuss tidbits of what we can expect from the game’s environment.
In the interview, Aonuma states, “In the original Legend of Zelda, there was no clear way to lead the character to his goal. The player was trusted to find it by themselves. As game worlds became more complex, we had to point players in the right direction. Consequently progress becomes more linear. To recreate an experience similar to the original, the world needs to have a simple structure that players can understand intuitively.”
He then went on to point out that if they were to create an open world for players, it would be different from the norm. “Since we’re talking about open worlds, let’s state upfront that we don’t plan to have an open world in the same way other companies have been doing in recent years.”
“We don’t plan to have an open world in the same way other companies have been doing in recent years.”
No further explanation was provided, but it seems even if the game provides players with more freedom, it may not be as expansive as popular open world titles such as Skyrim or GTA V. Nintendo has stuck to its mantra of appealing to gamers of all levels of skill for quite some time. It is interesting to point out however that recently, Shigeru Miyamoto also sat down with Edge and proclaimed that the company would start straying away from the more passive player and focus on creating content for the more devoted gamers.
The newest Legend of Zelda may act as a key factor in this transitionary period, starting to give fans more freedom while still maintaining a bit of control and lending a helping hand.