One thing that the Zelda franchise always took special care of is the item menus. Starting with the original Legend of Zelda, the item menu was, for its time, beyond anything gamers had seen so far. The Game Boy and Game Boy Color titles also gave the players the ability to fully customize their equipment menu, which is something many of us appreciated. Other entries in the series had predefined placement for items, but they were always well grouped and arranged.
The Wind Waker was no exception to this unwritten rule of the franchise, with items grouped by their “family”: bags and pouches, ranged weapons, melee weapons, accesories, etc. But the folks over at Nintendo decided to re-design this menu to an even better one for the upcoming Wii U remake of the GameCube classic, Wind Waker HD, adapting it in conjunction with the console’s capabilities and features.
The first evident change is the apparent change of the color scheme from forest green to subtle blues, browns and greys, which makes it less aggressive on the eye. The yellow highlight on equipped items is also still there, though again, more subtle.
The item grouping has been re-designed to work better with the Wii U controller’s touchscreen. Instead of rectangular rows and columns that bordered the item groups in the GameCube version, this one has polygonal areas with many angles that separate the items into four distinctive groups: bottles, accessories, pouches and weapons. The item icons have also been slightly updated, although they are very similar to their original appearance.
The menu also takes advantage of the touchscreen feature to provide shortcuts to save and options submenus and the map and bottles screens.
With all that, here are a few screenshots of the game itself.
Looking good, if you ask me. What do you think?