During E3, the Zelda series producer, Eiji Aonuma, was on hand at The Wind Waker HD booth where attendees were allowed to ask him one question. Daniel Vuckovic of Vooks, an Australian Nintendo site, inquired about an aspect many Zelda fans are curious about. Aonuma was asked if The Wind Waker HD would implement a hard mode that would be more challenging to players already familiar with the game or if any other changes had been made including the addition of cut content.

Sadly, Aonuma responded by saying that there won’t be a hard mode nor will any cut dungeons or content be restored. However, as mentioned in a previous posts, the Triforce collecting quest at the end of the game will be tweaked that will allow for smoother game play, the Tingle Bottle feature will replace the Tingle Tuner, and you will now have the power to increase the boat’s speed.


Aonuma has explained further why these dungeons will not be making an appearance. Hit the jump to find out why!

In an interview with Eurogamer, Aonuma gave this statement:

“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version!”

“I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to.”

“If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn’t feel as big, as you’d waited so long to get there. We’re tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time… We need to tighten those [gaps] and make the overall experience and story feel tighter.”

Now only one question remains: What games did the cut dungeons get implemented into?

Source: Vooks, Eurogamer (via Zelda Dungeon)