The Wind Waker

It was way back in December when we were celebrating Wind Waker‘s 10th anniversary in Japan, though it wasn’t until this day a decade ago that this wonderful game hit Europe. It’s almost difficult to imagine such a long delay for localisation these days, with so many simultaneous worldwide releases and games arriving in all territories at least in the same week. And believe me, those extra months were all the more agonising to the 11-year-old me who couldn’t wait to get his hands on The Wind Waker.

Leading up to the release, those months were spent gazing at the colourful screenshots and re-reading the previews in the UK’s Official Nintendo Magazine. Having received my GameCube the prior Christmas, I became obsessed with reading about the new games–and for whatever reason, Wind Waker in particular caught my eye. I wasn’t a fan of Zelda in particular at this point–I’d had my run-ins with Link’s Awakening and Ocarina, but hadn’t yet become all that invested in the series as a whole. That, of course, was all about to change, and little did I know that The Wind Waker would practically save my life.

The beautiful graphics, the immense variety in environments, the concept of adventure and sailing across an entire sea captured my interest immediately. I’d never really played anything like it before as I had grown up in an era brimming with 3D platformers, so the rules of controls extended to “run” and “jump” in my mind. Aside from my initial reaction of “where’s the jump button?”, I quickly became excited to actually explore a world, rather than simply progress in one.

I’ll never forget that day I brought home my new baby. I’d picked up The Wind Waker, the Ocarina of Time/Master Quest bonus disc and a free memory card from Toys “R” Us, and was finally holding that golden case in my hands. Its safe to say that, despite my ridiculous expectations, The Wind Waker did not disappoint in the slightest when I finally slammed it into my ‘Cube.

Never before had I become so immersed in a video game story,  become so attached to virtual characters and grow so fond of the beautiful world I was traversing. I left no stone unturned, navigating my way to every island and fulfilling every side-quest I could find. I’d continue playing even when there was nothing left to do, launching my save file again for another play-through and just sailing happily across the sea.

It was a great time in my life, only making me love video games even more. As a year passed, though, things began to change.

Before I knew it I ventured into high school, and ultimately into the lowest point of my life. Things began simply enough, albeit it being a nervous experience meeting new people and settling into a new environment. When the day was over, I’d still have my video games. I could still stay happy. I still had my friends–though I soon began to wish I hadn’t.

My old friends abandoned me, suddenly far more interested in showing off to the new students and directing all negative attention towards me. Not only did they no longer acknowledge our years of friendship, but actively turned the whole group and more against me. Of course, no one took kindly to the only quiet, nervous, gaming nerd.

I was in disbelief at how this could be happening. It happened so fast. I was suddenly going into school every day in fear, wondering who would spout the next torrent of abuse, break and steal my possessions, and spread the next fabricated rumour about me. I couldn’t even go anywhere to be alone. For what felt like the first time in my life, I was heading into severe depression. Just when it felt like it couldn’t get any worse, I later lost a dear family member, and the years at that school only became harder.

Soon, the GameCube became all I had. Every evening I’d turn it on and play until it was time to sleep. As time went on, though, not even my favourite hobby in the world could alleviate the dread of facing another school day. I was losing my last shred of joy as the depression began to devour my entire life. Soon there’d be no reason to go on, and I had to get it back. I had to do something. I had to find that friend who was always there: Link.

I dusted off my copy of Wind Waker, with nothing else to turn to. I inserted the disc into the system once again, desperately wanting that feeling of happiness back and hoping that this could achieve it. Greeted by the charming title screen and pleasant music again, already my bleak state of mind began to subside. And just as I did before, I would turn the game on every day.

the_wind_waker_by_anokazue-d4x2bhbArtwork by anokazue

When everything became too much, I would hop on the King of Red Lions, set sail, and adventure. Like my life at that stage, I didn’t know where I was headed or what would await, but I didn’t need to. It was the journey I became so enthralled in, the Great Sea theme uplifting my spirits and destroying all depression almost instantly. I would sail endlessly, never becoming tired of the welcoming bright blues of the ocean, the seagulls drifting above and the dark silhouette in the distance of the next island I was racing toward. It suddenly occurred to me that I was doing something I hadn’t done in a long time–smiling.

To this day the music makes my spine tingle, every character makes me smile and every sequence in the game is etched into my memory. Suddenly, after losing special people in my life, I could identify with Link’s struggle with his sister becoming kidnapped and the goodbyes he is forced to overcome before leaving his home island residents. I was inspired and motivated by him conquering prodigious dungeons, and defeating the fearsome beasts within. He was mostly alone, like me–but that didn’t stop him saving the world.

It was a relaxing experience as well as a gateway for therapeutic escapism. I would go back to Dragon Roost Island just to hear the music, to Windfall Island to carry and throw the piglets around, and to the Private Oasis to challenge my puzzle skills. And it didn’t stop there. I’d smile waking up planning and imagining what I’ll do next in my adventure, smile when I knew I could go home having something to look forward to, smile just thinking about the game all day.

It seems extremely appropriate that The Wind Waker‘s case is gold, standing out proudly as the jewel in GameCube collection. I’ve lost count of how many times I’ve played through the game, but I’d happily pick it up and enjoy it all over again right now. From very early on in my life until now, holding a controller has become an instant comfort. For a medium constantly (and wrongly) accused by naïve news outlets as something that turns us into nerdy, lonesome, depraved killing machines, it sure has done a lot of good for me.

This game is even responsible for helping me meet and bond with my two best friends, who have stuck with me ever since those glorious GameCube days. In maths class I would excitedly talk about the game every school day with my friend George, discussing every new advancement as we played and feeling amazing getting to talk about Nintendo with someone. I would play the game endlessly with my buddy Joel round his house or mine, laughing as we chased the piglets and interacted with the eccentric townfolk of Windfall Island.

There’s a huge demographic here at Zelda Universe, including a large number of young readers. Hopefully, this story can reach out to just one person currently going through a similarly distressing situation. For you who perhaps feels alone and like it will never end: never give up. While my experience was an unfortunate one, I’m now relieved that the circumstances allowed me to remove particular individuals from my life, learn not to care, and become a stronger, more confident person. I have new and far better friends, a job I love (right here!) and a more positive outlook and appreciation for life. What seemed impossible before became reality. Whatever happens, please remember that it can and will always get better.

Never stop loving your hobbies and lifestyle for anyone. I can’t imagine where I’d be now without the games that mattered so much to me. You always have a place to escape, be it in Hyrule or in this here community, and no one can take that away.

It’s clear to see the passion that thrives within the Zelda community, and it’s even clearer to see why. They’re more than just video games. Through perfect story-telling, engaging gameplay, unforgettable characters and worlds that are so easy to escape to, we connect with them on a personal level.

I was always a lazy individual, but during the months prior Wind Waker motivated me to work for extra pocket money, and I felt like I’d do anything to play it. I’m eager to relive that anticipation for Wind Waker HD this year, and even more excited to play through yet again. Ten years ago today I made one of the best decisions in my life, and the impact of this game on me will continue to last even longer.

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  • [I'd like to warn everyone that this contains spoilers. I'm really sorry, though I think it's necessary to this comment. Thanks for reading.]

    During the 2008-2009 school year, I knew an 11 year old boy who went to my middle school. He had been bullied badly, physically and verbally, and had been abused at school in almost every method possible. I remember when his favorite hat was stolen, when rumors were spread about him, and when some other kid decided to kick him while he was physically down. Other friends of his were beat up too, probably only because of association, though I will never know for sure. He would regularly go to the counselor’s office, but his mental health was never addressed directly and the perpetrators were rarely punished.

    I shudder to think about how if a certain video game and alternative methods of middle school education did not exist in order to fill the void created by a lack of emotional support given to me when I was 11, I would not be here to share this story with you all. I know that the phrase "are you me?" is usually used as a lighthearted phrase on the internet, but Reece, I can honestly say that I have never felt more connected with someone. This story brought feelings out of me that are indescribable, though I will try now like I have a few times before.

    I made up for my lack of friends by becoming attached to the game and its characters. All of the residents of all the islands were my friends. Outset was my home. In Windfall, I helped a man ask a woman out. I took pictures of everything. When I was alone, I’d pretend to play the Wind Waker (the in-game item) with a pencil.

    After school, I'd run home with Dragon Roost Island, The Great Sea, or maybe the Outset Island themes playing my ears thanks to Youtube rips added to my iPod. I learned how to play the ceremony hymn on my "Littleleaf cello," or so I liked to pretend my violin was. And my alarm clock sound? "Journey," ripped and placed on a CD that would play, which guaranteed that no matter how bad of a day I expected it to be, I would wake up with a smile on my face.

    Up until then, The Wind Waker was the most amazing thing that had ever entered my life.

    I stopped playing so much as 7th grade came, and with it all the bad stuff that had plagued my life for that fell year. But to be perfectly honest, I mainly because I thought I screwed up and lost Medli in the Earth Temple. Two years later, in March 2011, a friend of mine beat the two elemental temples for me, allowing me to progress through the game. I was ecstatic, and resumed playing immediately.

    And I had some trouble beating Ganondorf.

    I knew exactly what I was supposed to do, but it wasn’t working for some reason. I called up that aforementioned friend, begging him to tell me what to do, screaming at the phone as if he was the operator and a family member of mine was dying. But truth be told, it felt like it. I was about to end it all, much like I would've my own life if I hadn't played this game.

    When he offered to come over and help me out, I begged him not to. I wanted to finish this myself. My childhood depended on it.

    Eventually I drove that sword right through Ganondorf's skull. I was done. Finally done. When Link got dragged to the surface from Hyrule in the final cutscene, I felt a physical tugging at my chest, as if I were being dragged from the water, unable to breathe. It felt like I was Link. It hurt, knowing I’d never see Hyrule again.

    The rest of the cutscene floored me. Literally. I collapsed. The Pirate Ship. I was reunited with old friends. Everyone’s here to guide me home! I thought. Makar! Medli! My sister!

    When the credits rolled, tears rolled just as freely down my cheeks. My heart was broken. The medley of all the different songs – the songs that I had spent so much time listening to during those horrible years – wrecked me. The last song in the credits was the final blow to my heart. Zelda’s Lullaby. I’d never cried that hard before, and I don't think I ever have since.

    My childhood ended on that day. I felt like I was dying. There was nothing I wanted more but to experience the happiness that the game had brought me one more time. But even though today I agonize over that, there's one thing that keeps me going. Written from memory:

    "I want you to think for the future," Daphnes said. "There may be nothing left for you…but despite that, you must look forward and walk a path of HOPE, trusting that it will sustain you when darkness comes."

    As for my life now?

    I'm confident that the wind will guide me.

    Thank you, The Legend of Zelda: The Wind Waker. You mean the world to me.

    With love,


    • Aaaand reading over my comment, I just realized I made a typo. "Live," not "think." 😉

  • K2L

    And more hipster-powered articles …. as if the thousands of Majora’s Mask srticles weren’t tiresome enough.

    But anyway, just so you don’t call me a troll or anything, here’s my contribution: I didn’t get TWW until November 2004, since the fan reputation of the game was dementedly negative and I didn’t want to have a game like that in my catalogue of stellar games. By the time I had the balls to buy it, the worst years of my life (2002 and 2003) had passed already, and I had already finished my high-school ordeal, so I was in a lengthy vacation period. But it truly was a timely moment to savor it, mostly because it represented for me a coming of age when I had to stop being so inmature and selfish, and that some problems only disappear when you stop giving them importance.

    Not too long after finishing the game for the second time, I got Super Smash Bros. Melee, Mario Party 5 and Star Fox Adventures (accidentally, I told my family to look for Assault, but none of us knew the game was delayed, so they thought Adventures was the one I was looking for). It was a great opportunity to smile again, indeed.

    • LinkBro

      I fail to see how the previous comments and article were hipster.

    • Sage_of_Winds

      Way to spoil the mood, buddy.

  • Phaedo

    Wow…….I'm really moved, by the both of you. I was never severely ostracized like you guys, but the Wind Waker around the time of 2003 meant the world to me. That year I was going into the seventh grade and had just moved across the country to the East coast of the United States, leaving behind me Dad and all of my friends, as I traversed with my Mom and Step dad. I was somewhat lonely at first being the new kid, in a new place. I'd already beaten the game over the summer before the school year, but the many replays I'd take part in was going strong. The music had really spoken to me as well. I remember during the pledge of allegiance I would get carried away, pretending to use the wind waker with a pencil….people would stare at me thinking "WTF?" but it didn't matter, the music was so strong, the feeling of adventure so fresh.

    I'm really excited for this remake. I might not buy a Wii U for a while, but thankfully this is one game that will make the eventually buy all the more inticing, on top of Zelda Wii U. I must've completely played through the WW at least 6 times, but it's been a while. I can just imagine the extreme attention to detail, lighting, mood, and general atmosphere that this update will bring.

    But until then, let's just keep on sailing!

    Peace : )

  • OrchidSong24

    This is amazing. You've inspired me so much. 🙂

  • Alfonzo

    This is so amazing. Reading your article Reece, and your comment Leca, really cheered me up. Wind Waker was my first Zelda Game. I actually have taken up writing because I loved it so much I tried to wrote a plot for a sequel. Now I write a lot of stories on my computer. If Wind Waker wasn't such an amazing game it would not have had that effect on me. I think Wind Waker was masterfully built and Nintendo made all the right choices. May the wind guide you all well!

    • Alfonzo

      I am also Alfonzo

  • Starshine

    It is so amazing to hear stories like this from fellow Zelda enthusiasts. Reece and Leca, both your stories are incredibly moving, and it's nice to see other people that were as emotionally involved with these games as I have been. I was so shy when I was younger, I had a hard time making friends and got made fun of A LOT. Middle school was absolute Hell, but the Zelda games always gave me an escape. And similar to you both, when The Wind Waker came out it was like a godsend. It's encouraging themes and lighthearted atmosphere (in spite of all the difficulties that Link and other characters experience) helped me get through some of the darkest times in my life. It's great to know that there are other people out there who have had a similar experience. It's truly inspiring.

  • Mahboi

    I'm deeply glad that this amazing game managed to turn your life around in such a positive way. Your experience at high school and depression… well, I'm finishing my freshman year and I can relate to that in a way. It's rare to find anyone at my school who still plays Nintendo's games- someone sees me playing Zelda and remarks something about playing it "so long ago I can't remember". It's worse with this game. Some guy sitting next to me, while I was playing this game, interrupted me, telling me that I was too old to play such a game with such "crappy graphics". But like you, I find gaming as a way to escape the daily hardships in life, and frankly Zelda and Mario fit my bill perfectly. (I told him to play the game and then talk to me.)

    I hate it when people are ostracized due to their likes and dislikes. Due to the games I play, I don't find too many friends at school. But I've found a group of people with the same interest in games as I do- and it's really a fulfilling experience to meet someone who likes the same things as you do.

    Glad that you like Wind Waker, and looking forward to the HD remake, ALTTP2, and the Wii U game.

  • Mickii

    Your story made me cry, and thats something. I can relate, as no one understands me or my point of view, nor do they try to. Its to Hyrule that I can escape, and expirience a world where I can be a hero. I feel like whenever life decides you're less important than an NPC, that beautiful, golden case will smile at you with open arms, promising it isnt true.As cheesy as that sounds, Zelda is always there. Like you said, its more than just a game.

  • sammydodger

    Great article 🙂 although it must have been horrible going through such an ordeal, it must be nice being able to have that special attachment to a game. I love many games, few I have attachments to, but I doubt any come as close to the connection you have with WW. I'm ashamed to say I've never played it, I've played bits of Zelda here and there, but have yet to commit. I will definitely be getting WW HD and I am determined to finish it now. Keep up the good work.

  • DDD

    I loved your article… It made me cry as well. I also have a very special relationship with the Wind Waker and this touched me so I decided to take the time to share my own tale…

    Growing up I was bullied mercilessly… I was a chubby, strange girl who was obsessed with Japanese culture (we had Japanese home-stay students for most of my young childhood to help pay the rent) My parents were split up and we did not have much money at all. I live in a fairly affluent neighborhood; in one of the last low income rental complexes left. Kids would bully me about being poor, fat, ugly, weird… I got pretty depressed and would hide or run away instead of standing up for myself. I escaped into manga, Archie Comics, Ghibli movies, and anime… We didn't have cable but I would go over to my neighbors' in order to watch Pokemon and Sailor Moon. When my older half-brother came down to visit I would beg him to bring his N64 so that I could watch him play Banjo Kazooie, Mario Party, and Ocarina of Time. At the time I thought Ocarina of Time was completely terrifying and would want him to play something more colorful and fun!

    When I turned 10, my dad moved further away and my mom and I moved into a 1 bedroom apartment in the same complex (where we still live now). I had switched schools 6 times at this point and was currently homeschooling. My mom worked full time at 2 retail jobs to pay the rent so I would be alone all the time. We didn't have a computer or cable… I would finish my homework and go outside exploring alone a lot. For my birthday my dad had gotten me a Game Boy Color and I spent tons of time on there playing Pokemon. One day I found out my new neighbor had a son a little older than me who was really into video games. He would let me borrow and play his Link's Awakening; which I was awful at. At this point I really got into video games! Then one day he invited me over to play his sister's Gamecube. They were both older than me and didn't really become my "friends" per say, but I think they felt bad for me and tried to include me lol.

    The Gamecube had just recently come out and I didn't really know much about it. So one day (I think I was 11) I went over and watched his sister play Animal Crossing. I freaked out. The game was literally all I could think about. I begged and begged my mom to let me have a Gamecube so I could play Animal Crossing. I would go over to their house and watch them play as often as they would let me. I would draw the characters and put them all over my room. One day she let me play the game and I couldn't believe how something so amazing could exist. It was like they understood me! One day my neighbor's mom noticed that I was at home during school hours, so I explained that I was homeschooling and she said I could borrow the Gamecube when her son and daughter were at school. I was absolutely thrilled! My mom had said that we couldn't afford a Gamecube (we could barely afford rent at this point) To thank their family, I made them a giant pie and drew this huge picture with all these wack ass fairies. I thought it was awesome. Maybe this is why I was bullied lol. Anyways, I would finish my homework and play Animal Crossing and have friends. The characters were my friends. Nate was my favorite. I never felt lonely when my mom was at work and the complex was totally quiet, because I had my friends in my town.

    • DDD

      The following Christmas, my mom received a food hamper from the Harvest Project (a food bank). A co-worker had noticed her situation and gotten her one. She was completely ashamed about it… But I was very grateful because we would have a nice Christmas! I didn't know this at the time, but inside the hamper was also a 500$ gift card to Super Store, a big one-stop shop. So Christmas comes and even though I knew it would take a miracle, I still held my breath when opening my gift… Hoping so much that it would be my very own Gamecube and copy of AC. Inside the big box, there was just a note that said "put your boots on" My winter boots were from the thrift store and were way too big, but I put them on anyways and my mom and I walked an hour along the highway in the snow to Super Store and she used the gift card to buy me a Gamecube and AC. At the time I didn't realize that she was using our food money, I was simply ecstatic. I could see my "friends" at any time now! The neighbor's kids had gotten annoyed that I was using their Gamecube when they were away (which is totally understandable) so I hadn't played in a while. We made the treck back to our house and I immediately plugged my Gamecube in. That's when I noticed that it had come with an extra disc, something called "Zelda Collectors". Apparently it had a bunch of old Zelda games… My experience with Zelda games was minimal, but I was curious, so before I had even unwrapped my copy of AC I put the Zelda disc in. I tried all the games for a few minutes but found them all too dark or confusing… Then I noticed that there was a trial of some new Zelda game on the disc. The graphics were totally different… They were so bright and shiny! And the music made me happy! I ran around as Link (I thought his name was Zelda. Yes, I was that person.) on Windfall island, talking to villagers and getting totally immersed in the area. I was confused! Weren't Zelda games about fighting and monsters and doom? At one point I jumped into the ocean and tried swimming, only to run out of air and drown. At that point I sensed a bit of foreboding in the game. You could die. The ocean part of the game filled me with a sense of forlorn and fear, just like how the actual ocean does in real life. After drowning, I turned the game off and started playing AC. I mostly forgot about the disc and ended up giving it to my neighbor's son as a thank-you for letting me play his games for so long.

      Fast-forward a year later and I'm now in Grade 6. My dad was pressuring me to try and return to school for Grade 7 but the idea of it filled me with panic. My neighbors moved away and I literally had no friends. I had let bullies completely take over my life to the point where I was such a loner my parents were worried. One day I went to my local mall and saw that Gamecube games were 2 for 1 on Player's Choice. I really wanted Super Mario Sunshine so I decided totally at random to get another game for free. I ended up unknowingly picking the Wind Waker because I thought the shiny golden cover looked cool.

      • DDD

        The rest of the fall I didn't even open Wind Waker. I had forgotten completely about the trial version I had played before, and I was immersed in Super Mario Sunshine. One day, a new girl moved into my complex from Korea. She could barely speak English and we became friends based off of our mutual like of drawing. She was also good friends and went to school with another girl who had always lived near me but was very tough and intimidating and who I had always been scared of. She would tie kids to the jungle gym by their shirts. She terrified me. But they were classmates and good friends despite their differences, and through my Korean friend the three of us became friends. I found out that they both liked video games, so when my mom worked night shifts I would have them over and the 3 of us would play video games in my living room. (Favorites being Super Smash & Double Dash) We slowly became closer. For the first time in my life I had friends. One day we decided to open up Wind Waker and start playing it.

        That day changed my life. The 3 of us went from being friends to being sisters… I know it sounds kind of crazy and weird but we literally stayed together almost a week straight in the summer playing the Wind Waker. We were all 12 at the time (around the same age as Link) and it was almost like we had become part of the game. We didn't break the wall that entire week, we took turns playing until it was over. It was probably one of the most intense experiences of my life up to that point. I felt every emotion that Link felt; the sorrow of losing friends and family, the fear and excitement of setting out on a new adventure… The anger and rage towards Ganondorf, the freedom and adventure of sailing into the night… The spirituality of the lore and the feeling of absolute solitude and loneliness when day turns to night on the sea… By the ending we were all sobbing. And then we It might sound strange but it was almost like a religious experience. We became so close during this time and are still really good friends to this day (8 years later). I can't really put into words what kind of impact this game had on my life. No other media has ever touched me so deeply. I mean, at face value Wind Waker is a kid's adventure video game. But there is something about it that is so much more. There is an innocence that I never found in any other Zelda games (I've since played them all and love them all)- The Wind Waker Link is young and vulnerable but at the same time he doesn't even second guess the need to save his sister. I also found the setting absolutely magical. The ocean is so mysterious… The lore and the history of Hyrule underwater was so interesting but above all the sailing exploration drew us in so intensely that my mom started calling us zombies lol. The Celtic influences in the music and the art style attracted me so much to the world… It might sound really weird and it really is hard to explain here but Wind Waker awakened something within me. My friends and I went through so many emotions together during that game and by the end of it I felt like nothing could stop me.

        • DDD

          The next Fall I decided to go back to school. My friends and I re-played the Wind Waker a total of 8 times over the next 2 years. We never got tired of it. After a while we stopped playing it for the quest or cut scenes, but more for the exploration and sailing. We would just sail around for the hell of it because we found it fun. We decided to save up and go sailing in real life and had an amazing time. I found out that I needed back surgery that year but I thought of Link's bravery and stayed calm and got through it. I started making friends because people knew I was someone who would go out of their way to lend a helping hand, listening ear, or shoulder to cry on. For the first time in my life, I didn't let bullies effect me. They were still there but I simply thought of them as tiny obstacles on a giant quest. I know it's corny and I don't mean to sound like I was disillusioned into thinking my life was now a video game, but it really helped me cope. I continued making friends in high school until around Grade 10 I became very depressed for a period of time (who didn't get depressed in Grade 10) After 2 months of sadness I popped in the Wind Waker and the intro music alone cheered me up. It's such an optimistic game. I wrote a novel here but it doesn't even fully put into words my feelings for it… I think of it as a piece of art. Personally, I always have thought that media, no matter the type, is successful if it genuinely conveys an emotion… In relation to other Zelda games, Majora's Mask to me really did an amazing job at conveying "helplessness" I mean you can save the day and all but in the end it's an alternate universe so does it even really matter? The moon is crashing down and you are rushing to stop it. Wind Waker really conveys optimism. Optimism for the future. I could go on and on all day.

          Last March I went to see Zelda Live in my city with my 2 friends that I originally played it with. I hadn't picked up Wind Waker in about 2 years to play. The 3 of us hadn't hung out in a long time and none of us are really heavy gamers anymore, we all go to University and have full-time jobs… All through high school we played all the other Zeldas together but we never really had the same experience that we had had with WW… We talked about our experience with the game as the orchestra got prepped. Suddenly something we had forgotten about from 7 years before was awakened within us. I remember my friend turned to me and said with a terrified expression "I feel like I'm going to start sobbing when they play the Wind Waker music." Needless to say, when the WW movement started playing the 3 of us lost it. We had to muffle our crying, it was kind of pathetic lol but sweet at the same time. That music is the soundtrack to one of the brightest periods in my life; the time when I really started believing in myself and the world opened up for me.

          Thank you Nintendo for creating the Wind Waker and an experience I'll cherish for my whole life 🙂

  • why coldnt you smile in the first place just fake one it's easy 😛

  • lulles

    This is one of the cutest and most inspiring articles I have read here.

  • Rob

    Great story, i wish you the best and vive zelda(i'm from belgium).

  • I remember being sick the day that my pre order for Wind Waker was sent to me by Fedex. I was the one not feeling good but went to the door and signed my name to that Fedex tablet thing. But my case with this game is a bit different from the being bullied stuff. Wind Waker kept me from being depressed and helped me stop being so shy when it came to meeting new people during my high school years.

  • Post writing is also a excitement, if you know after that you can write otherwise it is complicated to write.

  • Shien The Kid

    cool story bro