CD-i villain Omfak

We at Zelda Universe couldn’t get far into CD-i month without showing you the number one reason why the CD-i Zelda games are so  infamous. Like many of the Nintendo Zelda titles, the CD-i ones intermixed gameplay with a number of cutscenes. It’s these cutscenes that have made many a Zelda fan cringe, or laugh, or both. Could any Zelda title really be done that badly? Or are they so bad that they’re funny? You be the judge. Here are all of the cutscenes from the CD-i Zelda games in one convenient place for your viewing pleasure.

Zelda: The Wand of Gamelon

Zelda: The Wand of Gamelon features the classic quotes, “I wonder what’s for dinner?” and “I’m so hungry, I could eat an Octorok!”

Link: The Faces of Evil

“I just wonder what Ganon’s up to!”

Zelda’s Adventure

Zelda’s Adventure has a very different style to the previous two titles, and if you’re looking for more animated goodness then you won’t find any in this game. Instead, live actors perform, although the video has a stop-motion style. Here’s the intro to the game:

And the ending:

  • kaiser13576

    Voice acting at its finest.

    • That Guy

      Sprite animation at it's finest.

  • gravyfan

    Super mega ultra rofl win-fail.

    That is all.

  • linkxy

    I think this proves why Zelda should never ever implement voice acting into their games. Aside for the occasional "Hey listen!" or "haiyah" of course.

    • The fact that two low budget Legend of Zelda games that were not developed by Nintendo had terrible voice acting 20 years ago does not begin to justify the lack of voice acting in the latest Legend of Zelda games.

      In the early 90's, when Faces of Evil and Wand of Gamelon were released, having voice acting -at all- was a major accomplishment. Now, we have great voice acting in many games; there are few (if any) new games that have voice acting anywhere near the disastrous quality of the CDi games.

      In 1998, these games might have been an acceptable argument for why Ocarina of Time shouldn't have had voice acting. In 2013, they are not relevant.

      The Legend of Zelda -needs- voice acting.

      • Hydra

        While I agree that the bad voice acting in the CD-i games doesn't justify never doing voice acting in newer games in itself, I don't agree that Zelda needs voice acting. I just don't think voice acting usually adds much to games and I prefer to read the text and be able to go through at my own pace. If Zelda does ever get voiced, it should be exclusive to cutscenes.

        • themisssinglink

          Having played one game in the Tales of series that had full voice acting… and then having to go back to a game in the same series that didn't have full voice acting, I will say that the lack of it in certain spots ultimately made the game feel much less polished and incomplete.

          I would posit that, once Zelda does get real voice acting, having a similar Zelda game without it (at least on the console) will yield the same effect, and the only reason why there are staunch opinions against it is because Zelda, as of yet, hasn't actually tried it.

      • veeronic

        NO. IT. DOESN'T. Link doesn't even talk in text and they wouldn't even be the same voice actors we have been hearing because most of them would have an accent otherwise, so they try to choose an english equivalent which results in Link sounding like Tidus, in which case; shoot me.

      • ijuin

        I for one would like to have voice acting in the 2013 Wii U remake of The Wind Waker. Link can stay a silent protagonist for the most part, since he has very little dialogue shown as text to begin with. However, I would love to hear Tetra, King of Red Lions, Ganondorf, etc. voiced in the cutscenes.

  • goriya

    "The following experience is presented in STEREO."

    Well thank God. X)

  • Echon

    No small wonder fans are so afraid of voice acting in Zelda games. The only examples are all pretty terrible! Who'd want such madness to be perpetuated?

  • Skeptic

    No voice acting. Ever. Please.

    At the end, it looked like …erm… Zelda… and the King were having siezures or something.

  • CEObrainz

    Could we not have the voices in Hylian and still see the text in whatever language, that way everyone is happy and you don't have to hire voice actors for every language.

    • Echon

      OOOH! That would be an idea – like in "Ico" and "Shadow of the Colossus". Midna and Fi were heavily voiced, if you think about it.

    • heroofmask

      thats a prob tho when people say they want va in a game they want 1 they can hear talking not gibberish people these says are getting to lazy to read i say keep zelda as it is no need for va

  • Elienkae

    These animations look like they were done on Windows Paint….

  • brandi

    so when you're playing a video game and your character dies you say "i died". people imprint a part of themselves into the characters they are playing. This is the reason they don't do voice overs, so you can be more a part of the game. i like this and hope they never do voice overs.

    • DarkOwl

      Very well said!