Yesterday, GlitterBerri posted a translation of a recently released interview with developer Shigeru Miyamoto from Game Staff List Association Japan. In the interview, which took place in 1991, Miyamoto describes some of the thoughts behind why things were or were not included in A Link to the Past and how things work at Nintendo.
Hit the jump to read the rest of the interview!
A few of the things that Miyamoto said in the interview were:
– A Link to the Past was supposed to be released alongside Super Mario World
– Zelda games try to maximize the system’s abilities
– The spin attack was developed due to the SNES’ limitations
– The lantern was originally supposed to make grassfires
– Miyamoto thinks ideas are “limitless”; its the game designer’s job to figure out how to make it a video game
The entire interview can be read at GlitterBerri’s website here. Keep in mind the interview was done in 1991, so some things about how game are developed at Nintendo nowadays may not be completely accurate anymore.
What do you think of the interview? Does it change your perspective of A Link to the Past or even Zelda games in general? Tell us in the comments!