The art style from The Wind Waker has always been a topic of debate among many players of the series. Some claim that it’s too cartoonish, while others claim it is actually a great contribution to the gameplay and story. Either way you look at it, Jake Kazdal, director of Skulls of the Shogun, says he based his game’s graphics partially on The Wind Waker‘s cel-shaded look.
Hit the jump to read about his inspiration.
In case you don’t know what Skulls of the Shogun is, here’s a little summary. The game takes place in the afterlife, in which you try to capture the Skulls of the Shogun with samurai warriors and generals and animal-monks who have passed on. The gameplay is turn-based strategy, and the music is original, though based on 1960s samurai films.
The graphics are fairly cartoonish, which would show The Wind Waker‘s influence in production. In one interview, Kazdal explains that the first time he saw The Wind Waker, he was “blown away” by the graphics. Kazdal immediately liked the style and set out to research The Wind Waker‘s look. In this hunt, he discovered books of cartoon animations from the 1960s. The graphical style and some storylines seemed to coincide with some themes used in Zelda games. It was these themes and styles that Kazdal wanted to incorporate into Skulls of the Shogun.
Do you think basing a game like Skulls of the Shogun, with its afterlife scenarios and ideas, off of cartoonish graphics that Nintendo used in The Wind Waker is a good idea? If so or if not, leave a comment below.