While many fans clamor for a much more difficult Zelda game, what they don’t know is that they almost got one. In a recent interview with EW, Zelda series creator Shigeru Miyamoto explained that the earlier version of Skyward Sword he’d played was a lot more difficult than the final product.
“The version I played was actually the prototype. The version I played through was more challenging than the version you did.”
Mr. Miyamoto went on to give some specific examples:
“As the development period goes on, we get accustomed to the content and the gameplay and the riddles and whatnot. The developer is almost always thinking, ‘It’s too easy for me. It must be too easy for the player, as well.’ The same with designing bosses: Because the developers are supposed to be very, very skillful in challenging these tough enemies, they often make the boss too tough. It’s a dilemma we always have as developers.”
He also at long last gave an explanation for the bizarre hand-in-the-toilet that has appeared in two Zelda titles now:
In the original Legend of Zelda game, a gigantic hand appears and grabs you at the entrance to a dungeon. Actually, that has nothing to do with Skyward Sword. [Laughs] It’s actually something from a Japanese ghost story. Not a specific ghost story. There are some ghost stories in Japan where — when you are sitting in the bathroom in the traditional style of the Japanese toilet — a hand is actually starting to grab you from beneath. It’s a very scary story.
After reading that, we hope you don’t have issues the next time you need to use the facilities!