“I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this game is no different. We are now taking you to a world where Link has grown up – a world where he will act different and look different. In order to grow, Link must not stand still and neither can I.” – Shigeru Miyamoto at E3 2004
An Unforgettable Moment
Nintendo’s press conference at E3 2004 is arguably the best they ever had. Nintendo was dead last in the console race. The Gamecube was not doing well, but Nintendo had big plans for their next console and their next handheld.
The conference began with an unfamiliar face taking the stage. “My name is Reggie. I’m about kickin’ ass, I’m about takin’ names, and we’re about makin’ games.” It was a bold statement that was completely unexpected coming from a Nintendo executive. Seven years later, Reggie Fils-Aime is the president of Nintendo of America and a face almost as familiar to Legend of Zelda fans as Shigeru Miyamoto.
The conference continued in typical Nintendo fashion: game trailers and announcements followed by some relatively boring sales talk. After that, things got exciting once again. Reggie took the stage and pulled the first Nintendo DS from his coat pocket, and Nintendo president Satoru Iwata first referred to Nintendo’s next gaming console as a “gaming revolution.” Today, we know that revolution as the Wii.
Nintendo wasn’t done. Before dismissing an already excited audience, Reggie took the stage one last time: “Before you leave I’d like you to step into one more world for Nintendo Gamecube.”
The trailer that followed easily makes lists of the top moments of any E3. A lot of fans had expected a new Legend of Zelda game to be announced, but no one expected what was shown. I remember talking about it on various forums and heard all of the arguments. “Nintendo doesn’t have time to make a whole new game engine to make the new Zelda game realistic. The new one must have cel-shaded graphics like The Wind Waker.” “Nintendo won’t make a realistic Zelda game because that’s what everyone else is doing.” Suddenly every argument was shattered when Nintendo did show a realistic Zelda game for Nintendo Gamecube.
Following the trailer, Shigeru Miyamoto took the stage with a Master Sword and Hylian Shield and gave an inspiring speech about the future of the Legend of Zelda series. Seven years later, I believe that Miyamoto has lived up to his word. Link hasn’t stood still. You could argue that the series has moved forward more since 2004 than any other time in its history.
No matter what you think about Twilight Princess now, the moment when it was announced was pure magic. Unfortunately, we’d have to wait two more years to actually play the game, but there was plenty going on for Zelda fans while they waited.
Completing the Four Sword Trilogy
In 2002, we were introduced to Vaati and the Four Sword. In 2003, the story of Ocarina of Time was continued in The Wind Waker and the Four Sword was all but forgotten. In 2004, Nintendo revisited Vaati and the Four Sword in Four Swords Adventures and The Minish Cap. When grouped together with Four Swords, the three games complete a trilogy telling the story of the creation of the Four Sword, the sealing and release of Vaati, and Vaati’s eventual destruction.
Vaati is the only recurring major villain in the Legend of Zelda series other than Ganon, and in Four Swords Adventures he actually plays a part in Ganon’s plans.
Unfortunatley, Nintendo fell into the connectivity trap again with Four Swords Adventures. Like Four Swords, it’s difficult to play with multiple people. This time, you only needed one game, but you still need four Gameboy Advances and you need four GCN/GBA link cables.
Fortunately, Nintendo did include a single player mode this time around.
Four Swords Adventures plays differently from the other Legend of Zelda game (other than Four Swords) because it is entirely stage based. Even so, the stages are huge and have a lot of variety. You’ll find yourself in just about every environment imaginable. A lot of the areas are designed to be similar to their counterparts from A Link to the Past, so there is a great nostalgia factor in the game as well.
When I first played the game in 2004, I absolutely would not put it down. It was summer break, and I had all the time in the world. I played the game for four days with minimal breaks before finally completing it. When it was over, I was completely satisfied. This was a great Legend of Zelda game.
The last 2D Zelda game?
Not so long ago, I wrote an article about the influence The Minish Cap has had on the Legend of Zelda series. In 2004, Legend of Zelda fans in Japan and Europe experienced those changes first hand. The series began moving forward just as Miyamoto had promised at E3. Dungeon design was different. The items were different.
Looking back, probably the most obvious change the series has undergone is that no 2D Legend of Zelda games have been released since The Minish Cap. Even so, it is amazing when you realize just how much influence the 2D games still have over the series. Seven years later, the influence is still apparent in Skyward Sword.
If you have not picked up The Minish Cap, I highly recommend you find a way to play it. I sincerely hope that The Minish Cap is not the last 2D Legend of Zelda game, but it is possible that could be the case. Even without the other important changes to the typical Legend of Zelda formula, The Minish Cap’s status as the last 2D game in the series makes it among the most important games in the series.
2004 began a season of change.
E3 2004 was a major shift for Nintendo. It was the beginning of their recent dominance in the video game industry, and it was the beginning of major changes to the Legend of Zelda series. Take a good look at the games in the Legend of Zelda series and you’ll notice the shift in the design of the games. Some people, especially older fans, may not like the changes to the series, but the changes are an opportunity for a new generation to discover the Legend of Zelda.