In celebration of 25 years of The Legend of Zelda, our friends over at Zelda Dungeon have released an article on the history of the game series pacing. From changing controls, to better story lines and an overall movement in technology; all of these have had ginormous impacts on The Legend of Zelda over the years.

”The Zelda series has undergone numerous changes throughout its history. As it has advanced, it’s naturally undergone a “streamlining” process, making it more accessible to new players. While this in itself is not bad, it has led to some trends that, when misused, have had detrimental results. The series started out with perfect pacing. In the original Legend of Zelda, the speed of the game was largely determined by the player. It wouldn’t stop for cutscenes, so gameplay was a constant; furthermore, advancement was limited by factors wholly within the player’s control.

As the series moved forward, it naturally became more linear and more story-driven. This was a consequence of technology and a tighter focus on narrative, and there was absolutely nothing wrong with it.”

Due to its popularity, The Legend of Zelda is one of the most diverse games Nintendo produces, as there is a different game for every Nintendo system. As stated above, the game changes with the times. Back in the day when the first game was released, story line was only a small part; Nintendo focused more on the actual game play. But today, a strong story line creates a more intimate and intense gaming experience for players and that is what keeps fans coming back and catches the eye of others.

I actually prefer the complex story lines, I feel like it opens a whole other side of gaming. I remember I used to run around with my sister and we would pretend we were Link and Zelda, fighting evil. I’m a N64 girl; Ocarina of Time and Majora’s Mask were my favorite games to play and I loved all the side stories in Majora’s Mask which created more to do in the game. I hope you enjoyed the article – you can read the whole thing over at Zelda Dungeon. Tell us what you thought in the comments below, we love hearing from you guys! Thanks for reading!

  • The story is one of the biggest elements I look forward to in each title. Even during my second (or more) playthrough, there are always more things that I notice, whether plot- or character-wise.

  • Mush

    For me, I need the slow starts with all the tutorials and cut scenes. I can see how such freedom would be appreciated by others but I'm terrible at exploration. When I played the first Zelda game I got miserably lost.

    • Craig

      You won't be disappointed with Skyward Sword then, apparently it's the best opening for any Zelda game to date that actually feels right and none of it feels like a waste of time.

  • Sage_Of_GaGa

    I love Zelda either way. Whether it is like TP with all the training at first, then Mass-exploration, or whether it's really linear like OoT, or if it's a little of both, like MM. What I'm saying is, which ever way Nintendo wants to spin it, it always works out in the end.

  • In recent years, the Zelda series is the only franchise that hasn't had too much story, or too little. It's just right.

  • TheMaverickk

    Although I enjoy the narrative of newer Zelda games, I do agree with a lot of the sentiments raised in the Zelda Dungeon article. Simply put that the new Zelda titles tell you how to feel as opposed to interpreting and adding your own emotions into the mix through personal experience.

    This though isn't necessarily the fault of Nintendo, but a result of the advancement of technology and the westernization (Hollywood influence) of video games. Where there is an increasing demand for video games to become more and more like the movie blockbusters we see in theaters.

    This isn't a bad thing, but video games should always put game play first, because that's what separates it from other mediums and forms of art. The draw of video games is their interactivity, if I simply want to be told a story, then a movie… or a book for that matter, would be a better choice.

    Nintendo though has always been great at balancing these elements so I'm not concerned in general about the Zelda series.

  • mario master

    I just pray to almighty that there will not be a zelda movie! remember mario's movie (shudder)? i know there is appeal but no! KEEP IT IN VIDEO GAMES NINTENDO!