Since Skyward Sword was revealed at E3, a lot of information and details have surfaced about the game. We’ve been keeping you up to date with all of this information as it’s revealed, but it’s still possible that you might have missed something.
Luckily, the folks at GameXplain.com were kind enough to put together an article after scouring every roundtable and interview out there during E3, putting together a list of 13 facts that fans might not know about The Legend of Zelda: Skyward Sword (not unlike our own comprehensive list). You can view a shortened list of them after the jump.
- Link is still right-handed.
- Drinking potions no longer stops the game. Link will have to slurp it down while continuing to evade enemy attacks.
- The art style is heavily inspired by late 19th century impressionists, particularly Paul Cezanne.
- Item selection is handled differently than in other Zelda titles. Players switch between their currently selected implements in real time, merely holding B while reaching towards the item to grab it
- Death Mountain was visible in the distance during the demo, but was inaccessible.
- The controller outline on the HUD was only designed for the E3 demo.
- Aiming controls are a mix of IR pointing like in Twilight Princess and Wii MotionPlus gestural aiming like in Wii Sports Resort.
- Skyward Sword’s director is former Capcom employee Hidemaro Fujibayashi. He worked on the Capcom-developed Zelda titles: Minish Cap, Oracle of Ages, Oracle of Seasons, Four Swords for Game Boy Advance, and Phantom Hourglass.
- Most of the game is finalized. The rest of the development process will largely focus on refining the look of the game.
- Some or all of the music in the final game will be orchestrated, according to Shigeru Miyamoto.
- The game is much harder than recent 3D Zelda titles.
- MotionPlus sword control greatly affects battle strategy.
- Nine different enemy types have been shown so far throughout the demo.