It is Monday.  I am throwing you a huge curveball, but I have the right to do so.  After a tough week of communication between people, I am posting a mid-week mailbag now.  It looks like one, reads like one, and has a video in length like one, so it is one.  The whole text version along with another video will be posted in the middle of this week.  That’s the update.

As for this video, you get the wonderful stylings of Hombre de Mundo, the wonderful Man of World.  He is here to answer your questions about Spirit Tracks, the vitality sensor, and sending the series back to its roots.  Hope you enjoy his answers this time around.

Please feel free to send in your questions for the next time around. If they are  not answered in the text answered in the middle of the week, they will be set for next Sunday.  So enjoy your week everybody.

{{bubble}{Question 1: Spirit Tracks Help}{}{}{

Sue Cooper writes:

I cannot ice over the water long enough to get the low bell (snow tower into place no matter how I try, any suggestions

Hombre de Mundo responds:

It has been a few months since I played Spirit Tracks, but why don’t you visit our Spirit Tracks Walkthrough? Should tell you exactly how to deal with any problems you may have.

{{bubble}{Question 2: Zelda and the Accessories}{}{}{

N. Greenway writes:

Do you belive that adding a vitality sensor to ZeldaWii is a good idea? Why? Will that be too much, along with the Wii Motion Plus?

Hombre de Mundo responds:

Since Miyamoto gave an example of what you could do with the vitality sensor, I’m a huge believer in the product and I’d love to see it in Zelda Wii since it could change the game depeding on how the player feels which not only is an awesome game mechanic but it will also allow players to challenge themselves to control their emotions to their benefit. I love the concept so much I think the vitality sensor should be incorporated in almost all wii games. Now the problem is – as you suggest – it’s yet another extra piece of wiimote accessory. As of now, you can’t play a game with a nunchuck and a vitality sensor because they both connect through the bottom of the Wiimote. What Nintendo needs to do is to redesign the nunchuck so that it has a built-in vitality sensor, or something to that degree. I think they will do this, both with the itality Sensor and the Motionplus when Wii 2 is released.

{{bubble}{Question 3: Old School Zelda?}{}{}{

Boulder the Dragon writes:

Hey guys. First let me say I’m a big fan of your mailbag videos. Nice and humerous at times.

Anywho, recently two game franchises have gone back to their roots. Sonic, with his new Sonic the Hedgehog 4 game, and Megaman, with Megaman 9 & 10.
My question is, do you ever see Link returning to his classic roots? Or has this already been done with other Zelda titles. More importantly, do you think one day people will get tired of the gameplay used in the 3D console games? The dungeon crawling, camera angles, etc. Will this formula someday get old and force Link back to his roots?

Hombre de Mundo responds:

We’ve seen a lot of games go back to their roots. Other examples include Castlevania and Contra Rebirth and a couple of years ago, Nintendo released New Super Mario Brothers. But I don’t think Zelda will do that. Why not? Because it still keeps very true to its roots. Looking at games likes Sonic and Mario, those franchises headed into another direction. Both franchises headed into the third dimension (with mixed resuslts) and adapted new ways of playing the games. In Zelda however, the only thing that was drastically changed in the move to 3D was the combat. You still have the same elements of exploration, you still have the dungeons, the items, the bosses, everyone can look at the first Zelda and Twilight Princess and say “yeah, this is still classic Zelda”. Now it is true that many people wish to bring back some elements from the classic game, such as it’s non-linear exploration, but the fact is that if Nintendo was to remake “The Legend of Zelda” it would feel like a big step backwards, especially since we still have 2D Zelda games. Sure, even though Spirit Tracks is a 3D game, it plays like a 2D game. So no, Link doesn’t need to return to his classic roots, because he never really left them.

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