The development crew behind the original Legend of Zelda have released their original concept art and design documents for the first Legend of Zelda game as part of their latest interview with Nintendo CEO Satoru Iwata.

The interview also revealed some other interesting facts about the Zelda series, such as that Link’s Awakening was inspired by popular American TV series Twin Peaks.

Hit the jump to view the rest of the Legend of Zelda concept art.

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  • Twilight King

    Eheheh @ those monsters, they look hilarious.

    • Violet

      As crude as they look here, the ones that made it into the final game look practically identical to Miyamoto's drawings there.

  • James

    That last picture is actually from Super Mario Bros.

  • James

    That last picture is actually from Super Mario Bros.

  • ChainofTermina

    what's Twin Peaks? Never heard of it.

  • ChainofTermina

    what's Twin Peaks? Never heard of it.

  • Z-MAN7

    Such a humble beginning, concept art and crude drawings that led to the birth of a saga that has been around for more than 20 years. Just think about the other secret things concerning Zelda that are locked away in Nintendo's archives.

  • Dekustick2007

    Twin Peaks, for those that don't know, was a T.V. series from the 1990s about a girl named Laura Palmer who was found dead in a city called Twin Peaks. The basic plot was, who killed her? It was known for its odd filming style all over the world (Especially those David Lynch fanatics)

    But staying on-topic, that's pretty interesting.

  • Dekustick2007

    Twin Peaks, for those that don't know, was a T.V. series from the 1990s about a girl named Laura Palmer who was found dead in a city called Twin Peaks. The basic plot was, who killed her? It was known for its odd filming style all over the world (Especially those David Lynch fanatics)

    But staying on-topic, that's pretty interesting.

    • ChainofTermina

      how the hell did that inspire Link's Awakening??

      • Violet

        Read the article and find out instead of just asking random questions and expecting people to give you the answer. The answer is in the article.

  • Callin

    The enemy grid is 16 x 16 – I'm guessing they're mapping it our for how it will be stored in the game's memory?

  • Callin

    The enemy grid is 16 x 16 – I'm guessing they're mapping it our for how it will be stored in the game's memory?