Spirit Tracks has been out for over a month now for all of you, and we have several reviews in the works to share our own opinions – but we’re really curious what everyone in the community who had the chance to play through the game thought about Nintendo’s second go at a DS Zelda title. Did you think it was fun; was it an improvement over Phantom Hourglass?

And, most importantly, what about Spirit Tracks would you change to make it into the Zelda game of your dreams? The comments in this post are your open stage to discuss and share, so let loose! You never know who could be listening.

  • tim

    well while i think spirit tracks was much much better than phantom hourglass. theres one little thing thats annoying me about spirit tracks…. you get the sand wand which manipulates sand. and yet i went to the beach of Aboda village and the sand doesnt move at all…. while i know its only small thing its annoying the hell out of me XD

    • Cody Gee

      Yeah it annoys me how not all sand can be altered <:l

  • ChainofTermina

    well, I'd defi- OH MY GOD MY ARROW KEYS ARE WORKING AGAIN! WOOOO-I'd definitely change the over world. so you can walk around and stuff. but other than that, I can't really think of anything.

    • ChainofTermina

      right now I mean. I'm sure I'll think of something later.

  • KokiKariya

    I'd make the Spirit Flute less glitchy. The Lokomo sequences are merciless to mistakes even though they never happened.
    I swear I played that song right like fifteen times now.

    • Bolero_of_Fire

      For me it was the oppisite. Though I did good on all of the songs, one time I messed up horribly, but it said I did it right.

      • KokiKariya

        I'm pretty sure that the Lokomos just hate me.

        • Advodei

          Ugh me too, I haven't been able to go farther because of the damn sand flute thingy. And it took me an hour of playing the flute for the fire temple.

    • Emily

      it's so terrible >.< i had to play each song like 20 – 30 times. it was like AAAGHHHGHGHGHG x throws across room x

  • adea

    nothing

    • Mr. PWNGE

      lol, you rule!

  • danielenes

    In my own personal way, i think Spirit Tracks is one of the greatest Zelda games ever, because the story is very original, the soundtrack is such an amazing master piece, the dungeons were more challenging and also the puzzles in the whole game. the gampley, being honest could have been improved a little, for example the pan flute, was kind of difficult sometimes, and the rides in the train were boring in each parts when you have to drive from ocean realm to snow realm. But besides that, this game is a perfect example that zelda games, without ganondorf and master sword are very good.

    Sorry for my writing, i live in mexico

  • ZeldaNoob

    i would lengthen the dungeons. Also the sidequest should last longer. The bridge builder should complete the fence, The goron child must do something BIG at hyrule. Also slippery station was very annoying. That station doesn't deserve to be there. And personally i like drawing the tiny circles at the edge of the screen to roll. In spirit tracks, i accidenlty have rolled of the edges with a roll.

  • aw9000

    I think this game was yet another masterpiece, of course with the inclusion of dark link too! That was unexpected! But there where things that were annoying like the fact that you cant fight alot of enemies on the ground like the bulbins. And I couldnt believe that when the pirates attack the ship it only lasted one time! And no Wi-Fi? There where alot of things that could have been done or should have stayed the same, but it was very well balanced and added alot more to the series.

    • Linklover

      dark link? what do you mean?

  • Midnight93933

    I think they should have made a better sequil than this. They should have had another game with tetra and link find the new hyrule and have some bad guy come and what not. I mean they could have made this one the fourth in toon link games. I thought that having zlda be a main charatcter was fun but they could have used a command melody instead of haveing her possess phantoms:( All in all nintendo skipped out on haveing the oportunity of have 4 hits with toon link and tetra and her pirates:)

    • WindWaker007

      1) Tetra and Link DID find a new Hyrule sometime between PH and this.
      2) This is the 3rd one in the Toon Link series.
      3) Zelda isn't the main character.

      Out of curiousity, have you actually played this game yet?

      • Goronlove7

        XD hahahaha that last thing you said made my day and your right this guy has noooooooo clue what he's talking about I wouldn't doubt if this guy made that post just to see what people would say.

    • Goronlove7

      They did find a new hyrule…and some bad guy did come. And it is a toon link game just minus most of the pirates and even if it was another ocean like game it would only be the third not fourth where are you getting 4 hits from?

  • Cody Gee

    I also dont like how it's in the future and Hyrule isnt under water, like seriously what the hell? In Wind Waker Hyrule was lost under the waves and Spirit Tracks is supposed to be the third sequal and suddenly Hyrules back? It makes no sence to me.

    • Bolero_of_Fire

      It's located in "new" Hyrule.

    • BahamutZero09

      Thats because Spirit Tracks takes place about 100 years after Phantom Hourglass, and sometime after PH, Link, Tetra, and the pirates found a new land and named it Hyrule

    • Teengamer

      It's New Hyrule, not the old one. This new one was founded by Link and Tetra.

    • KamenRiderLink

      Did you not understand the start of the game when Old Man Neko gace you his slide show of what happened?

    • WindWaker007

      This is set 100 years after PH. After the events of that game, Link and Zelda eventually found a new landmass that they called Hyrule. Makes sense if you think about it…

  • to be able to walk on the ground outside! >:D

  • Cody Gee

    Oh and I dont like the way you make link roll in this game 'cause when you're defending Zelda from Maludaus from those Rocks that Maladus shoots out of his mouth I axidently always tap the edge of the Screen twice when trying to slash the Rocks and it always messes me up. And the Weapon you use to defeat him with mainly is called the Bow of Light? They should have just called it the Arrow of Light 'cause they'er liek the exact same thing.

  • imp4ever

    Changing the mechanics from drawing a circle to roll to double tapping the edge of the screen really threw me off. I mean, it took me a little bit to get the hang of rolling at first in PH, but now I'm just confused XP

    But I think the thing I have the most problems with is the train. Sitting them watching them trudge along and occasionally shooting something isn't that interesting. At least with a boat I could change the direction every now and then, run around in pointless circles if I wanted, control the wind, etc.

  • PRG

    I'd make the multiplayer wifi. I'd also add the old roll feature from PH along with ST's version. I never had to draw tiny circles, I'd just shift the stylus and tap the edge of the screen WHILE moving. In ST, you'd have to stop and tap twice to roll….

  • ???

    I would rather have been on Foot , but otherwise nothing

  • Snakeboss14

    Maybe more places to go in the overworld, fix the Spirit Flute a little and Pieces of Heart. Otherwise, probably my favorite Zelda game.

  • ?????

    i would change how fast the train goes because the train rides sometimes get tedious and long.

  • Teengamer

    I pretty much agree with what everyone has been saying. There were some little things from Phantom Hourglass they should have included, and there were some things from PH that they DID improve! I love it, and it's definitely my favorite handheld Zelda game.

    Especially the soundtrack. It was amazing.

  • Teengamer

    I pretty much agree with what everyone has been saying. There were some little things from Phantom Hourglass they should have included, and there were some things from PH that they DID improve! I love it, and it's definitely my favorite handheld Zelda game.

    Especially the soundtrack. It was amazing.

  • Necrolod

    Loads of exploration, a unique theme for each dungeon, better art direction for the dungeons and more utility to Zelda, even without those changes the game is far superior to PH.

  • Natasha

    I really like ST although I haven't finished it yet in fact I haven't finished the sand temple. Probable my biggest complant is the spirit flute. The first performances were ok but as you got to the third and forth they became really hard. On the forth one I probable had to do it literally thirty times. Also the train gets to be a pain now don't get me wrong at first I thought that it was the coolest thing ever but after a while having to sludge through whole wrealms gets to be a little bit dull. It also would have been nice if you could walk around in hyrule field. Many people seemed to have a lot of trouble rolling but I thought that it was easy. The dungens to me were kind of easy except that in some parts there would be this one spot were I would get stuck. Some of these were easy but others were devilish. the bosses are kind of easy I haven't died in any of the boss battles. All in all though I think that so far at least Spirit Tracks is a pretty good game.

  • Natasha

    I really like ST although I haven't finished it yet in fact I haven't finished the sand temple. Probable my biggest complant is the spirit flute. The first performances were ok but as you got to the third and forth they became really hard. On the forth one I probable had to do it literally thirty times. Also the train gets to be a pain now don't get me wrong at first I thought that it was the coolest thing ever but after a while having to sludge through whole wrealms gets to be a little bit dull. It also would have been nice if you could walk around in hyrule field. Many people seemed to have a lot of trouble rolling but I thought that it was easy. The dungens to me were kind of easy except that in some parts there would be this one spot were I would get stuck. Some of these were easy but others were devilish. the bosses are kind of easy I haven't died in any of the boss battles. All in all though I think that so far at least Spirit Tracks is a pretty good game.

  • Link5196

    i would make the train faster, make the spirit flutes hit notes like the ocarina in OoT, i would make the tower of spirits less tedious, add more sidequests, and most of all, keep tetra, because she was a great character, and new zelda is very whiney

  • Glaceon

    More and longer dungeons. Upgraded train, perhaps the golden one could go faster when you hold down the horn like when you get a tear of light in the Dark Realm? And likely have Zelda get her body back sooner and actually help in a dungeon as herself instead of that super slow phantom.. Also a better warp system that you can use anywhere, it takes forever to even get to the right warp spot..

  • I'd change the roll function back to the phantom hourglass style. I like to continuously move. Tapping the screen makes me stop for a split second, and in that second I get died. (I said died on purpose)

  • PokeJon777

    Although I'm not very far yet, I have one complaint, the Spirit Flute is to hard to use, it should've been like the past instruments in the series, just press a button.

  • James

    I am in the Spirit Temple after beating the Fire Temple. I would not have changed anything yet.

    I would have loved Phantom Hourglass 100% if it weren't for the fact that I had to visit the Temple of the Ocean King every time and gone through the same rooms over and over and over again. While I am still going back to one temple over and over and over again, I am not going through the same rooms and the puzzles are different and something I only have to do once. This effectively turns that Tower into five temples with different puzzles.

    I loved the puzzles in Phantom Hourglass and I love them again in Spirit Tracks. Some of the best puzzles are in those games, including those that involve the boomerang and torches and the new ones that involve ice.

    and I loved the touch screen controls. They work, no matter how much you want to say they are annoying. Yes, they were a gimmick to mix into the fact that the games are on the DS, but they work.

    That is all I have now.

  • James

    I am in the Spirit Temple after beating the Fire Temple. I would not have changed anything yet.

    I would have loved Phantom Hourglass 100% if it weren't for the fact that I had to visit the Temple of the Ocean King every time and gone through the same rooms over and over and over again. While I am still going back to one temple over and over and over again, I am not going through the same rooms and the puzzles are different and something I only have to do once. This effectively turns that Tower into five temples with different puzzles.

    I loved the puzzles in Phantom Hourglass and I love them again in Spirit Tracks. Some of the best puzzles are in those games, including those that involve the boomerang and torches and the new ones that involve ice.

    and I loved the touch screen controls. They work, no matter how much you want to say they are annoying. Yes, they were a gimmick to mix into the fact that the games are on the DS, but they work.

    That is all I have now.

  • hyrulehero

    Well I would change the name of the lokomo sword to "Magic sword" or "Ancient sword" because sounds better than lokomos sword it would be the only thing that i dont like in the game.

  • Bubba

    Sprit Tracks was to cartoony and had the same plot as always.
    Guy is pawn to help main evil guy escape. Link trys to stop him. Main evil guy gets out. Link kills main evil guy.

    • TheMaverickk

      Actually this happened twice…. Bryne was Coles pawn… but then Cole becomes Malludus' pawn. It was a clever play on that plot… it's a double double cross that I loved.

  • Bubba

    Sprit Tracks was to cartoony and had the same plot as always.
    Guy is pawn to help main evil guy escape. Link trys to stop him. Main evil guy gets out. Link kills main evil guy.

    • TheMaverickk

      Actually this happened twice…. Bryne was Coles pawn… but then Cole becomes Malludus' pawn. It was a clever play on that plot… it's a double double cross that I loved.

  • Calamitas

    The only thing that I would change is removing the Spirit Flute, or make it at last easier… I am still stuck on the fourth duet…

  • Juliannabells

    I like it a lot better than PH. Although, I really was hoping that the gameplay wasn't completely touch again. Oh well.

  • Juliannabells

    I like it a lot better than PH. Although, I really was hoping that the gameplay wasn't completely touch again. Oh well.

  • JoMarten

    I -loved- Spirit Tracks. I hear a lot of people complain about how the train rides last too long, but with all the obstacles you had to watch out for, it wasn't something you could look away from. And like everyone else said, soundtrack was beautiful to the ear. My only complaint that I also had with PH was that the stylus-only style gameplay can get extremely tedious. I can't tell you how many of Malladus' flaming boulders hit me before I was finally able to defend Zelda long enough for her to play that song with me.

  • ZeldaMaster#1#1

    I think Zelda being whiny is a good addition. Before, she didn't really have a voice, now we know she has a voice.

    If I could, I'd make more sidequests. As good as the current ones are, there could be a few more. Hearts, rabbits, Force Gems, treasure/train parts. A plethora, but not much variety. And a faster train.

  • Monkeh

    Having one huge world you can walk through instead of the damn train… duh?

    • Xinjo

      Monkeh · 2 days ago
      Having one huge world you can walk through instead of the damn train… duh?

      This. I want something like A link to the past or Links awakening. A real zelda for the DS instead of some gimmick game like PH or ST..

  • Monkeh

    Having one huge world you can walk through instead of the damn train… duh?

    • Xinjo

      Monkeh · 2 days ago
      Having one huge world you can walk through instead of the damn train… duh?

      This. I want something like A link to the past or Links awakening. A real zelda for the DS instead of some gimmick game like PH or ST..

  • scottwalker

    definitely walking would be better, zelda seems to have gotten more technological (boats,cannons,trains) i miss the medieval aspects of ocarina and twilight princess. AM I WRONG?

    • WindWaker007

      Actually, the whole Zelda series has kind of given realistic technology advancement a crap. In Link's Adventure, there were elevator-like things, and Twilight Princess had a whole city that was floating in the sky because of technology!

  • SuperCucco

    one thing i would change, beside the train…(i kinda like the train) If i could use the d-pad instead of the stylus. 😛
    tha'ts one thing.

  • SuperCucco

    one thing i would change, beside the train…(i kinda like the train) If i could use the d-pad instead of the stylus. 😛
    tha'ts one thing.

  • Seen

    More dungeons and more sidequests. That's just about it. They really need to stop making Toon Link games so short all the time.

  • DrProfHarry

    There are only two things I would change about Spirit Tracks, personally, and they are both controls issues. Firstly, I preferred PH’s controls for rolling. Secondly, the way that the whip dosn’t stay equipped after you use it once, I find quite annoying. Other than that, I find the game almost perfect.

  • DrProfHarry

    There are only two things I would change about Spirit Tracks, personally, and they are both controls issues. Firstly, I preferred PH’s controls for rolling. Secondly, the way that the whip dosn’t stay equipped after you use it once, I find quite annoying. Other than that, I find the game almost perfect.

  • I got the game many weeks after its launch, so I just beat the Fire Temple today. Well, till now, I'm loving it, it's really fun, and there are lots of sidequests. The temples are very fun, too. The train, which was an idea I hated at first, now I love it. I just wish you could walk through the field by foot.

  • TheKhaion

    Okay, The first thing I liked… Is that I LOVED the music ! It made me feel so happy and joyfull like " uuhuu, a new awesome adventure ! " :3. And I loved that we could team up with zelda, It would be great though if we could team up with her some more, like in boss battles and temples. Oh and the new puzzles also was awesome ! I love thinking games, that makes my brain pump :3 So I thought Spirit Tracks were awesome !

  • TheKhaion

    Okay, The first thing I liked… Is that I LOVED the music ! It made me feel so happy and joyfull like " uuhuu, a new awesome adventure ! " :3. And I loved that we could team up with zelda, It would be great though if we could team up with her some more, like in boss battles and temples. Oh and the new puzzles also was awesome ! I love thinking games, that makes my brain pump :3 So I thought Spirit Tracks were awesome !

  • Jonathan

    I like Spirit Tracks a lot more than Phantom Hourglass, especially the train, which most people didn't like (though I should be quick to remind them that arguing about a train being limiting is like opening up a jar of pickles and finding out that all that's there are pickles). However, there are two things I didn't like. First, while I applaud Nintendo for giving Zelda more of a personality than in previous installments, there were moments where I rolled my eyes because she seemed too much like an air head. There were some funny moments, but they weren't very common I thought. Second complaint is that I wish Nintendo gave us an option to use the buttons and D-pad on the DS. Don't get me wrong the touchpad controls work just fine, but there were some moments where I thought "this would be so much easier with a traditional control scheme". Maybe next time Nintendo can give us an option to choose what control scheme to use, or even mix and match it.

  • Ohmygasha!

    I realize the game was designed to be taken in little bits but I felt like I was completing too many small objectives and when I had to do repetitive, back-tracking quests, I got immeasurably bored.

    I'm not sure which game is better, but I definitely felt the strength of Phantom Hourglass more–it seemed to have a stronger world, I suppose. Spirit Tracks was fun but I didn't feel like it was a Zelda game until the final cutscenes.

  • thecuckoosareafterme

    I too would fix the flute its way too hard especially for someone like me with breathing problems it is way too hard 🙁

  • thecuckoosareafterme

    I too would fix the flute its way too hard especially for someone like me with breathing problems it is way too hard 🙁

  • Well, I have to say pretty impressive. After playing Spirit Tracks, I can't recognize Phantom Hourglass if it hit me in the face! It's just fine! Keep up the EPIK work!

  • Well, I have to say pretty impressive. After playing Spirit Tracks, I can't recognize Phantom Hourglass if it hit me in the face! It's just fine! Keep up the EPIK work!

  • Abbie

    I love Spirit Tracks, a great leap from Phantom Hourglass. However i would make a few changes:
    – Instead of the origional Linebeck being dead, have him as a Grandpa! That would have been funny
    – one of the characters i've drawn in the game as a new character
    – more info on Byrnes/Staven past with Anjean in training

  • FamiCube64

    Hmmm… How about a hidden side quest with an upgrade cannon as a reward. God damn bomb trains…

  • FamiCube64

    Hmmm… How about a hidden side quest with an upgrade cannon as a reward. God damn bomb trains…

  • Timesage97

    The sidequests should be more rewarding like in PH. Also the rolling thing threw me off.

  • Marguerite

    The spirit flute was a nice idea, but seriously – most frustrating thing ever. I quit after the first mini boss on the second floor of the first temple for over a month because i was frustrated with the precision blowing that is required with the mic. I would cut all of that out and make an option where it's not required.

  • Ronnie

    – Riding the train is extremely tedious and boring
    – The dungeons are great, but are way too short
    – There isn't enough story, aside from the beginning and the end there just isn't enough in between
    – The sidequests are not rewarding enough to want to complete.. they're just there, there's no real reason to care about them.
    – I thought the game was a little short
    – There are tons of areas to visit but not enough to do at them

    blah, I enjoyed it but I thought it was a really flawed game, I don't understand all the love for it. I'd probably give it a C, very low for a Zelda.

  • Ronnie

    – Riding the train is extremely tedious and boring
    – The dungeons are great, but are way too short
    – There isn't enough story, aside from the beginning and the end there just isn't enough in between
    – The sidequests are not rewarding enough to want to complete.. they're just there, there's no real reason to care about them.
    – I thought the game was a little short
    – There are tons of areas to visit but not enough to do at them

    blah, I enjoyed it but I thought it was a really flawed game, I don't understand all the love for it. I'd probably give it a C, very low for a Zelda.

  • DoesItMatter?

    Scrap the train. I felt it was a step down from the boat.. or maybe I'm just impatient like that. Other than that, it's fine

  • Mack151

    I can't believe nobody's mentioned the rabbits yet! Those little buggers were a pain to catch. Or do I just suck at catching them? There were times when they actually walked right through walls so I couldn't catch them! Then, it was off to the nearest station, then back so I could try again…

    And yeah, the spirit flute was really tricky. Luckily, the game let you retry as many times as you needed, but it would've been nice if I was given some sort of option to skip the segments if I failed too much.

  • Mack151

    I can't believe nobody's mentioned the rabbits yet! Those little buggers were a pain to catch. Or do I just suck at catching them? There were times when they actually walked right through walls so I couldn't catch them! Then, it was off to the nearest station, then back so I could try again…

    And yeah, the spirit flute was really tricky. Luckily, the game let you retry as many times as you needed, but it would've been nice if I was given some sort of option to skip the segments if I failed too much.

  • zeldachamp

    I think spirit tracks would have been a lot better if there were more dungeons Epona instead of a train huge overworld and link should work alone because he runs faster than everyone else and fairies and midna always annoyed me.

  • NintendoMaster

    The game is fantastic! I love this game, but that Pan Flute is just a pain in the ass! I'm just talking about the last time you have to use it to open the temple in the dessert. That damn Lokomo never gets happy… It made me stop playing the game, but I love it, and it's just the Pan Flute I'd like to change.

  • Nintendo Master

    The game is fantastic! I love this game, but that Pan Flute is just a pain in the ass! I'm just talking about the last time you have to use it to open the temple in the dessert. That damn Lokomo never gets happy… It made me stop playing the game, but I love it, and it's just the Pan Flute I'd like to change.

  • Nintendo Master

    The game is fantastic! I love this game, but that Pan Flute is just a pain in the ass! I'm just talking about the last time you have to use it to open the temple in the dessert. That damn Lokomo never gets happy… It made me stop playing the game, but I love it, and it's just the Pan Flute I'd like to change.

  • NintendoMaster

    The game is fantastic! I love this game, but that Pan Flute is just a pain in the ass! I'm just talking about the last time you have to use it to open the temple in the dessert. That damn Lokomo never gets happy… It made me stop playing the game, but I love it, and it's just the Pan Flute I'd like to change.

  • Evan

    BUTTON. CONTROLS. I want them back.
    The touch screen was fun for the first hour or so in PH, but then it just became annoying. I often found myself yearning for the old button based gameplay, especially for walking. Plus make train travel, however you can conceivably do it, less boring. It became dull almost instantly.

    On a lighter not, the story and music were the best in a good while. And overall, it was a good game.

  • Evan

    BUTTON. CONTROLS. I want them back.
    The touch screen was fun for the first hour or so in PH, but then it just became annoying. I often found myself yearning for the old button based gameplay, especially for walking. Plus make train travel, however you can conceivably do it, less boring. It became dull almost instantly.

    On a lighter not, the story and music were the best in a good while. And overall, it was a good game.

  • linklover

    I just really hated everything they ripped off. I mean the arrow crystal ball things, the doors, the gorons, almost every aspect except for the story line was exactly the same as PH. And just like MC or TP, you're doomed to repeat the ending forever >.< . It would be nice if, for once, they included some afterstory. What happened after that? What did link become? How is everyone getting along?

  • linklover

    I just really hated everything they ripped off. I mean the arrow crystal ball things, the doors, the gorons, almost every aspect except for the story line was exactly the same as PH. And just like MC or TP, you're doomed to repeat the ending forever >.< . It would be nice if, for once, they included some afterstory. What happened after that? What did link become? How is everyone getting along?

  • cynoptik

    Personally I don't like the idea of the whole train thing , your exploration is limitted by where the tracks can go . Think it would be way cooler for example if Link could get out of his train in any point of the game instead of just at the stations , imagine link chasing a sand rabbit , Other than that Great game ,

  • Ana

    I've spent about 2 hours on each freaking Lokomo Song and I'm on the last Sand one now. and I think I'm about to give up on this game. The flute is the worst part, I think its fun and innovative, but it's so frustrating when it never works, I did a mic check it says it reads my air, but the flute itself doesn't.. I end up sitting there blowing into the mic and nothing happens.. To hell with it, playing a real musical instrument is so much better, at least it will know when your blowing into it! >_> they should allow you to put the flute to a button, because it is the only part of this game that I hate and I have wanted to quit every single time, because of spending 2 hours on each freaking song.

  • Xenolithium

    I’d either get rid of that flute entirely, or let it be used in another way. 40% of my playtime has been consumed by doing those damn Duets over and over and over again, PERFECTLY, yet I have to try again. What am I missing? Playing in tune and on beat isn’t working. Am I too tall to do these duets or something? Also as mentioned before, some people have breathing issues, and this is a very dumb addition. I’m close to selling this game. Nintendo’s obsession with releasing games with gimmicks is getting tiring. I’m at the Duet to unlock the fire temple, and I’m having little to no ambition to go any further. Good job, Nintendo…your gimmicks are making people spend more time blowing into the mic over and over again, rather than actually playing it.

  • Xenolithium

    I’d either get rid of that flute entirely, or let it be used in another way. 40% of my playtime has been consumed by doing those damn Duets over and over and over again, PERFECTLY, yet I have to try again. What am I missing? Playing in tune and on beat isn’t working. Am I too tall to do these duets or something? Also as mentioned before, some people have breathing issues, and this is a very dumb addition. I’m close to selling this game. Nintendo’s obsession with releasing games with gimmicks is getting tiring. I’m at the Duet to unlock the fire temple, and I’m having little to no ambition to go any further. Good job, Nintendo…your gimmicks are making people spend more time blowing into the mic over and over again, rather than actually playing it.

  • Huhuhu

    Personally I thought the spirit flute was fine, I had no problem with it…that may be due to the fact that I played flute before and have the right kind of airstream. but I HATE HATE HATE the train travel, it's so boring and redundant. also the treasure requirements for the golden set drive me crazy =____=

  • Anon

    I am stuck bringing carben back to the ocean sanctuary. Those god damn pirates are a pain in the ass!! I’m soo sick of it. The flute is pretty good for me but I mitt just have good lungs. I love it but they need to remove pirates and make it longer

  • Mr. PWNGE

    NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!! I WOULD CHANGE NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(lol sorry this game is just so perfect, its my favorite Zelda game!)

  • Mr. PWNGE

    NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!! I WOULD CHANGE NOTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(lol sorry this game is just so perfect, its my favorite Zelda game!)

  • Hunter Chmook Myers

    Get rid of the damn spirit flute duets.