“The dungeons and puzzles pose a different type of challenge than what we have utilized in previous games, and will certainly require longtime Zelda fans to approach each challenge differently.”

Zelda series director Eiji Aonuma has once again provided us with more information regarding Spirit Tracks, this time that the game contains some puzzles so different that they stumped the developers themselves.

“One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles. Development team members, including [senior Nintendo developer] Mr. [Takashi] Tezuka and myself, actually got stuck in several places.”

He also explained that the more active Zelda was a result of a survey showing that Zelda fans preferred the more independent female characters.

“We recently received information from a survey conducted in the US that indicated that, among our female characters, users had a preference for those that were more on the independent side, such as Shiek and Tetra.”

You can read the full interview here.

  • Link


  • KrimboElf

    I'm really looking forward to this game!

  • GenoKID

    Wow, what kind of puzzles are these? Best game sinc TWW? Or is this too optimistic?

  • The Power of Three

    Unfortunately, those who hated the Ocean Palace in Phantom Hourglass will be annoyed that there is again a central dungeon in this. Nintendo's attempt to alleviate the constant backtracking to this is to include an elevator which will let you skip over completed areas. Been looking forward to this since it's announcement. I really enjoyed PH and this will make an excellent game to sit with through the xmas period. Nothing like Zelda at Christmas. Ideally they'd excise that element (traveling by vehicle) altogether. I wonder if they may've implanted that as a way to give people a break from moving Link around with a stylus though, as much as it annoys me to see Zelda handling exploration in this way that would make sense.

  • Quest


  • Jagger

    I'm starting to get really interested in his new game. I'm glad that is shaping to be more than just PH with a train. I welcome any invitations that the developers have come up with, and I'm excited to see how it will play out.

    Adding Zelda into more of the actual gameplay also sounds interesting, and I think hey began to do this in some of the newer games. Like WW and TP, where she would aid you with Light arrows, though, it was only towards the end of the game.

    The only real problem with the DS games is the stylus movement (at least to me), I find it a little annoying, and I'd really prefer if they gave an option between that and the joypad.

  • ChainofTermina

    this is either really really good or really really bad.

    • Waker of Winds

      No, its just really really good.

  • Luna

    This is good. Very good. I am pleased. *pets white fluffy cat in lap*

  • Phantom7

    Nice! Challenging puzzles are exactly what the Zelda series needs.

  • simple

    HELL YA!GO NINTENDO!!!!!!!!!!!!!!!!!!!!!!