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Tingle’s Maps: Lurelin Village

A peaceful village that’s home to a number of kind and easygoing people, Lurelin Village is an ideal tropical dwelling. The crystal-clear waters, warm sea air, and clean beaches make life in the wooden huts a relaxing experience. It rains often, but that is to be expected in such a climate, and the downpour only gives the people a reason to take it easy. At Lurelin, Link is given a rare chance to unwind.

As one might expect, the villagers make their living off of the sea, which means Link has access to all manner of tasty oceanic wildlife. Shopping at the store on the pier, combing the beaches for scurrying critters, or a well-placed Remote Bomb in the nearby waters can provide Link with enough fishy materials to stink up his inventory for months.

Link’s probably experiencing déjà vu right now.

There’s no pressing hero business to attend to at Lurelin, so Link is free to explore it at his leisure. Once he’s done stocking up on supplies, talking with the locals can offer him the chance to unwind and complete some side-quests. Link can go treasure hunting off the coast, help rid the area of some troublesome beasts, or pick up some groceries. That last one doesn’t really seem to compare well with the first two, but Link is never one to pass on the possibility of a free meal helping others.

“I wish everyone’s quests for me just involved picking up money.”

After he’s done playing the role of the Good Samaritan, Link has the option of solving the area’s biggest mystery, the puzzle of the Palmorae Ruins. If Link talks to the young boy named Zuta, he will learn that a man named Garini is researching some ruins located on a beach to the east of the village. The boy even offers to lead Link to the location. If he follows Zuta, Link will discover that the ruins are located next to a hidden Shrine location.

Link can speak with Garini to learn that the fragments of a stone monument are scattered across the area. There was a message written on the monument, but only one fragment remains. Garini cannot decipher its meaning without seeing the entirety of the inscription, which means someone (Link) needs to find all of the missing pieces. Once Link combs the beach to find the fragments and relays what is written on them, Garini will explain what they say and reveal the relatively simple task Link must perform to unearth the Shrine.

Why don’t I believe that for a second?

When Link is done with the trivial hero work, he can take on the most dangerous challenge the village has to offer: gambling. One of the larger huts in the village is home to the treasure chest shop. This shop is run Cloyne, a man who clearly thinks his luck can never run out, and he’s looking to play a game of chance with Link.

“I have a sword and a bow. Do you want to press yours?”

It’s the same game that has followed the Hero of Time throughout the ages in an attempt to drain him of his hard-earned rupees. Link can pay a certain number of rupees to choose and open one of the three chests and keep whatever rupees are inside. The more Link pays at the beginning, the more he has the potential to win, but that also means he has the potential for an equally great loss. The loss is a consequence Link needs to weigh, but considering the fact that at one point he basically came back from the dead, he probably feels confident that luck would be on his side.

“What’s a five-letter word for happiness? Rupee.”
“Can you remember that I still have a sword and bow and that I don’t like you?”
Zac Pricener
Zac Pricener has been an avid Zelda fan for twenty years. The series has been a source of creative inspiration for him and fueled his desire to become a writer. That desire to write in turn led him to now serve as the Features Manager, Assistant Columns Manager, and Assistant News Manger for Zelda Universe.

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