Picture this. You’ve just spent an entire week whizzing through your first play through of The Wind Waker. You’ve been smacking Bokoblins with sticks, decimating Moblins and slicing up Darknuts like a boss. You annihilate the Tower of Gods and Hyrule Castle in five minutes. You restore the Master Sword in no time. Feeling smug, you’re then told that you need to gather all of the Triforce shards to defeat Ganon. You say “OK, I can totally do that, it’s not like I haven’t done that in a Zelda game before.” Oh how wrong could you be, young waker of the winds. First you need to find a Triforce chart, and then get that chart translated by paying Tingle money and then salvage the Triforce shard somewhere in the Great Sea. Simple.

Fast forward a week and the frustration really begins to sink in. You’ve probably fed every fish in the ocean, traded life and limb for a cabana and only just realised that you need to find a chart to figure out where and when a ghost ship will appear so that you can get that final Triforce chart. That’s right. You need a chart to find a chart. Eiji Aonuma probably had a lot of fun laughing at players with this one.

Oh, did I mention Hyoi pears? No? So, Hyoi pears. You see them in that one obscure Beedle’s shop but have no clue what they do or why you would want to waste your rupees on them and so you never buy them. Flash forward to Bird’s Peak Rock, where you see a bunch of Kargoroks nesting on top of some unreachable rock spires with switches on them. The friendly Fishman near the island tells you that the Triforce piece can be found there, but you’ll need to ask a gull to find out exactly where. Brilliant. So through some insane logic, you now need to get a Hyoi pear for some extremely frustrating seagull simulator gameplay.

Ok, so rant over. I truly loved The Wind Waker for its brilliant gameplay, challenging dungeons, and the way the game just “flowed”. The Legend of Zelda has always been a game where players need to collect things to some extent, and some implementations can be really fun. Even some of the gameplay elements inside this “quest within a quest” part of the game were very well designed, however, it might be better for the general pace of the game if they were used in the main dungeons instead. If, for whatever reason, The Wind Waker was re-released again, then I for one will greatly appreciate a skip button on this section of the quest.

And here’s a fun video about Beedle.

Disagree? Have fond memories of endlessly sailing across the Great Sea to find and translate the Triforce charts? Sound off below.

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  • Nuptup the Great

    I liked the Triforce Chart quest because I knew it was coming and, therefore, spent a lot of my time in the game just sailing around gathering info and completing what islands I could. Going through the game linearly is fun and good, but then you hit a wall where you realize you should have spent more time sailing around in the world that was given to you. It would probably be better if you must got all of the pieces outright instead of charts on all of them though, which HD remedied a little bit.