There are only three weeks left until Super Smash Bros. for Nintendo 3DS launches in Japan, so series director Masahiro Sakurai has been cranking out the heavy details in his “Pic of the Day” series on Miiverse. This last week showed us a few new ways that The Legend of Zelda series will be represented. Ghirahim appears as an Assist Trophy, while Sakurai gave us a sneak peak at the music for the Spirit Train stage on the 3DS. Other images revealed a new outfit for Zero Suit Samus, how Classic mode will work, and another new assist trophy: the Nightmare Wizard. Included below are Sakurai’s captions for all the images.
Ghirahim has been busy lately. We already know the demon lord will have a playable role in Hyrule Warriors, but when he gets a few moments to step away from the action in that game, he may pop up in Super Smash Bros. When an Assist Trophy is picked up, there is a chance Ghirahim will appear to fight by your side for a brief while, as seen in the image above.
“‘No, I’ll just beat you within an inch of your life!’ Demon Lord Ghirahim makes an appearance in Smash Bros!! He’s an Assist Trophy, so he could conceivably back up Link, too.”
Spirit Tracks Music
The biggest update by far is a detailed look at the Sounds section in the 3DS version of the game. To demo the feature, Sakurai used a remixed Zelda song: “Ballad of the Goddess / Ghirahim’s Theme.”
In this section, the top screen will display detailed information about the currently selected song, including the source game and the artist who arranged it. The background will also reflect the song you are listening to. (Check out that awesome Link silhouette!)
Sakurai also went on to explain the different types of remixes in the game. When “Remix” is written in pink, it signifies a new arrangement of a song written exclusively for the new versions of Super Smash Bros. When the text is white, the song was remixed for a past title in the Smash series. Original soundtrack listings will appear as well.
“The 3DS version has an excellent Sounds collection! The design looks nice for a sound test screen, doesn’t it? ”
The bottom screen will have a list of all songs you can listen to. In the 3DS version, each stage will have two songs.
An interesting feature is the “Play in Sleep Mode” option, and Sakurai explains that when this is turned on, your 3DS can become a portable music player. With headphones in, you can continue to listen to the game’s playlist in Sleep Mode, and can shuffle and skip songs with the L and R shoulder buttons. Finally you can take all your Zelda music on the go.
“Choose your songs and play with features on the bottom screen. You can listen to character voices, too.”
Sakurai didn’t stop there, though. Apparently, you’ll also be able to customize your own playlists to appear in the Smash Run mode. In addition, a new update to the official Super Smash Bros. site has a full list of the games’ composers, as well as demo versions of several songs. Included is the “Full Steam Ahead” theme from Spirit Tracks. You can listen to it below.
Smash Run Items
Link makes a cameo appearance in the next set of Smash screens. In true Zelda fashion, Link is seen opening a chest in Smash Run. The legendary hero doesn’t find Rupees, however, but instead the Smash Run power-ups we’ve seen before and a couple of new items. The first new item is some sort of Smash Run power, while the other bag has some custom parts. It’s unknown what these items will do for you.
“The treasure chests that appear in Smash Run are very important. Not only do they give you stat boosts, they also give you custom parts (the bag on the right) and Smash Run powers (the bag on the left). You should pick these up and use them in the next battle!!”
Things aren’t always what they seem, however. Mimicuties from Kid Icarus: Uprising might be laying in wait to ambush unsuspecting treasure-seekers. Where are the Pegasus Boots when you need to make a quick escape?
Classic mode returns to Super Smash Bros. In past games, you were tasked to win several back-to-back single-player matches before finally facing off against Master Hand. While that basic premise seems to hold in the 3DS version, a few new twists have been added. The matches you take on will be determined by a series of branching paths, and which direction you chose can affect your final outcome.
“In Classic mode, you can choose your next challenge on the route map. Looks like Master Hand is waiting at the end, but perhaps something might change if you raise the intensity…?!”
If you’re up for a challenge, you can increase the difficulty by putting forth extra gold. If you win, you’ll be rewarded with better items, so it’s worth it to test yourself.
“In Classic mode, you challenge multiple stages en route to a climactic final battle. The more gold you put onto the Fiend’s Scale, the harder the battles will be. In return, your rewards will get better and more abundant. The best way to earn gold fast is to win Classic battles on higher intensity.
Zero Suit Samus
Samus is known for taking off her suit at the end of several of her games, letting players see the bounty hunter is highly-revealing clothing. A female designer working on Super Smash Bros. has worked to bring this tradition to the fighting games. As an alternate costume, Zero Suit Samus can don her shorts and sports bra from Metroid: Zero Mission.
“Looking at the number of days we have left for development, it would be an impossible task to create this… That’s what I told my staff. But thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here’s Samus in shorts!”
Lastly, we have another new Assist Trophy. From the Kirby series towers the Nightmare Wizard. Sakurai explains how he will cloak the stage in thick blackness, hindering players and preventing anyone from knowing where they or their opponents are at.
“Nightmare Wizard appears as an Assist Trophy! He will engulf the stage in darkness, and fighters will need to brawl blindly for a while. Look out for the effect before it goes dark, and play it to your advantage. Blinding and reversal effects even make the computer players mess up.”