Ocarina of Time Oculus Rift

Virtual reality and Zelda are two things that are seemingly interconnected lately. Someone has already recreated a portion of the original The Legend of Zelda for the Oculus Rift, and it is quite something to see a classic 8-bit game be realized through virtual reality. Now, a proof of concept of Ocarina of Time has been created for the Oculus Rift, which shows off a faithful recreation of the Kokiri Forest, albeit with a few things noticeably missing. There are no NPCs, and the player cannot interact with a lot of the objects in the forest; the player also cannot leave the forest. You can check out the video after the jump.

This proof of concept looks amazing, and really showcases how the Oculus Rift and virtual reality can create an immerse experience, with The Great Deku Tree’s massive size in particular being emphasized through virtual reality. It’s interesting to note that Shigeru Miyamoto originally wanted Ocarina of Time to be played in a first-person perspective, so perhaps Miyamoto’s original vision of the game will be fully realized in the future as development on this project continues.

Source: YouTube
Via: GoNintendo
  • norebo


  • I know I love it! =)

  • Ryan Haynes

    Just in time, too, Flotonic ripped the models out of OoT 3D and was able to port them to 3DSMax. When the Textures are figured out, I think this will need an update.

  • CEObrainz

    Although this is amazing, I prefer the Metroid Prime play-through using Dolphin. Metroid +Oculus Rift = One Sold Gamer.