25 Years of Zelda in 25 Days - 2006

Looking Back at Twilight Princess

It doesn’t take much effort on the part of any Zelda fan to remember 2006. It was a milestone for an assortment of reasons. Twilight Princess was released, the Nintendo Wii debuted, and we as fans finally got the first chance to feel the sensation of holding that Master Sword and murdering scores of Bobokins. I recall the months leading up to Twilight Princess were filled with excitement and joy. As a matter of fact, when I first saw the trailer way back when in 2004 (at a time when a little-known film called Napoleon Dynamite would be released and go on to impact popular culture in no way whatsoever) I remember feeling nothing but anticipation. An adult Zelda had come to us, with realistic graphics and a deep storyline with action, drama. As a teenager I recall being able to exaggerate details in things I saw.

That’s not to say I had any problem with Wind Waker. On the contrary, I love it, and view it as the best-looking Zelda game ever designed. Wind Waker’s graphics have held up incredibly well over time, and I firmly believe that outside of a fancier TV and perhaps a little more horsepower, the graphics of that game cannot be improved. It is a beautiful game, one I would love to explore and look at in more depth, but we must return to Twilight Princess.

I was seventeen when Twilight Princess was released. It was a warm day, and I spent the majority of it inside a Wal-Mart with an assortment of friends. We had chairs, we were comfy, and we had board games and books to keep us company. We were waiting for the Nintendo Wii to be released, and with it the newest release of the Legend of Zelda series. I had been keeping close watch on the forums and spoiling myself silly, and I liked what I saw. The dungeons looked complex, the items intrigued me, and I couldn’t believe that the story was twenty to forty hours in length. I had never played a game that long before, certainly not a Zelda title that long.

As I sat with my friends and displayed my prowess as the undisputed king of Monopoly, I counted down the minutes that led up to that release. I recalled being a much younger boy seeing the first trailer on a school computer in Belgium, and how I had traveled across the world to Texas, but Zelda had come to greet me. My friends and I watched the line around us grow, but we were the first in line, which meant we got our hands on the Wii and Zelda first.

Looking back on that night, what I remember most is the amazing time I had with my high school friends instead of getting my Wii or Zelda, and the reason why is coming. It was one of the last times we were all together, before our senior year began causing us to drift apart. We still stay in touch, but I remember how close we were during those days, and how different I am from the boy that stood in the middle of a Wal-Mart parking lot clutching a Wii and Zelda in my hands waiting for my friend Ward to bring the truck around so we could dash off to play. I remember that while we drove home we stopped by the Target to taunt to customers that were camping outside in the cold with our new spoils. They did not appreciate it.

I have only played through Twilight Princess once. This isn’t because it was a bad game by any means; on the contrary I remember enjoying it quite a bit when I played it through. The game simply didn’t make that big of an impression on me. It was like a piece of candy: you enjoy it for what it is, but it doesn’t have nutritional value. You’re just eating to eat, or to stave off hunger, or boredom. That doesn’t make it bad, but you also don’t remember too much about every piece of candy you’ve eaten your whole life.

When I played through Twilight Princess the first time, I recall being frustrated by the fishing and annoyed by the goats. For whatever reason, Twilight Princess just doesn’t have a very strong opening. I don’t know what it is that irks me about it. I remember after getting home, tearing my new Wii out of the box, and jamming the game’s disk in, my first roadblock came when trying to figure out the fishing mechanics and failing. Exhausted, I fell asleep to tackle it the next day.

The next morning, I started working through the game again, and after that snag the game got better…until I spent four hours getting to the first temple. Not that there’s anything wrong with that, but Twilight Princess easily has the weakest opening out of the whole Zelda series. What a lot of people look at as world building appeared, to me, to be little more than padding. Sure Colin and Ilia steal the show early on, along with Bo, but for the most part a lot of the opening in Twilight Princess just left a taste in my mouth that gave me the impression that it overstays its welcome. We are introduced to Ordon Village, we meet Midna, Zelda, and the adventure begins…just as soon as you also fill the Vessel of Light. It’s just too much and it’s meant to prolong your entrance to the Forest Temple. While the writing and character development is excellent in this example, the gameplay mechanics just seemed designed to make the game longer instead of fill the game with depth.

That’s a very distinct difference, and I remember through my first playthrough that it wasn’t a problem that Twilight Princess ever manages to correct. Throughout my first runthrough of the game, I kept constantly having to go back and forth for no other reason than to seemingly pad out the game. I would solve a dungeon then go on a fetch quest, then repeat the process all up until my fight with Ganondorf. It was frustrating, especially at the beginning of the game when the warp option is not available. I just wanted to get to the next plot point, but I couldn’t do that unless I spent five minutes traveling between sections of the game. And yes, Epona helped for the most part, but the game is too sparsely populated to make some trips worthwhile.

Another problem with the game is that I played the Wii edition of the game with the motion controls which, while revolutionary (and I can’t stress enough how excited I am to use the motion controls in Skyward Sword) never really felt like an integral part of Twilight Princess and just had me flailing my wrist like a madman. The motion controls were further useless in Wolf Link sections, and I always ended up doing a spin attack or jump strike rather than the usual strikes. I don’t know what it was about the controls, but they just didn’t seem to suit the game. Again, this is more the fact that the game was developed for the Gamecube instead, so I can’t fault the game for this.

So after I put the game up, I sort of forgot about it for a few years. College happened, grad school started, girlfriend became an increasingly important factor in my life. You know, the usual things that happen when geeks start growing up. In previous years I would replay a Zelda game several times after buying it to find out all its secrets, and I just never did that with Twilight Princess.

A few weeks ago though, it suddenly dawned on me that Skyward Sword was being released soon, and I had to do precisely everything to avoid spoilers (I spoiled myself silly for Twilight Princess, and decided just once I would keep myself relatively spoiler-free). So I borrowed the Gamecube version of Twilight Princess from some of my younger cousins and fired it up for a second look at what some people have called the finest entry in the Zelda series.

Second First Impressions

My first instinct reminds me that I’m running on borrowed time, as I’m saving my game on an old Madcatz memory card that keeps constantly failing and forcing me to reboot the whole card and lose my game data. So I’m already trying to finish a game knowing that at any moment the game could erase and I would be back to square one. With this impending sense of doom, I load up Twilight Princess and open a new save file.

My immediate first reaction is that the introduction is still incredibly long and, for the most part, contains gameplay mechanics that still will not play important roles in the remainder of the game, but the Gamecube version, and I am entirely unafraid to say this, is the superior version of this game. The ability to control the camera, even if it isn’t as advanced as the Wind Waker model, is very appreciated and makes the world seem bigger. One of the primary problems with the Wii version of Twilight Princess and the N64 entries to the series is an absolute lack of ability to control the camera. With that control returned to me, it became much easier to become entangled with the world that Link lives in and get a sense for how vast it is. This does not help the lengthy introduction but it does make it easier to explore.

Similarly, the controls in the Gamecube version just seem sharper. Link seems more alert, which may have to something to do with the fact that Link’s controls in the Wii were not as developed as they will likely be for Skyward Sword. When it was first announced that Twilight Princess was coming to the Wii, the only thing that made it an essential purchase on that system was it was being released first there. Had I the option, odds are exceedingly good I would have opted to just get the Gamecube version. It’s nothing personal, Wii devotees, it’s merely my opinion.

The introduction to this game is still far too long. I have not, not will I ever, care about Link’s prowess in goat handling. No one ever has or ever will, aside from some fringe fetishists that no doubt exist somewhere. Having said that, the character development, particularly the relationship between Link and Ilia, is surprisingly strong. Their chaste relationship gives greater urgency to the beginnings of Link’s journey, as do the children.

I remember liking the character of Midna, and still like her now. She is not quite as annoying as Navi, yet not as edgy as Tatl. But then again, Midna has a lot more to lose than either fairy did. And she actually comes off as regal, ordering Link around like a servant. This initially comes off as rude, but as the story progresses Midna becomes a valuable companion and ally.

You know, through the years I had never understood the need for an ally in these games until Twilight Princess. I mean, Link to the Past worked well enough without one. But without Midna in Twilight Princess, the world would be much too empty. Hyrule is too large in Twilight Princess for there not to be someone to share the journey with. Link would be lonely, as would the player.

So we come again to the question: is Twilight Princess good? Well, it is and it isn’t. It’s definitely the most immersive experience Nintendo has given us, with a rich, compelling backstory and highly developed characters. The dungeon designs are impressive and one really gets the sense that this is the world Miyamoto always meant Hyrule to be. And we have Link as an adult, which I appreciate (I love Wind Waker, don’t get me wrong, but I could never understand why Hyrule continuously relies on a tween to save the day).

Having said that, it certainly isn’t the most complicated Zelda game, which will continue to be Majora’s Mask until I see how Skyward Sword develops its story. The problem with Twilight Princess lies not in the graphics or the characters, but of how superficial it can be. Take away the goats, take away the Tears of Light, and one has a half hour to get to the first temple. Take out the long journeys on horseback from one side of the kingdom to the other, and you breeze through the game. Twilight Princess is lengthened considerably from the last entry to the series, but not through content (though it has that in spades) but through simply increasing the size of its world to force players to take their time. Outside of the dungeons, which are delightful in their structure and complexity, this is an unwelcome tedious bother that ends up dampening my spirits towards the title.

I remind people who are curious that my favorite entry to the series is Majora’s Mask, and with good reason. Regardless of how polarizing the entry was for some people, the reality of the situation was that it knew how to tell a story. It was tight, it was dark, and the side quests featured extremely advanced characters with different ambitions, hopes, and dreams. Plus, the different setting allowed Nintendo to really tweak with the traditional Zelda format.

With Twilight Princess, however, I don’t feel the series ever evolved. Sure, it looks pretty, but much of its design originated in Wind Walker. With Skyward Sword, I can see the series evolving, and I suppose that there is the underlying problem. Twilight Princess is an astonishing achievement for the Zelda series and a very enjoyable game. Its villains are memorable, incredibly so, and its supporting cast is well-used to bring the very empty world to life. However, you will notice that I have not yet mentioned the character of Zelda in this game, and with good reason. Zelda is in this game simply to be there, her role is filled by both Ilia and Midna. And in a lot of ways this game is simply here too. You enjoy it, but it is like a candy bar. You’re left wanting more.

So I stand by the assessment teenage me had. This game is wonderful. It is enjoyable, engaging, and a thrilling adventure from near-the-start-to-finish. But I still want more from Zelda. I expect more. And I await Skyward Sword to see if it delivers in this category.

  • MDH

    Interestingly, the slow opening and long stretches between dungeons are one thing that never bothered me in TP, or any Zelda for that matter. I for one enjoy the tutorials, the world-building and just taking a good look at the countryside or towns and talking to the characters.

    In fact, my sole complaint with TP (and Wind Waker to an extent) is the pathetically easy combat. Beyond that, I find nothing wrong with the game. As you also pointed out, story and dungeon design are phenomenal and Midna is a great character. It's still a lovely experience, even if the series stagnated at that point.

    • I agree, but combat with Darknuts, the Cave of Ordeals, Snowpeak Ruins and Hyrule Castle weren't easy at all. But yeah, Wind Waker was VERY easy.

      TP is my favorite Zelda game, and Majora's Mask comes at 2nd. I was 13 years old when I first played it, and it blew up my mind with awesomeness. Things that didn't happen in OoT like a peaceful opening (the beggining of OoT is 10 minutes long), the sense of urgency when Ordon is invaded and the kids are taken, the darkness and sadness of the twilight realm, the more varied secrets around the huge and beautifully connected map, the amazing horse battles, EPIC moments and cutscenes, clever dungeon design (way much better than OoT, with some exeptions, of course), beaultiful graphics… OH MAN I LOVE THAT GAME!

    • I also love that relaxing feeling of riding your horse across a green field, going down the river with the boat, fishing (I LOVE FISHING), talking to NPCs, doing some sidequests…

    • I LOVED the long stretches inbetween the dungeons–it made the game seem more real and less repetitive to me. (: Also, the game's slow opening is my favorite part of the entire game–I've replayed the pre-wolf portion of the game dozens of times, just enjoying Link's lazy life in Ordon.

  • Gerudude

    I'm glad you didn't break it down completely. As for people sying how easy the combat was…sure. But the darknuts were the toughest of their kind I;ve ever seen so far.

  • Completely Agree

    You know, I have the exact same feelings toward Twilight Princess. I think I got my hopes way to high due to being obsessed with every trailer and spoiler that came out. When I actually played the game I just felt empty. No doubt, it was a good game…but something was definitely missing. Maybe it's because I was older and didn't have as much time, but I had absolutely no motivation to do all the sidequests and collect those little bugs. It just wasn't as fun as killing and collecting gold skulltulas. The world was just too vast and I think that's what turned me off about it. I have only seen the first trailer for Skyward Sword a few times so I can go in fresh and spoiler free. I think you're absolutely right that this will advance the series. Again, I liked TP too, but your analysis is spot on in my opinion

    • Dan

      I too played it when I was older and it felt very empty to me. Like it was a shell of a zelda game that was all bells and whistles but had nothing that would make it be cherished years later the way aLttP, MM, or OoT are. I thought I was just jaded but I played links awakening for the first time just a year ago at the age of 23 and I loved it and will definitely play it again. I think its fair to say TP was missing something.

  • Olympion

    A critical, but in my opinion fair take on Twilight Princess. Whatever your position on this game (and I do find it to be the weakest of the 3D Zeldas), one thing that cannot be denied is that it didn't manage to quite live up to the hype (especially among long-time fans of the series) and that is something that will color peoples' perception of the game for many years to come, regardless of its many, many qualities. And if Skyward Sword turns out to be one of the truly great Zelda games (and all signs point towards this being the case) that is only going to cause people to view Twilight Princess in an even worse light. Maybe that's unfair (it really is a fantastic game in so many different ways), but that's what you get when you take so few risks and blatantly try (and fail) to top Ocarina of Time using the very same formula that game perfect.

  • Brenden

    My only beef with Twilight Princess was that the overworld was neither big or small. Ok, it was fairly large, but not large enough (bare with me). If you're going to make a generally empty overworld then it has to be HUGE. The TP field was neither big enough or sparse enough for that to be its defining feature, but it was neither small or populated enough for that to be its defining feature.

    If the overworld had been packed with more secret caves, grottos, fountains, I would have loved it! As it is I love the few secrets that are hidden there, there just wasn't enough.

    • Gold Yoshi

      Yeah, I agree. It also annoyed me how the overworld was several fields connected by narrow corridors, unlike the other 3D Zelda games where they were just one massive expanse.

    • Pretzelman

      This is exactly the conclusion that I came to today. In some ways, a bigger over-world could have made the game better. I have never played any of "The Elder Scrolls" series, but the one time I watched someone play Oblivion, the thing that stuck with me was the massive and interconnected world for the player to explore. When I saw the original E3 trailer for Twilight Princess, with it's expansive fields and forests, I was expecting a lot more of that type of exploration. But, taking a good look at the series, the only game thus far to have a really big overworld was Windwaker, but it wasn't on land. Idk.

  • Maxi G

    Wow, I didn't know people could look so negatively towards Twilight Princess. I think the atmosphere in the game is one of the best we've seen in Zelda-games (apart from, indeed, Majora's Mask).. And the Cave of Ordeals has been one of the most challenging things I've had to deal with in Zelda games. I've completed the game three times, once about every two years. The last playthrough ended last week, and I've completed it 100%, and it did not bore me for even a second. One of the best in the series imo..

    • Disciple of Midna

      The best I've ever seen this phenomenon explained is as follows: When Majora's Mask was released, people hated it because it wasn't Ocarina of Time; when Wind Waker came out, they hated it because it wasn't Majora's Mask.

      Based on what I've seen, it looks like Skyward Sword is likely to fit the pattern.

  • Bobby

    I can understand what you are saying about Twilight Princess, because from a gamer's point of view the long opening is no doubt the exact opposite of what you want. However, being a writer, I focus mostly on the plot and story mechanics, and I absolutely love this game. One thing that I didn't like was the re-use of Ganondorf as a villain. The producers go through all the trouble of introducing a new villain and setting him up as the bad guy, and then they go and say, "oh, wait, he's not really important." Even Zant's boss fight was ridiculous.

  • Beau

    Ah, I really didn't notice the slow beginning – as one person said, it was all about world-building, and gradually revealing the story, which I like. The only thing that bothered me was the stupid fishing and cat stuff. Otherwise, the pacing of Twilight Princess doesn't bother me at all.

    • eklfjklajl

      i thought the fish and cat thing was cute!

  • Callin

    2006 also is the year when the original LoZ and ALTTP both came to Virtual Console, and Tingle's Rupeeland came to Japan. Why u no mention these? 🙁

  • Weevil

    Napoleon Dynamite is like the best movie ever!

    but on TP, it is suck a good game, the story line is awesome, and i tend to savour the slow beginning because it shows that link cares for his fellow townspeople and his 'girlfriend' and that is why he initially wants to save the world. anyways it looks like skyward sword is going to start kinda like that.

  • Dan

    I applaud your honesty in this retrospective. I think TP is a strange entry into the series because it is liked and disliked by such large groups of people. I want to, but I really can't understand how there are some people who consider it one of their top 3, or even worse, favorite, zelda game.

    A good Zelda game should make you feel engrossed in it. TP fails at that. A lot of people always end up saying something like "it was just missing something." It's hard to explain what that something is. On the outside its a clone of OoT but when you're actually playing it, it doesn't make you feel the way other zelda greats do. Easy combat, easy dungeons, lack of atmosphere, weak story. There are just so few captivating moments that for me the game as a whole is "forgettable." (Stallord was a really awesome boss though.)

  • Elizabeth

    Twilight Princess is, by any means, a good game. It is. It just didn't fill our expectations, since we've been fed with so much of it… the larger Hyrule field, the dangerous moblin fights (and these are the best designed moblins, I must say), the pitch dark nights, the rush of the adventure with Wolf Link, the exquisit graphical design… And we expected deep structure and endurable twist in the story, wich did not take place. It had the potential to blow away our minds and it just didn't, wether by the lack of risk taking or the lack of time to polish and develop.
    I love it, I do. However, it's more like the game in wich every fan had it's hopes on and ended up half-filling our expectations. And yet, it's very enjoyable and beautiful to play and look at. It's gorgeous, yes, but it's just not my type.

  • eklfjklajl

    My jaw dropped in Wal-Mart the other day. I would have never thought that Nintendo would drop Twilight Princess (Wii) to $19.99. Never ever ever ever in my wildest dreams… It was still 49.99 just a month ago. yikes I can not remember a Zelda platform game dropping so low.

    • Bob

      The Player's Choice version (or whatever it's called) A Link to the Past was 20 back in the day.

  • Maggio

    I enjoyed Twilight Princess (even though it's my least favorite zelda game). I didn't like the easy boss battles (I completed my first file with three hearts), I didn't like the cool bad ass Zant, because he wasn't at all cool or bad ass like he was presented in the beginning, he just turned out to be a puppet of Gannondorf… I also didn't like the two of the three battles against Gannon. I loved the horseback fight (mainly because we have never fought Gannon like that before), but the first fight against his boar form was not even a challenge, and while the sword fight was cool, it was still way too easy to beat.
    You guys remember that Twilight Princess was the first rated Teen Zelda game (and the only)? Twilight Princess didn't have enough in it to make it a Teen game, hell Majora's Mask was much more for a mature audience than Twilight Princess. In a lot a ways, Twilight Princess was a child's game, from the difficulty to the dialogue to the violence (no blood?)
    Even with all the flaws I could find in the game, I was still happy to play it and learn more about Zelda history, I had a lot of fun pieces things together like what things connects Twilight princess with other Zelda games and how it fits in the timeline. To concur with the article, Twilight Princess was lacking something… I know this is probably Cliche to say in the Zelda world, but Wind Waker and Twilight Princess both seemed to be games that were retelling the same story in OoT, gathering three items, then getting the master sword, then do a few temples and then fight Gannondorf… The games weren't presenting enough new to the series, so in all, Wind Waker and Twilight Princess were just trying to create their own glory through the same format as OoT.
    I'm happy to see that Skyward Sword is taking a change in the series. I can't wait to finish this week and get Skyward Sword this sunday.

  • Twilight Princess is a game with unrealized greatness, in my honest opinion. I hope to one day see it acknowledged.

  • Minish88

    I disagree with your opinion. I think TP was a huge addition to the series. First of all, it set the stage for Skyward Sword, with adult link, and the crossover that it's going to be between WW and TP in terms of style. Without TP, SS would just be another WW. It was also the first 3D Zelda with a respectable system where you learn new sword techniques. I guess we saw that in Minish Cap first with the scroll system, and in some of the 3D Zeldas you learned the spin attack, but it really took those concepts and brought it to another level in TP, with the hidden skills and all. It was really well done, in my opinion.

    Also, it was the Zelda with one of the best story-telling we had so far, with amazing cut-scenes. I loved the ending. This paved the way for Skyward Sword's cinematic journey as well. It's true that Majora's Mask probably is a more in-depth game side-quest wise, but for somebody who didn't do all of those, the main story was somewhat lackluster. The richness of Majora's Mask lies only in the side-quests, with exploring everyone's daily schedules.

    As for the opening of TP, Ordon Village had a nice music and atmosphere and was overall a lively place. Doing all the opening quests, I couldn't help but wonder what the outside world was going to be like, so I disagree with you that it was a chore. It didn't feel that way at all to me when I played it. The bull round-up game was amazing, and was a different experience than just the walking around. You could complete it in less then 2 minutes, so I really don't see what you're complaining about.

    If you're going to complain about difficulty, I just played both WW and TP in quick succession, and I found WW to be A LOT easier. Heck, the only dungeon in that game that wasn't a total breeze was the Wind Temple with Makar. My only qualm with TP was that the world map felt too desolate and empty (apart from ordon village and castle town), so I agree with you there. Even Kakariko, which was done well in OoT, felt desolate in this game.

    And the time between dungeons in the latter half of the game could have been better executed, with more stuff to do. It felt too much like that you just had to grind dungeons, and there was nothing more. Would have loved to see a Sky area as well in TP that wasn't just the dungeon. I thought we were going to get a lively town when we shot up to the sky, with some amazing mini-games and side-quests, but no, it was just the dungeon…

  • Allie Vitalis

    Sorry, I was kind of put off by the fact you didn't like it that much.

    • Senka

      I bet you didn`t read the whole thing…

      • Allie Vitalis

        I did. Sorry.. I should just keep my mouth shut. Just the one line bothered me a little, cuz Twilight Princess is probably my favorite game.

    • Power Shot

      Again, I did not say I didn't like Twilight Princess. On the contrary, I enjoyed it very much. But there are issues with it that I found with some of the ways Twilight Princess presented its story and how its world was set up. I have nothing against the game, but for this article I chose to critically analyze Twilight Princess instead of presenting something that sounded like a fanboy. That article would have gone like this:

      "Twilight Princess was cool. A little long though.

      The end."

      That is neither an article I would feel comfortable in writing, nor is it a reflection that readers deserve.

      • Allie Vitalis

        I should have said I was bothered that it didn't make a big impression on you, not that you didn't like it. My mistake.

  • Andrzejewski

    TP was interesting. Since I played it five years after its initial release, I got the GCN version (the wii version later) and beat it in about a month. I think the story was intriguing, and the dungeons were epic, but we see a lot of items that are only really useful in the dungeons they're obtained in. (Hello, dominion rod) THe tears of light quests were a little too long, and I wish those were optional. Kakariko Village seemed too wild west for me, and I always expected there to be a gunfight going on in the saloon. That being said, the game amounts to being as good as WW and far surpassing MM, ALttP, and even OoT.

    • Dan

      So you are saying you like TP and WW equally and that they both "far surpass" MM, ALttP, and OoT? That is really weird.

  • Sanity's_Theif

    I have to wholeheartedly disagree with just about everything. I enjoyed the opening to TP the most, because every other Zelda just felt like I was rushed out of my home immediately to go save the world. With TP I got the sense of connection to my home and the community of Ordon. It gave an easy understanding of motivation for Link to go out on this quest instead of some tree or boat saying you have to go save the world. It felt more real and I very much appreciate that.

    I loved the large open fields, it made me feel like I was on a real adventure in a realistic world, instead of one cleverly crafted just for the game like some Sonic games seem to be. Sometimes I would just stop, go to a high point on the field, and look out at the landscape, I could imagine myself being there with the beautiful environment. I can't do that with any other Zelda game, so this was a very unique addition to the series for me.

    I also very much enjoyed the fishing, that is the pond fishing in the Wii version, best fishing in any Zelda game ever, making the reeling motions, how the pond changes seasons each time you go in(love the cherry blossoms)

    I love the rich story and developed characters. I actually like how in the second half of the game you seem more alone as you traverse to the snowy mountaintops of Snowpeak as it reminds me of OOT and how you're the one true hero out there making a difference in the world. It has that and the close connections with other characters, I think it's fantastic.

    I absolutely love the throwbacks to previous games, especially the freakin Temple of Time!

    Yes the game is easy, but WW was more so, and I lovehow this game has the most diverse combat moves with swordplay.

    Majora's Mask is also my favorite Zelda, but Twilight Princess is the ONLY Zelda game I have beaten more than once.. In fact I'm on my 5th playthrough, and I own both the GC and Wii versions of the game. That's saying something, for some reason I keep coming back to this game, I'm not entirely sure why.

    So I have to disagree completely, I believe Twilight Princess is a fantastic, compelling addition to the series and for me it ranks #2 right below Majora's Mask.

    • lkjljl

      i like your point of view . ididnt like it the first time around but its growing on me.

  • A_LINK_IN_TIME

    Twilight Princess>Ocarina of Time

  • pololmejor

    I liked the boss battle with Zant…

  • Gwydion

    Admittedly, I was disappointed that while other games like OoT, MM, and WW had articles written about them by people who clearly loved those games, TP didn't get the same treatment. That's not to say that the writer's opinions are "wrong" – they are opinions, after all! – just that as a TP fan, it would have been nice to read an article by someone else that is a TP fan. I loved getting to wax nostalgic with previous articles in this series, but while this one certainly reminded me about how much fun I had waiting out in the freezing November cold for it, it only managed to leave me feeling a bit disappointed once it started talking about the game itself. Again, I don't discount these opinions, but for a 25th anniversary article, something a bit more celebratory would have been nice.

    That being said, count me as one of those that loved the slow pacing and getting to know Link's village. I also love the camera which, frankly, I hate in WW – I still haven't finished that game because it frustrates the crap out of me (after SS I'll be giving it another go, though). But I do agree that I enjoy the GC version more than the Wii version. I played the Wii first, but later went back and tried it on the GC and found it to be much smoother.

    All in all, TP is one of my favorite games in the series. Apparently this isn't a popular opinion, but that's ok – whether other people love it or hate it is up to them, but I chose to love it!

  • me man

    hi

  • me man

    i didnt like TP that much

  • linkintime

    I loved TP. I found it harder than WW.

  • NintendoKing

    Am the only one who prefers the Wii version??????

  • The Dark Tribe

    Besides SS TP is the best 3D Zelda I don't understand why people are always bashing it its OOT 2.0. People complain it brought nothing new to the table that true but it expanded on what was good about OOT and made it better in terms of dungeon design and overall game play it surpasses the reverend OOT the only reason people don't rank it as high is because it is not as nostalgic.

  • GreatchefKevon

    I have to say that I agree on your points about the game being a bit too slow paced, but only after I've played it once. I've attempted to replay TP multiple times, but now that I know the story, felt the build, and all that goes with it, it feels tedious to go through that all again. It might just be my ADD kicking in, but I'd much rather get into the main game a lot sooner than the developers wanted me to. That, and I didn't really feel that much depth from the characters. Mostly because it seemed like after they said their lines that were important, their use until another story part was over. It felt very linear, like after you had dealt with them, there was never EVER any reason to visit back. Take your hour to get your next fetchquest done and keep fucking moving. Maybe it's the casual gamer in me that's developed a lot lately, but I love a game where I can really start to play it as quick as possible, if not immediately. If I want THAT deep of a story and buildup, I'll watch a movie or something.

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