Link riding Epona in Hyrule Field

For the most part, The Legend of Zelda: Ocarina of Time 3D stays true to its roots of the Nintendo 64 classic. There have been no new temple additions, no new sidequests or items, nothing that really changes the story of the game itself. It stays true to The Legend of Zelda: Ocarina of Time. However, a few improvements have been made to the 3DS remake that make the gameplay a little more new and exciting, and in some ways definitely make this version of the game more fluid to play.

The additions to The Legend of Zelda: Ocarina of Time 3D include changes made to the ocarina playing system, the gyroscope, and, of course, the visuals – not only have they received a major graphical update, but players can also view the game in full 3D.

Hit the jump to find out more about these features!

Obviously, the 3D effect was something we knew about from the very moment The Legend of Zelda: Ocarina of Time 3D was announced, hence ‘3D’ being in the title. Now that a few people in the gaming industry have had a chance to get their hands on the game, we’ve gotten some impressions of how the 3D effect looks and functions in this game.

The 3D effect in The Legend of Zelda: Ocarina of Time 3D can change a player’s experience with the game a little. Having the 3D effect on allows players to more accurately judge the distance between them and an enemy, or an object. However, for most players, it will take a few seconds after turning the 3D effect on for their eyes to adjust properly to the effect. This means that whenever a player looks away from their system, every time they go back to the screen, their eyes will need to adjust again.

Basically, while the 3D effect can help players a little and make the game look pretty spectacular, it might be best to save it for when you have time to sit down and really get zoned right in to the game, and not when you’re going to be taking your eyes off the screen every few minutes. Since the game hasn’t been built around the 3D effect, turning it off doesn’t mean players are going to have a tougher time with any puzzles or enemies – it just allows the graphics to be presented in 3D.

Link and Sheik in the Fire Temple

Another new addition to The Legend of Zelda: Ocarina of Time 3D is the use of the gyroscope. This allows players to physically move the 3DS around when they’re in first-person view, such as when aiming with the slingshot or bow. This feature seems like one that is going to let players feel more like a part of the game, and really help players get a better sense of realism out of this game.

A few different sources have reported about the gyroscope controls; some found it easier to aim, and some found it more difficult. Luckily, the option to aim with the slide pad is still there, so players can choose whichever way feels easier for them.

Finally, playing the ocarina has changed a little in The Legend of Zelda: Ocarina of Time 3D. The ocarina no longer takes up one of the equipped item slots; instead, it will always be found in the bottom-left corner of the touch screen. This will make for much less pausing and switching the ocarina in and out of one of the item slots, making gameplay more fluid.

The ocarina screen

The touch screen when playing ocarina

As older fans of The Legend of Zelda: Ocarina of Time will be aware, the notes for the ocarina songs could be found in one of the pause menus, in case players happened to forget how a song was played. In the 3DS version of the game, the bottom screen will feature a small tablet for every song learned so far in the game, and a coloured note as a placeholder for any songs that have not been learned yet. This means that there’s no need to stop playing the ocarina and pause the game to find out the notes for a song, which will make the game flow much more smoothly.

These updates to the game don’t really revolutionize The Legend of Zelda: Ocarina of Time, but they definitely help make the game flow much more smoothly this time around. There’s less pausing to switch equipment (especially with a fourth slot added for items) which means the players are more likely to constantly be in the game and not a menu screen. The gyroscope allows players to feel more like a part of the game, and the 3D effect is pulled off beautifully.

What do you guys think about these additions? Let us know in the comments!

Source: Zelda Dungeon (2)