“I think we’ve been solving those issues with every Zelda since [OoT]. With each entry, I’ve tried to add things I couldn’t do before. Actually, it’s like I’ve been remaking it during these years. So if you ask me if there’s going to be a Zelda remake… I thought I was making it all this time! So maybe I haven’t done well enough, I haven’t been up to the expected level.” – Eiji Aonuma
MM, WW and TP director Eiji Aonuma has admitted in a recent interview that he has been chasing after a perfected “remake” of OoT for a long time now. This should not come as a surprise to TP’s detractors, who often claim that the game was just more of the same in terms of concept, flow and gameplay.
Aonuma also claimed that OoT was simply not as good as the later games in the series, calling the present-day Zelda games “technically superior”.
“It’s complicated. Past things belong to our memories, and they grow bigger in there. If you play Ocarina of Time nowadays, you notice that it’s not that good. Sometimes it doesn’t move as fast as it should, graphics aren’t as beautiful as they should be; there are some confusing parts… Any present Zelda is technically superior. Everything goes faster, more fluid… but to best Ocarina of Time, a great change –comparable to what happened back then– must be introduced. And that’ll be rather complicated”.
This seems to be a hint at what Zelda Wii will contain – a change as major as the jump to 3D that Ocarina of Time is famous for.
You can read the rest of the interview here.