Breath of the Wild was not built for VR, and it shows

Breath of the Wild’s new VR mode, usable with the Nintendo Labo VR headset, is not proof that virtual reality is bad. It’s not even evidence that Labo and the Switch are bad ways to experience virtual reality. It’s proof that VR has to be looked at very differently from what we traditionally know about games…

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Ocarina of Time and The Lord of the Rings: Distant relatives

Stories often share common elements. This is fine, more or less, since there are only so many truly distinct stories that can be told. But sometimes things go a little further, and the resulting parallels are hard to miss. One example of this is the uncanny similarities and connections found between Nintendo’s Ocarina of Time and J.R.R.…

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Ranks of the dead: Ikana and the Great War

Often in the Zelda series, there are events that are never witnessed in-game but nonetheless have ramifications for gameplay and the in-game world itself. Few areas throughout the series inspire the sense of mystery and dread that Ikana Canyon does, and much of this is due to the Great War. The dry and barren land…

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How The Wind Waker is full of subtle Irish touches

Having first played The Wind Waker on release day back in 2003 on the GameCube, I was pleasantly surprised by the controversial graphics at the time, being stubborn and judging the game for what it would be rather than what it wasn’t. The Celtic and Irish touches intertwined within the game can be subtle but…

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Review: Super Smash Bros. Ultimate — A Smashing Good Time

I slept a total of ten hours playing Smash on the weekend of Super Smash Bros. Ultimate’s release, and it was amazing. Super Smash Bros. Ultimate is finally here, and it was well worth the wait. “Ultimate” is an incredibly accurate title. While the newest installment in the Super Smash Bros. series is not without some flaws,…

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