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Posts by Ellie Applebee

Medli’s Melodies: Pumped up by the birdy beat

To many people, Revali’s just seen as an arrogant jerk. He constantly hypes himself up while also berating Link, yet in the memory of Zelda recruiting him in The Champions’ Ballad, we see that even the “great” Revali feels discouraged. After being roughly whipped to the ground, trails of his own plumage floating embarrassingly around…

Yuga’s Art Gallery: Battle partners and competitors

From the moment that Nintendo released the trailer for the sequel to Breath of the Wild, many fans (including myself) have been waiting with bated breath to see if Link and Zelda will both be playable. While the concept of Zelda traveling alongside Link was featured a little bit in Spirit Tracks, fans want to…

Medli’s Melodies: The resistance of repetition

The Great Calamity left the Kingdom of Hyrule in ruins. Settlements were few and far between and the residents of the land found themselves struggling to eke out a life from the broken bricks and scorched soil that was left. Despite the hardship, the citizens of Hyrule kept going. They kept growing their pumpkins, dying…

Yuga’s Art Gallery: A haunted pair

Werewolves are one of the all-time classic monsters. Their struggle to retain some semblance of humanity as their body and mind transforms and compels them to commit horrific acts is a concept that has gripped the minds of society for centuries. As important but not often as focused on are the victims of the werewolf.…

Realm of Memories: Starting a new adventure together

The release of Four Swords Adventures for the GameCube was a pretty exciting event for me in 2004, but it wasn’t the most exciting thing to happen that year. The thought of playing a multiplayer Zelda was an intriguing new prospect since I missed out on the original Four Swords. Nintendo certainly didn’t make adventuring…

Yuga’s Art Gallery: Exploring a dreamy new Hyrule

Dreams are home to many things. They hold beautiful things that leave your heart aching upon awakening, but they also hold dark and dreadful things that send your heartbeat racing as you shoot up in bed, trying to remind yourself that it’s all just a figment left behind in dreamland. Because of Link’s Awakening, there…

Medli’s Melodies: This music’s going to get ya!

Zelda II: The Adventure of Link is an absolutely brutal game. As soon as you leave the temple with the sleeping Princess Zelda, you’re on the inevitable path back because sooner or later, and you’re going to die and be looking at her slumbering face again. I’ve never been one to cast shade on someone…

Realm of Memories: A cake fit for a princess

There are so many things I love about Breath of the Wild that I could run multiple weeks of articles naming them all, but one thing that I didn’t necessarily expect to love is something that I don’t traditionally associate with the Zelda series: food. As I played the game, I would scour the countryside…

Zelda’s Study: The Great Birdo the Wizzrobe?

When I was about six years old, my parents bought me a Nintendo Entertainment System, and from that moment on, many of my childhood hours were spent sitting criss-cross applesauce in front of my television playing and replaying my favorite NES carts. New games were few and far between, usually arriving on Christmas Day or…

Yuga’s Art Gallery: Despair and hope in Snowhead

Majora’s Mask is a pretty depressing game. It’s great, but it really grabs at your heartstrings and twists until every vein and artery pops with feelings. Nowhere is this shroud of fear felt more than in Snowhead. As you enter the region, it feels as if nature itself is clawing at you. Wolfos pop up…

Realm of Memories: Theories and teeth brushing

For not being very old, my daughter knows a lot about the Zelda series. This is perplexing because she has yet to actually play a game in the series from start to finish. She mostly just plays on my completed save files, so she has the tools to simply have fun. The majority of her…

Yuga’s Art Gallery: Falling and Floating

When Nintendo showed the first trailer for The Legend of Zelda: Skyward Sword at E3 2010, it placed a lot of emphasis on the one-to-one implementation of motion controls for combat and item usage. That was the game’s hook after all, and while that was cool, it wasn’t the thing that got my mind racing.…

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