Released on October 31 last year, the final DLC pack for Hyrule Warriors and Hyrule Warriors Legends was themed around A Link Between Worlds and introduced Ravio and Yuga as playable characters into the game. Japanese magazine Nintendo Dream recently interviewed producer Yosuke Hayashi and asked him about this DLC. Nintendo Everything has translated the interview, giving English-speaking audiences the chance to hear about the thought process behind how these characters were introduced into the game.
“The development team had a hard time deciding between Ravio and Yuga, so it was decided to make both,” Hayashi-san said, when asked why the A Link Between Worlds DLC pack had two new characters; traditionally, each Hyrule Warriors DLC pack includes only one new character (such as Marin’s inclusion in the Link’s Awakening pack, or Toon Zelda being introduced in the Phantom Hourglass/Spirit Tracks pack). “When we were thinking about characters that left a lasting impression on the fans of A Link Between Worlds, Ravio and Yuga ended up as candidates due to being unforgettable even if you only see them once and having unique words and deeds.”
“I hope you’ll have fun with it”
Deciding on their weapons was easier for the development team. Although Ravio’s role as an item salesman gave him access to almost every item in the game, the comical nature of his character made it easy to narrow down the choice: “Ravio is an item salesman, so we aimed to include the fun of using various items skillfully and express the comical side of his character. We decided on Ravio being swayed by a hammer.” For most of A Link Between Worlds, Ravio’s character is something of a mystery, and this was also incorporated into his Hyrule Warriors play style. “Ravio has the image of being shrouded in mystery. Since he is an item salesman, we aimed to express the idea that he can do anything while also paying attention to his comical side. We were able to put special care into the action of swinging a hammer while also being swayed yourself and using various items, so I hope you’ll have fun with it.”
“Yuga seeks beauty to the extent of turning people into pictures and he had a picture frame from the very first time he appeared, so looking back, this image of him was very strong, and we had no other choice than to decide on frames as a weapon,” Hayashi-san says on Yuga’s weapon.
“Yuga’s picture-related abilities certainly left an impression in the original game. We noticed that frames were intermediary whether it was turning people into pictures or transforming into a picture himself. When we thought about how to utilize that in Warriors action, there is of course Yuga entering inside picture frames for movement and attacks, like summoning lightning bolts, flames and even tridents from frames. Furthermore, he is armed with exclusive additional attacks, so we were able to realize really Yuga-like Warriors combat!”
To read the translated interview in full, head over to Nintendo Everything.