We previously covered how A Link Between Worlds sold 225,000 copies in only 4 days in Japan during its first sales week, which is an impressive feat! Siliconera has shared some more information regarding the game’s second week sales and other interesting bits of information too, including sell-through percentage, and how the game has sold compared to recent handheld entries in the series. Hit the jump for all the sales details!
A Link Between Worlds’ first week sales represented an 83.47% sell-through of initial shipments. On the game’s second week on shelves, total sales rose to 297,215 copies, representing a 96.84% sell-through as of January 5th (it is presumed that Nintendo has already sent a second shipment to stores). Below is a graph illustrating first week sales of portable Zelda games, covering all handheld games from Phantom Hourglass to A Link Between Worlds:
Though A Link Between Worlds had a lower sell-through percentage than Phantom Hourglass and Ocarina of Time 3D, the game has managed to exceed the first week sales of Ocarina of Time 3D. While this may be due to the 3DS having a greater install base now than it did in 2011, it’s a good sign for the sales of A Link Between Worlds. Nintendo has also learned from its mistake of over-shipping Spirit Tracks, and have shipped less units of its later portable titles (retailers started to sell unsold copies of Spirit Tracks for very cheap prices due to the excess amount of games on store shelves).
Here is a chart comparing the sales of portable Zelda games over the span of a year in Japan:
Since Phantom Hourglass, first-year sales have declined for handheld Zelda games. Phantom Hourglass sold around 900,000 copies in a little over a year in Japan, while Spirit Tracks sold around 600,000, and Ocarina of Time 3D managed to sell a little over 500,000. Perhaps A Link Between Worlds will reverse this trend, though it seems unlikely that it’ll match the success of Phantom Hourglass or even Spirit Tracks in its first year. This doesn’t mean that handheld Zelda games aren’t doing well in Japan, but there is still room for the series to grow. It should be noted that the 3DS also has a lower user base than the original DS did when Phantom Hourglass and Spirit Tracks were released, so that is something else to consider.
What do you think of these sales trends? How do you think the handheld installments of the series have been faring in Japan? How many copies do you think A Link Between Worlds will sell in its first year in Japan? Let us know in the comments below!