During an Iwata Asks segment, the president of Nintendo, Satoru Iwata asked Aonuma-san and Fujibayashi-san if they could complete a brand new Zelda game for the Wii U in a time span of 3 years. Click the jump to read on!

I really don’t know what to do! (laughs) For the next one, if we will build on the methods we established this time, we might end up getting into a rut.

That’s difficult. I’m thinking about the next game, too, and I feel like the hurdle is really high.

But there is a lot left that we didn’t do this time.

You have limited time and people, so there’s bound to be something left over. But five years is a long time. (laughs) Can’t you do it in three years next time?

Sorry! You’re right! (laughs wryly)

Sorry, I’ll think of something that can happen in three years!

It took them 5 years to make Skyward Sword, do you think they can complete a brand new Zelda game in 3 years? Let us know by leaving a comment!

Source: My Nintendo News
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  • pololmejor

    I hope Zelda's keep getting better every time from now on

  • If Zelda Wii U is as good as Skyward Sword, I don't care how long it takes.

  • Valgaldr

    3 years seems too good to be true. I really hope they are able to build on the fantastic relationship between Zelda and Link in the next game. The next game I guess it's some sort of rebuilding time, the making of Hyrule. It will be epic if that's the case! 🙂

    • Silver-Lynx4

      I friggin loooooove the relationship between Link and Zelda in SS :3
      I wonder if they do a new game…they can have that kind of interaction or even more romantic..? 😛
      I don't care about how oong it takes really…if its going to be awesome the let it be
      Look at SS…some friends told me that it's raeching OoT every time they play
      Is it going to be just as awesome?
      or more?
      Is the new game going to be EVEN MORE awesome? Time will tell…

      Go Aonuma!
      Go Fuyibayashi!
      Go Miyamoto!

  • Gerudude

    Well they SHOULD be able to. Including high quality. I do have to say that SS until now seems to be a huge improvement compared to TP.
    If they continue on this road based on SS methods. Then it should be possible right?
    Let's not forget that they're probably working on a title for the handhelds aswell in the meantime.

  • SkywardStrike

    Sounds good! and they are working on a 3DS Zelda game too! 😀 around 3 years to Wii U game and maybe 1-2 years to the 3DS game? That would be better than anything! 😀

  • prada

    yes!!!! or maybe sooner?!

  • DemonLordLink

    Think about how much time was put into the motion controls for SS. They already have it down so it should not take as long.

    • guest

      I don't know about that. The controls for SS aren't great. I just finished the first dungeon, but I have to recalibrate the sensor every few minutes, and it is very annoying.

      • MoltenMustafa

        That's a problem with the hardware, unfortunately. Hopefully Nintendo fixes the wiimote+ issues some people are having with the wiiU. If it weren't for re-calibrating all the time I think the controls would be literally perfect for me. Not nearly, literally. They did such an amazing job I find it incredible I'm able to play the game, even WITH my faulty wiimotion+, and still enjoy it. That's a testament to a good game if I've ever heard one.

      • SkywardStrike

        I didnt calibrate one bit… and ive finished it yesterday.

    • Valgaldr

      I think it's not that easy, it's a completely new system and with a new controller as well. I bet they are going to try and think about something smart for the new controller…and they are also dealing with Zelda for the first time in HD. They haven't decided what style they are going to use.

      I think that 3 years is a bit optimistic, it's typically Miyamoto and Aonuma to use time on their projects.

  • Sanity's_Theif

    I think they can do it and still make it amazing, look at Majora's Mask, granted they used a lot of the same models, but there's much more to the game than that

    • Soulless Creature

      Majora's Mask is, to be honest one of the Zelda games I have never completed (the others being Zelda 1 and 2) but it is one of my favorites because of the story, and the dungens although there are only 4 they are very time consuming. So if Nintendo can make that in about 3 years they can do it again. Even if things have changed (HD graphics) they can still do it again.

  • BlairShaodw

    I say if it's as good as their previous titles then take your time, good things cannot be rushed, they did a fantastic job on SS but i think it might take sometime to think of new plots for the series considering they just finished ss, but maybe im wrong

    • Banooru

      I think its more typical that they think of a single idea (like a sword being held to the sky, a child entering a dark cave) and then expand upon it. Of course they pay close attention to details in the plot, but once they have that one idea down development seems to move pretty quickly.

  • MoltenMustafa

    Well, Majora's Mask was made in the span of a year, so you never know what Nintendo is capable of 😛

    • TheMaverickk

      Sometimes shorter time frames are better. It means that they have to work within certain confines that really nourish creativity and force the developers to push the envelope on what to put into a game.

      I think there is a lot of potential for a game to have a shorter production time…. maybe it will be a game with only 4-6 dungeons, but they may be insanely twisted and challenging and worth exploring in great detail. With an incredibly fleshed out world for a Zelda title. I can't wait to see what they create. So long as it has as much style and flair as Skyward Sword I'm satisfied.

      Here's hoping!

      • Tentelaus225

        I think they will take 3 years or maybe even more i mean SS was really short, 7 dungeons but quick i think they should make a zelda game thats like Oot when its just dungeon to dungeon and no in between stuff like maybe 10 dungeons with old and new bosses, or a zelda called revenge of ghoma with about 8 dungeons with old ghoma forms and new ghoma forms

    • cloverplayer

      Majoras Mask also used almost all textures from Oot, so they didn't have to take the time to do that.

    • beatleman95

      yah i agree with you on that and thay could do alot more with the next game like tell us how the oot came in am i right

  • It took them 5 years for Skyward Sword because 2 of those years were them testing Wii Motion Plus

  • MDH

    I think a release within 3 years would be great. That way the Wii U Zelda would be released in the middle of the console's life span, like Wind Waker on the Gamecube, instead of at the very end like Twilight Princess and Skyward Sword.

    However, they will probably work on an entirely new control scheme again with the Wii U controller. On the other hand, the Wii U controller has a traditional button layout unlike the Wiimote, so they "only" have to work on utilizing the touchscreen, gyroscope etc.

  • Newer games would be like made in 3 to 5 years, i think.

  • JcLee

    Twilight Princess was released three years after Wind Waker, which in turn was released three years after Majora's Mask, which itself was a gaiden game that was released only two years after Ocarina of Time. Sure, they can make it three years. But I'm not too sure they will…

  • Ashmic

    ganon pls :3

    • Soulless Creature

      I miss Ganon, but his evil lives on and he will fight Link again someday for they are cursed to fight. Also is there realy a Zelda game without Ganondorf.

      • TheMaverickk

        Yeah… it's called Majora's Mask…. and Skyward Sword 😛

        I know that the secret evil at the end of SS is the source of the curse which births Ganondorf in the future… that doesn't make Ganondorf in the game.



      • Soulless Creature

        Majora's Mask could be Ganondorf sealed away into a mask and also WW Link is OOT link reborn like the other Links so if he is Link, Demise will return for it has been done; he and ganondorf are the same person reborn so he is Ganondorf, Demise, Malladus and very possibly Majora; But he may not be Vaati unless he does something timey wimey being in the same time twice. There might be other time stones or time gates.

  • i8oprah

    I feel with three years that will let them make a good story line, good game, etc. It could be as good or better than skyward sword (so far one of the best Zeldas I've played), but with 2 years cut off of original planning we may lack a huge update in graphics. Though it will be on the Wii U it may not be getting the graphics we were hoping for Skyward Sword.

  • Daniel

    Personally I think it is a bit unrealistic to have a Wii U Zelda out in only 3 years time and have it be a game on par or better than Skyward Sword as many have posted. Think about it 5 Years time to make SS. That was 5 years of Nintendo working unbelievably hard by taking people from other game departments in Nintendo and having them aid in SS. As big as Nintendo is in our minds, their development team isn't really that massive. Looking at past interviews SS took slightly over 100 people to create and maybe one third of them as I have heard are actually designated specifically to the LoZ department. However I don't think it would be implausible to think that when the Wii U launches that there would be a few Zelda titles as ports to the console since Nintendo unfortunately learned the hard way to not release a system without some first party games as with the 3DS. I'm not saying it won't happen or can't happen, but the Wii U will have a new control scheme to work with and lots of possibilities so I wouldn't be surprised if Nintendo took some time to think of how to make those functions and controls work to the game's advantage. All in all I estimate 4-5 years for a Wii U exclusive Zelda title and if they pull it off before then, well kudos to Nintendo.

  • I personally don't mind a waiting a long time for a game so long as it was worth the wait and the time is spent improving the game. Skyward Sword has so far turned out to be an amazing venture in the zelda world. I don't care how long it takes to produce the game.

  • cresent soul

    skyward sword took this long cause they were experimenting a lot. I don't think the next title needs as much experimentation. So 3 years is not too crazy.

  • Nick Pollard

    If they created a Zelda that didn't strive as hard to be realistic and a massive adventure but still awesome and entertaining to play like Windwaker they could easily complete it in three years.

  • YO YO

    they can't make a zelda game in 3 years. if they did it woulden't be… AWSID!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • Harvey

    If It's going to take 3 years to make a Zelda Wii U, then that means it's going to be great! Spending that much time on it to make it perfect!

  • bob

    This is a bad sign imo, those 2 extra years were needed for making new techniques and breaking old molds. The 3 years were spent actually making the game. If the new Zelda game just uses the "methods already established", basically we will have "SS' windwaker" in that the series will, again, stop evolving.

    • Nayru-son

      Or we'll have, SS, majora's MAsk 😀

  • Soulless Creature

    How can Nintendo make Zelda any better, Skyward Sword has set the bar and it's sky high.

  • typhoon

    I swear I read that they made Skyward Sword in 6 months and then fine-tuned it for another 6 months in the previous Iwata Asks newspost on this site

  • mario_master

    i know this is the wrong place to ask but i can’t this anywhere. does anyone know what the glowing 4-leaf clover at night next the bazaar is about in skyward sword?



  • kokomoman

    We DO need another outing in Termina…

  • Valgaldr

    I have a few thoughts about the Zelda on Wii U in HD.

    What I really want to see is that the sidequests are available from the beginning of the game, but that some of them can't be completed before you have gotten certain items. I really want to see the game come more alive like it was on Majoras Mask. Remember the postman? He had certain times he would be out delivering mail and so on, but on Twilight Princess you stumbled on him and there was a cut-scene everytime. I want to see him come rushing in the distance "in-game" and then be stopped by him, or you can run away from him! 😀



      • typhoon

        10 years old

      • Valgaldr

        Well, at least I was being objective with my comments, something you didn't manage to do. If you don't like my comment or disagree with my comment try to write a little more less like a severe child. Maybe try to answer me in a more adult way and write why you perhaps disagree?!

        And If you were smart…you would want 100 million great pound sterling or Euros or something. Dollars isn't worth that much anymore. :p

        To finish off, your answer to mine is contradictory. It is you who sound pathetic and like a baby. Hypocrite.

  • Diuxid

    Just as long as it is good I don't really care how long it takes! The graphics on the preview look amazing though and I wish it would come out soon! I haven't yet played Skyward Sword but I heard great things about it. As far as this goes.

  • Bingo

    As long as it takes to build a brand new engine, I say.

  • guest

    i think it depends where they put it on the timeline sure it would be great to have it in three years but you have to consider should it be after tp or after ss because tp needs a sequal relivant to the story not just links crossbow [email protected]

  • Lochielink

    The legend of zelda: TINGLE

  • Lochielink

    or skyward sword HD

  • Exochemistry

    I think Nintendo are very weak developers in a way.
    I say this purely from the inspiration that I get from Bethesda Studios.
    Why are we all looking at such a pathetic feat like what Nintendo did with Skyward Sword. It was a great game, I'd easily put it up there with Ocarina of Time. Not as good as Wind Waker, or at least in some aspects, but it was one of the best.
    But let's take a look at Morrowind, Oblivion and Skyrim. The absolute improvements and sheer brilliance from one game to the next as they get more people in on the idea.
    With Zelda, we're talking about NINTENDO, a multi-award winning console designer that pretty much started the gaming industry and set the standards for next generation gaming with Super Mario 64. They can't create a world bigger than a few islands in the sky with treasure chests, and 3 recycled areas on the "surface" and 6 dungeons. Zelda is one of my favourite games, but I get so angry with Nintendo with how shitty they make them.
    Everyone talks about Skyward Sword as if it's the greatest game, when it's really not.
    If Bethesda can make a game like Skyrim in 6 years, Nintendo should be able to make a fully fledged, voice acted, HD Zelda game with 70+ hours of gameplay in under a year.
    Nintendo are slack. We waited 5 years to get a game 1/50 of the size of Skyrim, which is what Bethesda made in 6.
    Stop being so ignorant. These developers are lazy.
    I'd give up the storyline of Zelda Skyward Sword which was hardly ANYTHING at all except for setting up a bit of a prequel for a land above the skies to explore. Seriously, Pokemon has a bigger overworld than Zelda, and more sidequests. There is SO LITTLE to do.

    • Moira

      I have to agree. As a long time Zelda fan, SS seems pretty lackluster compared to what it could have been .. Cel shaded graphics are getting pretty old, and it seems a little hazy/old when played on an HD 52''-screen television … Whereas Skyrim looks absolutely stunning, and Im pretty new to that series!

      Zelda needs to return to some semblance of realism, like TP or even OoT and MM. Though I admit the storyline to TP and SS made me force my way through.. I still held on to the enjoyment of seeing things that reminded me of the past games, but it feels like they could add so much more to the series than they currently have been.

      I don't know.. I can only hope the next game for the Wii U wont disappoint. =/

    • Soulless Creature

      To be honest Skyward Sword could have been bigger. But the thing that kept me going was the story it was so rich. But I thought it was going to be like TP big dungens, big Hyrule field but instead the game was dungen after dungen after dungen exept Skyloft. Although it is a great game nonetheless, one of the best I've ever played.

    • Nayru-son

      The reason for your complaints about the game design choices has to do with Nintendo's business choice. The wii was made to be less powerful and cheaper so more people could buy it, and, from a strictly business perspective, it's served them quite nicely. Because of this, Skyward Sword was probably the extent of what it could handle.

      Heck, if you look at Other M, Nintendo said they had to cut out seconds of several clips to get the whole thing to fit onto a wii disk, and I'm not sure how nintendo feels about spreading one game across multiple disks (although I'd love for them to do it first with an absolutely enormous Zelda game)

      Bethesda has much more to work with than nintendo, so if they can both create games that can be mentioned in the same breath with such discrepancy in the quality of the tools they were given, then that's a pretty big accomplishment by itself, wouldn't you agree 😉

      Also, pokemon is an overhead 2-d game, so I doubt that it's that hard to make a giant world with tons to do there. Plus it's an RPG, meaning they don't have to create such complex AI, just, "press this button when your opponent does _____ or your pokemon is at ____ hp." It'd be nice to have a reasonable comparison there instead of contrasting zelda against several games where the development was handled in a completely different manner

    • Daniel

      Also…just saying…Nintendo as much as we imagine is a company with huge development teams to make these games that "Should be more than be able to compete with Bethesda" it just isn't true. The reason Bethesda can make such huge games is simply the fact that they have a significantly larger development team designated to said games. From what I have heard, Nintendo isn't that way. Heck Skyward Sword took the Zelda handheld and console teams to join up as well as some people from other teams in the company only bringing the dev team slightly among the 100 person mark…go find out how many people worked on Skyrim and come back with a more solid argument.

      Now that being said, I agree that the Zelda Universe can be expanded and that 5 years is a long time to wait for a game and see different results from another game that took equally as long to create. But don't automatically assume that Nintendo is "lazy" or "slacking" because they aren't pumping out constant powerhouse games or releasing a massive mega monster of a videogame every few years. It ultimately comes down to numbers and sadly Nintendo's development teams do not have those numbers necessary as opposed to Bethesda.

    • Exochemistry

      I'd like to agree with a lot of you, but I think that we're simply on different pages, honestly. You think that Nintendo have done well to work with what they have, but they have a significantly similar range in workers in comparison to anything Zenimax can throw out. I'd argue that Oblivion was developed with a smaller group of people than Nintendo and that still pulled out a game equal to Skyward Sword. You see, when Nintendo gets a game they find architecture and put in so much effort into small areas, while Bethesda puts a heap of scripted variables into a super-massive world and gets their team to develop the landscape as they go along.

      I don't believe for a second that Nintendo are not capable of this. I just think that they are extremely closed minded towards how the Zelda games should be. Nintendo has specifically stated that this is the last Zelda game in its current format, and we are already seeing a change. The argument that the Wii's capabilities could not handle a larger game is extremely valid, so much so that I would disregard almost everything I've said, and hold my criticism until the Wii-U gets released.

      Until then, Skyward Sword is the best game for the Wii.
      I hope Nintendo makes a MUCH larger Zelda game next time.
      They wasted the entire open world of the sky with a few octoroks and a pumpkin soup bar. I was disgustingly disappointed. I miss Dragon Roost Island, Windfall Island, The Forsaken Fortress, Outset, The Forest, some of the most AMAZING dungeons ever made were on Wind Waker. I could never criticize the art style. Zelda can be so brilliant on either impressionist art, cel shading or realism.

      I'm hoping to see more variations this time around.
      Skyward Sword was a disappointment as far as open world exploration and length-wise, I felt like I'd just started by the time I had the Triforce. Still one of the best, though.
      Oh well.

      Let's just wait until the Wii-U comes out.

  • Look at Bethesda games. They're the largest by far and are usually made in a duo of years. They use a repetitive style of development. From what I've witnessed while in the workforce, the zelda team try to take their time and master every small detail they make. What results is that most zelda games are super clean although short compared to games like say Oblivion or Fallout 3. Just be patient guys, I'd rather have to wait a few years for a polished game. (Not saying bethesda games are bad, skyrim's most likely the best game out right now)

  • SkywardStrike

    People, Zelda is losing to Batman in G4TV's battle, u must vote for Zelda now!! Zelda can't lose just yet!!! come on fans!!

  • Auzrill

    I'd rather they take longer to make the game than rush it to a deadline and have it be a low quality game. Zelda is my favorite series and I would gladly wait patiently for the next amazing game to be released.

    As to whether they can do it, I have no idea. I'm assuming more time will result in more investments and gameplay, but if they can make a five-year game in only three years, then go for it.

  • Pho

    SPREAD THE WORD AND VOTE!!!: http://www.g4tv.com/vgdm/best-game-2011/

  • Pezzajr

    its now losing to skyrim… 49% zelda 51% skyrim. http://www.g4tv.com/vgdm/best-game-2011/

  • Mr. Triforce

    All I hafta say is there better be a run button…

  • I don't care how long it takes as long as it's not at the end of the consoles life.
    Also screw G4TV….they suck and have lame hosts who aren't really even gamers, they're just critics.

  • Ron Powers

    This game has to be done quick. Nintendo is already behind xbox and ps3 so they need Zelda to help them compete. I'll be honest, if it weren't for Zelda I would never buy a Wii in a million years.

    • Barrtboy

      I'm with you on this Ron, I have owned every version of Nintendo for one reason only "Zelda" I own no other games from Nintendo. I will but the wii u but only when they release a new version of zelda for it.

  • Chance

    Chance VL on August 29, 2013 at 11:51 am
    This comment is sort of off topic of what you guys were talking about. Im mainly just posting for the game creators and its more about the game it self then the grafics or creation time. But I do think a few of your gameplay ideas are really good like the hole playing Ganadorf thing sounds cool. Like I said this coment is just story sugestions. The ending that Skyword sword presents for the Zelda games is really good, almost perfect in fact, and it leaves a great opening for the next game. Skyword sword explains the origins and as far as I can tell (mind you, I have not played ALL the Zelda games but I am a fan) the other games explain the rest, so, why not do something the other games haven’t done yet. The game ends with Zelda and Link in Hyrule (or atleast where Hyrule would be) together deciding to stay on the ground as there loft wings fly home, happy ending right. So, going from that ending there are two logical choices. One is that they make a game that sort of picks up at the end and continues with there lives later on and how Link has to protect Zelda after they decide to stay and there adventures together. Kind of like an in between games thing, but during the time in between the BIG adventures. The second option is that you go even farther back and do a game about when the war with Demus and the Goddes was still going on and have Link be the Goddess (or Zelda’s, which ever you want to call her) loyal soldier, servant, right hand man, protecter, general, body guard, or even her punisher. I mean like being the one who punishes her enemies, her prisoners, the creatures and/or people she can not forgive (do to an evil they did or what ever), or the ones she has condemned. Or maybe even have him as a kind of royal messager where he has to get information to and from the Goddes and other powerful figures or beings or what ever. I mean there are a lot of things you could do at this point, some make more sense then others but I’m not the game designers. They could totally go off on some other limb and do something that has nothing to do with the current story setup. It won’t make sense but it will work and people will play it because there good games and they like them. Or you could go with something closer and make something that plays off the current story opening or openings and play for more of the story facter of the game or games. Like I said I’m not the game makers so it’s pretty much up to them but I’m cool with what ever as long as they keep making Zelda games, I mean, I know they’ll eventually end but I’ve been playing Zelda games since I was a kid so it’s really going to suck when I have to see a great game like that from my childhood go. I just thaught I’d make a few suggestions and if you don’t like them, what ever, and if you do, great. I wish those game designers all the luck and creativity in the world.

  • Satoru Iwata asked Aonuma-san and Fujibayashi-san if they could complete a brand new Zelda game for the Wii U in a time span of 3 years. Click the jump to read on!