- 6.1 Unlock the dungeon entrance
- 6.2 Make your way to Key Cavern
- 6.3 Obtain the Stone Beak and Map
- 6.4 Get the Pegasus Boots from the Dodongo Snakes
- 6.5 Grab the Nightmare Key and Compass
- 6.6 Obtain three more Small Keys
- 6.7 Find the boss’ lair
- 6.8 Defeat Slime Eyes
6.1Unlock the dungeon entrance
Once you have the Slime Key, you’ll need to go unlock the third dungeon. However, there’s no easy way out of Pothole Field. You will essentially need to reverse course through the annoying maze and make your way back to the cave. Once there, head up the staircase and then descend back into the basement, where you can travel the corridor to reach the ladder back to Richard’s Villa. Say goodbye to Richard and be on your merry way.
You’ve already seen the lock to the dungeon before. Simply travel the lane north alongside Pothole Field, head left, and then up one more time to reach the keyhole. Step right up to it, and you will use the key to open the dungeon.
6.2Make your way to Key Cavern
The only way to actually reach the dungeon, however, is from the east. So you’ll need to backtrack back south, pass Richard’s Villa again, and then continue northward along the lane until you finally see a break in the trees off to the left. Once there, do a U-turn around the trees and head south one screen.
You’ll need Roc’s Feather to reach the dungeon. Jump over the small channel of water to reach the island in the lake, and then continue westward. Keep jumping over the small streams from island to mainland, and eventually you’ll reach the open entrance to Key Cavern.
6.3Obtain the Stone Beak and Map
Immediately after you set foot into the dungeon, the door to the north will slam shut. However, you’ve seen this trick before; just hurl a clay pot into the door to open it up. Head north, and you’ll find a Sword Stalfos, a red Gel, and two red Bombites. Bombites, especially red ones, are particularly vicious; once you strike them with your sword, they will start chaotically bouncing off the walls, eventually exploding. Strike them, but keep the Feather handy in case you need to leap over them as they bounce. Once you defeat all the enemies, a chest will appear with a Small Key. Continue north once you have it.
Again, the doors will slam shut, but all you need to do to open all the doors is defeat the four green Zols just in front of the chest. You can open the chest if you want, but it’s a booby trap; it has yet another green Zol inside it. Keep proceeding north for the time being.
Two yellow Stalfos will be on your half of the next screen; they’ll leap away from you if you swing your sword, but that’s fine as killing them isn’t all that convenient right now anyway. Continue north, and you’ll see a staircase leading down into the basement. Green Zols guard it, but you don’t need to worry about them; just head on down.
You’ll arrive in a room surrounded by four green Zol, a red Gel, and four locked doors. Kill all the Zols first, and then the Gel second. Once the enemies are defeated, you’ll have to choose your way to go. Unlock the door heading north. Inside you’ll just find a Hooded Stalfos and a green Stalfos that will attempt to leap onto your head. Kill both to have a Small Key drop from the ceiling to replenish the key you used to open this room. However, the real reason you’re here is for the Crystal Switch. Strike it once with your sword, and then head back south and back upstairs.
The first thing you’ll notice is that the chest in this room is now able to be opened. Defeat the Zols near the stairs and open the chest to receive the Stone Beak, which you can use on the Owl Statue in the room with the Crystal Switch.
The DX version of the game swaps the contents of four of this dungeon’s treasure chests. In this dungeon’s case, both the chest with the Stone Beak and the chest with the Map in the DX version contain Rupees in the original version of Link’s Awakening. You won’t be able to get either the Map until the second half of the dungeon, and the Stone Slab can only be obtained much, much later once you’ve obtained the Pegasus Boots, this dungeon’s special item.
But wait; there’s more! Continue south two rooms until you reach the room with the booby-trapped treasure chest. Defeat the Zols that pop out again if need be, but this time head east into the unexplored room. The blocks surrounding the dais will be lowered, thanks to the Crystal Switch. Head to the center of the room, defeat the Sword Stalfos, and then open the chest to receive the Map.
6.4Get the Pegasus Boots from the Dodongo Snakes
It’s time to backtrack to the basement. Head west, north two screens, and then back down the stairs. When you get to the room with (now) three locked doors, take the door to the east.
You’ll enter a room with a long conveyor belt flowing against your way to the stairs that will lead you back upstairs. There are two Keese in this room as well as a new enemy called a Pairodd. Despite that it’s not in a pair, what it really means is that, when you approach the Pairodd, it will teleport away to the other location in the room at which it will appear. You’ll need to approach that spot, which happens to be next to the staircase, quickly as it will throw a throwing star at you if you give it time and allow it to continue the same process. However, you don’t need to kill it if you don’t want; just proceed upstairs.
It’s here where you will need to start building up your key collection. This room has the first of many. Hidden throughout the room are green Zols; you must conquer each. Once you’ve killed all the green Zols, a key will drop from the ceiling, your first of the four you will need.
Once you have the key, head north and then west. The doors will slam shut here, and a red Zol with four Gels surrounding it will appear. If you kill all the enemies, the doors will open. If you’re ready and if you have a small Bomb stockpile (you’ll need at least six), head northward.
You’ll stumble upon the dungeon’s miniboss, the Dodongo Snakes, and there’ll be two of them. Like all Dodongos, they dislike smoke, so you’ll need to give them a steady diet of exploding Bombs to kill them.
The two Dodongo Snakes aren’t actually all that threatening; the only real threat at first is having to deal with two of them simultaneously, so definitely focus on taking down one of them first. The Snakes will alternate between moving vertically and horizontally with regularity; they will never U-turn and about face, and they always wait the same amount of time before turning. This gives them a high degree of predictability.
Follow alongside one of the Snakes and, once it finally turns your direction, set a Bomb right next to the Snake. It will need to be relatively close as the Dodongo Snakes don’t travel in the straight line very far. If you aligned it correctly, the Snake will consume the Bomb, pause, and blow up just a little bit. Once you manage to feed each Snake three Bombs, its stomach will just burst open, dropping you a fairy each.
If you run out of Bombs at any point, you’ll have to use the emergency escape ladder heading south. But if you do manage to kill both, you’ll open up all the doors leading out of this room. Head east. Go around the blocks preventing you access to the chest until you’re in the narrow corridor to the right of the chest. Push the lower block left one square and the upper block up. This will grant access to the chest, which will give you the Pegasus Boots, giving you the power to dash and run!
6.5Grab the Nightmare Key and Compass
You might have noticed this crystalline structures within this dungeon. There are two at the southern part of this room. If you tried to get through them before, you wouldn’t be able to. However, the Pegasus Boots provide the cure. You can break through them with enough speed. At this point, you have a choice to head south or east.
- If you head south, you’ll notice there are two lanterns on the eastern wall. Drop a Bomb there to break through to the room on the other side.
- If you head south, you’ll notice that there are tiles in the room that point south. Place a Bomb on the southern wall at the tip of the arrow to blow a hole through to the room on the far side.
You’ll arrive at the same room either way. Two Shrouded Stalfos are here milling about, but you don’t need to focus on them. Equip both the Pegasus Boots and Roc’s Feather. Start on the left side of the room, begin a dash rightward, and then, once you reach the edge of the pit, leap with the Feather. You’ll completely clear the three-block pit. Continue northward and use the same technique to clear the two-block gap. This will net you the chest containing the Nightmare Key.
Hop down off the raised catwalk and continue north. The doors will seal behind you, and you’ll notice three green Bombites in this room. Green Bombites still explode, but they’re much easier to manage. Once you strike down, it will smile widely at you and approach you until it is just next to you. Eventually that smile will be replaced by a countdown. The only thing you can do is to use your sword to knock them back whenever they get close and to take a step back if your timing is off. Once all three are dead, continue west.
Zols and a Shrouded Stalfos await, but they’re all pushovers. Open up the chest to finally get the last of the dungeon tools: the Compass.
6.6Obtain three more Small Keys
To reach the boss, you will need four Small Keys. You already have one, but there are three more hidden. The first one is super close by, but the other two require a bit of exploration. The western wall has a weak spot one square above the corner of the room. Place a Bomb there to blow it open. There are three red Bombites here, but you have a nice hiding spot on your side of the room that you can almost assuredly safely hide if you’re clever. Hit the Bombites and pray they’ll blow each other up. Once successful, you can grab your second of four Small Keys.
Finding the three remaining keys
6.7Find the boss’ lair
Head back west. Before heading back into the teleporter to return to the Snakes’ room, you might consider heading three rooms north. On the east side of the room are two yellow Stalfos; on the west side of the room, in the small corridor, is a single red Gel. If you kill all three (in which the defeated enemies will remain dead even as you exit and re-enter the room to get to the other half), a treasure chest will appear on the east side of the room; it will contain 200 Rupees, which is a nice find since you need some serious bank to buy the Bow. Once you’re done, head back through the teleporter back to the midpoint.
You can now head south, and there you’ll find the first of four locked blocks. Unlock it and then continue taking that passageway north, east, and south, unlocking the other three locked blocks in sequence. Once you spend all four keys, you’ll be able to head downstairs.
To sneak through this small interstitial between the floors, you’ll need to use the Pegasus Boots. Step off on the landing where the giant Thwomp is. Use the Pegasus Boots to dash directly into it; this will cause it to fall spectacularly onto the spikes, thus providing you a landing platform to head right. You’ll then need to dash and then jump with Roc’s Feather to latch onto the stairs next to the pipe with the Piranha Plant in it. Head over it and then down the stairs at the far end of the screen.
Three Pairodd haunt this room, but defeating them is much easier with the Boots. Start by dashing west while your sword is equipped. You will run into one, defeating it, but the one further left will warp away. However, to your benefit, the remaining two are now in a straight line. Retreat to the space just to the left of the staircase; then dash south. Both will die gloriously, allowing you into the final room.
This last room before the dungeon boss has five Keese in it. Defeating all of them will grant you one last key. Why do you need a key now? Because the last two unexplored rooms on the basement level (branching off of the room with four locked doors) has their keys trapped inside them. You don’t need to go into them at all, but now you can if you really want.
Once you’re ready, head north, and prepare to face the boss.
6.8Defeat Slime Eyes
You’ll step into the boss room, but straight from the outset, something is amiss. There’s no boss in the room, though the boss music is certainly playing. However, the Slime Eyes is just hiding from you. Pick a wall, any wall, and dash into it. Slime Eyes will fall from the ceiling, crashing into the floor.
“NEENER NEENER! YOu can’t find me! NYAH NYAH!”
You might think it’s odd to call it Slime Eyes when it’s one big eye. However, the secret is that it’s actually two. Stand in the front of it, face northward, and start using your Pegasus Boots with your sword to repeatedly run into it. If you hit it a few times and then run between both halves of the eye, they will permanently split apart.
From there, the two eyes of Slime Eyes will start randomly bouncing throughout the room. They’re actually not that tough, and this boss battle isn’t really that difficult. Just keep swinging your sword whenever they get close. If you deal damage to them, they might jump up to the ceiling. Be ready with the Feather when they fall so you’re not stunned.
Continue swinging at them. It only takes a few hits each to do them in. Once they’ve been defeated, you’ll need to pick up the Heart Container they leave behind and then proceed north so that you pick up the Sea Lily Bell, the third of eight Instruments of the Sirens.
Once you have the Pegasus Boots, you should be able to both access and defeat the DX-version-specific Color Dungeon, which is the bonus dungeon that was included in the remake.