You should join a clan and get involved in the community. You can join here: zeldauniverse.net/forums/Threa…-Clan-Placement/?pageNo=1
Also, did you take that pic yourself? It's nice
I know the struggle of having an unpopular opinion
Well, I have comfort knowing that BoTW has the most 6-and-below reviews out of 10 of any past Zelda game. Apparently that's news to people who only read "certified critics' front pages."
What's your unpopular opinion? Give it to me, I'd like to hear.
In recent years The Legend of Zelda has become more technologically advanced in regards to setting and many fans are enthusiastic about it. I'm not fond of it as it puts the series identity at risk. I'm cool with gameplay changes, but not thematic setting changes as the world of The Legend of Zelda is what The Legend of Zelda is to me. Now that blatant motorcycles are fair game, what's to stop sniper rifles, helicopters and tactical nukes from being introduced in future entries?
I'd rather the series go back to being medieval fantasy as that's what The Legend of Zelda's genre is. It irks me when people say that The Legend of Zelda is just "anything goes". Back in 2012 when I was a young teenager (how old are you btw?) I made a thread about these concerns
only to receive heavy backlash much like you received.
I've grown since though, and I learned how to voice my opinion in a way that doesn't anger others but still remains adamant.
I agree with you 100%. I don't even think my favorite Zelda game has the best theme, MM, I much prefer the legendary fairytale styles of ALttP, La, TP and OoT.
I love the kind of dreamlike medieval nature of exploring these words--it makes me feel lost in a nicer renaissance time, especially meeting the fairytale beings out in nature and seeing what unusual quests they bring.
I always thought that dungeon gameplay could be brought into an open world not in temples, but outside so that you're progressing through a dungeon path to get somewhere else in the world. An outside temple that doesn't look like a temple but like a forest or mountain path, a maze or anything that gates your progression. Imagine if they just made a couple small versions as a test.
That's kind of how Skyward Sword's outdoor (pre-dungeon) regions were, as a result they were more linear and less open. I think Twilight Princess nailed what you're talking about.
Why do you make your text so big