Hello stranger, how are ya?
You changed your profile pic. I approve.
"Occam's Handy Knife for Numbering the Amount of Extra-Dimensional Evil Realms"
Loved it! XD
new name, I see
First time I've seen a Zelda/Darmok mashup.
Hi, so are you the Ecrofirt of Egaruoc, Modsiw or Rewop? Which one are you?
I am no longer ecrofirt. I was demoted from an omnipotent artifact to a generic happy NPC that you encounter on your playthrough.
Super Mario Bros. 2's difficulty is one of my favorite things about it—in particular, the way it's difficult. It's a game that rewards coming up with tactics for particular bosses and levels. For example, one of the Birdos was very difficult until I figured out a particular place to stand and throw from.
Did you have anything else to say about why I like Twilight Princess? I saw that you deleted a post after the moderator said to get back on topic.
Nothing real important. That was just a second post responding to the 'TP is OoT 2.0' thing. I see the similarities that everyone else does, but OoT is still somewhat non-linear in its second half. Forest and Fire can be alternated, Water technically needs Bow, and Shadow and Spirit can be alternated. It's also possible to do something like Forest->Water->Spirit. There's enough to play with there.
To me, it's just a replay value thing. TP remains a fine (underrated, even) game on its first run to me, but I personally would have found it more replayable if they'd stuck a couple of possible alternations in.
I guess we'll never know if they really intended for OoT to be non-linear. I -believe- there's a Miyamoto quote saying that the alternate orders in ALttP were intentional (iirc, they thought players might get bored in a dungeon, so let them play another one). Whatever the case, they moved away from it in MM and didn't even sort of come back to it until ALBW. And the way they're doing it now still leaves a little to be desired. I hope they find a way to handle items in dungeons without a completley linear structure.
Yeah, sequence breaking has never been something that really appealed to me, and I don't think the complete freedom to choose dungeon order is worth the price.
Everyone goes on about the freedom in open world games, but freedom that you don't have to earn and which doesn't let you have any impact of the world doesn't seem like real freedom to me.
When you say earn, think about how you had to earn it in TWW. There's a talking boat that tells you that you can't go to certain areas in the Great Sea. Why? Just because. There's no real reason behind it other than to preserve the linear structure of the game. And Fi in SS is like a parody of KotRL. She won't even let you go further up paths until you jump through the right hoops. There's no thought in SS. Every move you can possibly make has been foreseen by the game developers. At Beedle's Shop, they even cheat on collision detection to ensure their 'vision' is upheld.
It's different in games where they've used physical barriers. I can understand a physical barrier. I might not like it, but it doesn't cause me to make a wall of text like that SS spirit robot.
I always thought they should have done the boundaries to the Great Sea like they did the endless staircase in Super Mario 64: you keep sailing and sailing without actually going anywhere.
The game can have structure and non-linear content at the same time. ALttP/OoT are fine examples of how to do so. Now, the way in which those games do it is kind of unique to them. ALttP has its Dark World and OoT has the passage of seven years. But basically, the linear 'first half' allows them to give Link a few items to make the some of the second half dungeons require more items.
Now the precise way in which ALttP/OoT solve the conundrum puts limits on the storyline. Alternate universe and the elapsing of time are like... the only excuses I can think of for what happesn in those games. lol. Really, a better solution which is conducive to different stories would be ideal. You could think about like 'do 3 linear dungeons', 'do 5 mostly non-linear dungeons', but if you don't have a premise like ALttP/OoT, it might result in segmentation of the overworld. Segmentation is ok in small doses, but not if it becomes the heart of the game.
I dunno. I'm rather interested to see the game that comes after BotW. lol.
Heya! Welcome back to the site~
or at least if you've been back for a while im just noticing now!
you got all the trophies for skyrim? How did it run? I hears its terrible on the ps3.
They'd patched it by the time I played it. Apparently, the issue is that your save files gets too big or something and that everything goes awry. I kept two save files to be on the safe side. It's best to play the game with auto-save functionality off, as it runs a WHOLE lot slower with it on.
There was one unfixable glitch with one of the Companions sidequests. What's the name of the huntress woman? Her quests will glitch up after you do them so many times. This glitch exists in the PC version, too, but I didn't have any way to rectify it on PS3. Not a big deal since it wasn't crucial. The game crashed a couple of times, and there was one really weird glitch where Kodlak Whitemane's corpse was following around one of the minor character Companions through southeastern Skyrim.
Hmm, I was thinking about getting it on my ps3 if it was fixed. I found out that F3 on the ps3 is basically a time bomb since it will crash cause of the save file thing.
I like your username.
Hey man, it's fine. No hard feelings.
[quote]I don't know why. It doesn’t even matter how hard you try. Keep that in mind, get the Hammer on time, as I use this rhyme to explain in due time, all I know. The Hammer is a valuable thing. Watch it peg pegs as the sequence starts to break. Skip Level-2 at the end of the day, heading onto 4, then to 5, hey hey. Didn't look out below, we beat Level-5 using only Bombos! Watch Level-3 go right out the window! Finally for 2, I sequence broke it all just to watch you go![/quote]lol, love it.
Hey man. Thanks for accepting my friend request. I don't normally do this but it seems like pretty much everyone around here thanks eachother. Jesus, everyone is so kind, it's awesome. Whatever. I agree with a few of your opinions on your different posts, which is pretty cool. Have a nice day. Oh, and by the way, I can't help reading each of your posts in Zordon's voice. lol. Keep it awesome.
I didn't want to take the thread too off-topic so I'm gonna reply to this here:
[QUOTE](I tell you all of this, but I strangely want to give FF7 a second chance now. lol)[/QUOTE]
It actually is a game worth playing, and this is coming from a person who never really got a chance to sit down and play it until last year. YES it's overrated as hell and I've played better Final Fantasy games, but Ocarina of Time is also overrated as hell and people still love it for good reason :p So if you ever get a copy of it, do give it a try I know they have it on Steam for like, $10.00 (I think; that's around the price I got it for, or rather, someone ELSE got it for because they bought it for me /chuckle)
also final fantasy X is just a massive storm of emotions and sads and happy and romance and badass and fjdalfdjjdskl it's a lot more linear than previous installments but it's not AS linear as FF XIII (thank Christ) and it's one of the best-selling FF games out there just because it tried out a whole new type of combat system that's more based around strategy. It's awesome. I bawled at the end, and to this day I still get a little teary-eyed over it.
I like your custom rank
Here it is: [url=http://www.zeldauniverse.net/forums/groups/a-link-between-worlds-apologists.html]Zelda Universe Forums - The world's largest Legend of Zelda fan community - A Link Between Worlds Apologists[/url]
Do you mind if I use your custom rank as a title for a new social group? The "ALBW Apologists".
Your custom rank.
Same here. I can't stand the long beginnings of the 3D games or quests between dungeons. Thats what's keeping TMC from being my favorite.
Indeed, a spirited debate over there. It's all about game length, mostly. I don't see how making the player take forever to do trivial things makes the game any better.
The posts on the developers were lazy thread are getting too long for me to bother reading them.
Oh, I didn't know that. I'm not sure if I'll ever get to see it. I don't usually replay games, and I still have 12 other Zelda games to finish first. The only reason I can think why the dungeons weren't changed is lack of space on the cartridge. I'm not sure how many gigabytes ALBW takes up, but that could be a reason. Otherwise I don't get what the developers were thinking. Even TWW HD has a better hero mode.
I've never even attempted a three heart challenge. I actually don't like hero mode because it just seems like a difficulty setting that should have been availabe at the start. The only motivation I have to play it is Ravio's diary, but I already read what it says online. I wish the dungeons were different.
What was your favorite thing about it? (pretty sure it was Bomb-Shop Man, but can't assume things.) I loved wall merging.
ALBW defenders unite!
♪ Yo ho ho!
Who is that who goes?
[B]Friend[/B] or foe? Who is it? Do I know?
Thanks for accepting my friend request.
First, there are knights man. That's cool. We haven't seen the Knights of Hyrule in action since A Link Between Worlds, and that was like... a month ago! Way too long, I say! Also, this would be the first time we've seen them fighting in 3D Zelda, right?