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    • Nintendo
    The Next Paper Mario - A Wishlist
    • Vulpes wrote:

      What worries me is the possibility that Nintendo might just decide to shelve the whole series, at least for a while. Plus, unless they bring Kawade back from the Fire Emblem card game, it might be difficult to recapture the spirit of the originals.
      It wouldn't piss me off half as bad if it wasn't their own damn fault for doing so much to ruin the series.

      Guinea wrote:

      Yeah, that's my worry too. But there's not a doubt in my mind we'll get another one. Color Splash isn't the grand finale.

      I want Paper Wario.
      In my ideal next game, the duo of Wario and Waluigi would be the boss characters of one of the chapters, as owners of a grand casino full of gambling-based traps and puzzles.
    • The Moon of Termina wrote:

      I think Wario and Waluigi would work better in M&L, but that would be cool.
      It's just because I have this idea for a pantheon of Mario villains to each try their hand at taking him down as they all form a council of evil to achieve some overarching goal. Bowser and the Koopa Clan (Koopalings, Bowser Jr. and all the different lackeys), Wart, Wario and Waluigi, Donkey Kong and DK Jr., Tatanga, a mysterious newcomer, and, I'm thinking, Shadoo from Super Paper Mario. That would make a group of 7 enemy forces which is kind of the running theme with the number of Macguffins that have to be found in the games. The good ones, anyway.
    • Bomb Arrow wrote:

      as owners of a grand casino full of gambling-based traps and puzzles.
      Dojo, casino, it's all in the mind.

      I'm reminded of a Reddit comment saying that there should be a game where Wario and Waluigi fail to commit petty crimes and are hailed as heroes instead. Hire whoever said that, Intelligent Systems!
      Want to debunk bad non-Zelda theories?

      gamtos wrote:

      The Sheikah are mysterious magic wielders, and this basically makes them a fan-favorite band-aid over any unexplained part of the lore. It's the Zelda equivalent of saying "a wizard did it", but we're always claiming it to be the same wizard.

      The post was edited 1 time, last by Nitro Indigo ().

    • I'm now remembering a time when I imagined a Paper Zelda game where you had to recruit characters from all across the multiverse.
      Want to debunk bad non-Zelda theories?

      gamtos wrote:

      The Sheikah are mysterious magic wielders, and this basically makes them a fan-favorite band-aid over any unexplained part of the lore. It's the Zelda equivalent of saying "a wizard did it", but we're always claiming it to be the same wizard.
    • Bomb Arrow wrote:

      The Moon of Termina wrote:

      I think Wario and Waluigi would work better in M&L, but that would be cool.
      It's just because I have this idea for a pantheon of Mario villains to each try their hand at taking him down as they all form a council of evil to achieve some overarching goal. Bowser and the Koopa Clan (Koopalings, Bowser Jr. and all the different lackeys), Wart, Wario and Waluigi, Donkey Kong and DK Jr., Tatanga, a mysterious newcomer, and, I'm thinking, Shadoo from Super Paper Mario. That would make a group of 7 enemy forces which is kind of the running theme with the number of Macguffins that have to be found in the games. The good ones, anyway.
      I'm not sure DK really qualifies as a Mario villain anymore, but who knows. Wart and Tatanga would be really cool, since they're usually forgotten.

      Nitro Indigo wrote:

      I'm reminded of a Reddit comment saying that there should be a game where Wario and Waluigi fail to commit petty crimes and are hailed as heroes instead. Hire whoever said that, Intelligent Systems!
      On their way to rob someone, they accidentally stop some really bad guy from destroying the city, and are given riches and fame. Of course, that really bad guy would come back, and try to exact revenge.

      Nitro Indigo wrote:

      I'm now remembering a time when I imagined a Paper Zelda game where you had to recruit characters from all across the multiverse.
      *cough*hyrulewarriors*cough*

      I'm not sure what I would think of a Paper Zelda. I do think a Zelda RPG would be cool, as long as it isn't a main game. Paper Zelda could be awesome, but it could also fail badly. Just look at how people reacted to the LA remake's art style.
      :moon:
      "A puppet that can no longer be used is mere garbage. This puppet's role has just ended..." -Majora

      "A puppy can be fused with garbage. This puppy's role has just ended."
      :moon:
    • The Moon of Termina wrote:

      Bomb Arrow wrote:

      The Moon of Termina wrote:

      I think Wario and Waluigi would work better in M&L, but that would be cool.
      It's just because I have this idea for a pantheon of Mario villains to each try their hand at taking him down as they all form a council of evil to achieve some overarching goal. Bowser and the Koopa Clan (Koopalings, Bowser Jr. and all the different lackeys), Wart, Wario and Waluigi, Donkey Kong and DK Jr., Tatanga, a mysterious newcomer, and, I'm thinking, Shadoo from Super Paper Mario. That would make a group of 7 enemy forces which is kind of the running theme with the number of Macguffins that have to be found in the games. The good ones, anyway.
      I'm not sure DK really qualifies as a Mario villain anymore, but who knows. Wart and Tatanga would be really cool, since they're usually forgotten.
      If it wasn't for all the Mario Vs. Donkey Kong games, I'd probably agree. But I would incorporate elements from DK's original appearance and the MvDK games into his chapter. It would be like a jungle and a construction site for a skyscraper crashed into each other.

      Wart, I had imagined would be some kind of Caesar-like emperor of his territory where something is being done to ravage the countryside and destroy all the crops because...he hates vegetables, obviously. And once Mario and Luigi reach his Roman Coliseum-like stronghold (this idea came to me prior to Color Splash), he'd be driving a chariot pulled by three different-colored Chain Chomps (kind of like the Underchomp, but one would be green and cause poison if it bites, one would be bright orange and fiery hot, and one would be light blue and icy cold). But they already kind of ran with that in Color Splash and gave the boss there one measly Chain Chomp chariot.

      As for Tatanga, I had thought a Rainbow Road kind of place could be the final chapter before the big boss lair one, and you'd encounter Rosalina there since it would be outer space themed. Also you'd be looking for Peach and Daisy who have been captured, so there would be all three of the princess characters in it (possibly also Pauline after her return in Super Mario Odyssey). You would be able to create rainbow bridges between the different clouds and meteorites you walk on by refracting light through prism crystals so there would be some puzzle elements in creating walkways to both the treasures and the way forward to the boss.

      They should just put out a Paper Mario Maker. Let us do all the hard work.
    • I forgot about the Mario vs Donkey Kong series, since I've never played it.

      I like all of those ideas, and I still feel like they could have Wart in a chariot, even though they already used it. They had a train chapter in TTYD and also one in CS, so they can reuse ideas. Also, maybe Birdo and Mouser can be minibosses in Wart's chapter.

      Rainbow Road would be a really cool area to fight Tatanga on. The Rainbow Road remix in CS was really good, so it could be even better if Rainbow Road is an actual area and not just the road to the final boss. I've never played Super Mario Land, so are there any enemies in there that could appear on Rainbow Road that fit Tatanga?

      Paper Mario Maker might be very difficult. It's one thing to create an area to explore, but a whole nother thing to create characters, dialogue, story, gameplay mechanics, etc. It would be really cool if it was somehow done though.
      :moon:
      "A puppet that can no longer be used is mere garbage. This puppet's role has just ended..." -Majora

      "A puppy can be fused with garbage. This puppy's role has just ended."
      :moon:
    • The Moon of Termina wrote:

      I forgot about the Mario vs Donkey Kong series, since I've never played it.

      I like all of those ideas, and I still feel like they could have Wart in a chariot, even though they already used it. They had a train chapter in TTYD and also one in CS, so they can reuse ideas. Also, maybe Birdo and Mouser can be minibosses in Wart's chapter.
      My idea was for Wart to be making some kind of bad weather phenomenon occur that would make farming difficult so you need a full-grown Yoshi partner to ride so you can run fast enough to get through all the wind. So yeah, why not invite some SMB2 faces to the party? They've already done it with Shy Guys (one of which would make a fantastic partner for another chapter).

      The Moon of Termina wrote:


      Rainbow Road would be a really cool area to fight Tatanga on. The Rainbow Road remix in CS was really good, so it could be even better if Rainbow Road is an actual area and not just the road to the final boss. I've never played Super Mario Land, so are there any enemies in there that could appear on Rainbow Road that fit Tatanga?
      I didn't get that far into CS to see them use Rainbow Road, but it deserves to be fitting for a penultimate chapter of the game. I had actually thought Daisy's kingdom, Sarasaland, would be the new hub town for this one and a lot of the things from it that we haven't seen used before in other games would be the inhabitants there. Others could certainly be enemies but I haven't played the SML game since the original GameBoy was a thing.

      The Moon of Termina wrote:


      Paper Mario Maker might be very difficult. It's one thing to create an area to explore, but a whole nother thing to create characters, dialogue, story, gameplay mechanics, etc. It would be really cool if it was somehow done though.
      Yeah, I just see so many fan games made that are all plastered onto 2D backgrounds like SPM instead of the fully 3D environments like in the actual games which makes me sad. Plus they'd have to be able to import fan art for character models and animate them attacking and getting hit so that would be beyond the ability for something less than state-of-the-art as far as software goes.
    • Bomb Arrow wrote:

      My idea was for Wart to be making some kind of bad weather phenomenon occur that would make farming difficult so you need a full-grown Yoshi partner to ride so you can run fast enough to get through all the wind. So yeah, why not invite some SMB2 faces to the party? They've already done it with Shy Guys (one of which would make a fantastic partner for another chapter).
      That would be really cool. Although I hope it's a full grown Yoshi. Riding the newborn Yoshi in TTYD just felt weird for some reason.

      Bomb Arrow wrote:

      I didn't get that far into CS to see them use Rainbow Road, but it deserves to be fitting for a penultimate chapter of the game. I had actually thought Daisy's kingdom, Sarasaland, would be the new hub town for this one and a lot of the things from it that we haven't seen used before in other games would be the inhabitants there. Others could certainly be enemies but I haven't played the SML game since the original GameBoy was a thing.
      Yes, all the Paint Stars combine their paint to create a large rainbow up to Corrupted Bowser's Castle. You get Luigi to give you a ride in his Mario Kart 8 styled car, and a remix of Mario Kart 64's rainbow road plays. It also references Luigi's death stare.

      I honestly thought that Sarasaland might be a kingdom in Mario Odyssey. It would've been such a cool throwback. But Sarasaland being the hub town could be interesting. But I feel like we're leaning a bit too much toward SS/CS, only using existing enemies/locations, albeit more varied. Maybe Sarasaland could be a main town, but not the hub?
      :moon:
      "A puppet that can no longer be used is mere garbage. This puppet's role has just ended..." -Majora

      "A puppy can be fused with garbage. This puppy's role has just ended."
      :moon:
    • Since Super Mario Odyssey seems to mark the end of Mario's homogenisation, maybe we'll see that game's races in this hypothetical Paper Mario game? (I've wondered for a while if the homogenisation happened because Nintendo couldn't afford to take risks when the Wii U was failing... except I also believe that the homogenisation began with Super Mario 3D Land.)
      Want to debunk bad non-Zelda theories?

      gamtos wrote:

      The Sheikah are mysterious magic wielders, and this basically makes them a fan-favorite band-aid over any unexplained part of the lore. It's the Zelda equivalent of saying "a wizard did it", but we're always claiming it to be the same wizard.
    • Nitro Indigo wrote:

      Since Super Mario Odyssey seems to mark the end of Mario's homogenisation, maybe we'll see that game's races in this hypothetical Paper Mario game? (I've wondered for a while if the homogenisation happened because Nintendo couldn't afford to take risks when the Wii U was failing... except I also believe that the homogenisation began with Super Mario 3D Land.)
      Well I'd definitely like to see fewer generic races in the game like Toads and Koopa Troopas. Having those sombrero and maraca chaps from that desert level, and those cute round polar bears and such, would be a welcome addition to a new Paper Mario in the way that the Piantas were in TTYD.

      The Moon of Termina wrote:

      Bomb Arrow wrote:

      My idea was for Wart to be making some kind of bad weather phenomenon occur that would make farming difficult so you need a full-grown Yoshi partner to ride so you can run fast enough to get through all the wind. So yeah, why not invite some SMB2 faces to the party? They've already done it with Shy Guys (one of which would make a fantastic partner for another chapter).
      That would be really cool. Although I hope it's a full grown Yoshi. Riding the newborn Yoshi in TTYD just felt weird for some reason.
      Yeah, I kind of wanted partners that would historically have a variety of different appearances or abilities so that the game would have an added amount of things you can find that would allow them to assume those different forms and utilize those different abilities without simply having them upgrade to learn a new one. Yoshi already had a bunch of abilities from Super Mario World, like growing wings, stomping sand clouds and spewing fireballs, so those would be a cool set of things for him to be able to wield in a Paper Mario game during battles. Or shooting out colored juices like in Sunshine. Or the weird things they have him do in Galaxy 2.

      The Moon of Termina wrote:

      I honestly thought that Sarasaland might be a kingdom in Mario Odyssey. It would've been such a cool throwback. But Sarasaland being the hub town could be interesting. But I feel like we're leaning a bit too much toward SS/CS, only using existing enemies/locations, albeit more varied. Maybe Sarasaland could be a main town, but not the hub?
      I just thought the architecture (from what I recall, there was a more Eastern aesthetic) would benefit from a change of pace compared to Toad Town and Rogueport, plus then the default population would have the ones we've seen a lot of be a minority. That would lend itself toward not going in the direction of using existing enemies and locations since these would be things we haven't seen in any Paper Mario game, but also since it's a foreign land to begin with, there could be original types as well without it seeming out of place because (Paper) Mario's never been there before.

      And as opposed to there being an underground where all the connections to other places come from, I thought maybe a derelict factory outside of the town proper would be a good place for connecting all the other locations. Then the puzzles could involve cleaning things up, repairing machinery, and that kind of thing instead of the standard sort of stuff we usually see.