Having the para-glider definitely opened up some avenues here in terms of "verticality." Climbing could have as well, though I'm wondering if future dungeons will be able to be constructed in such a way to utilize that mechanic, or if it is too inherently busted in such environments. What do you guys think?
In BotW, you climb a mountain to reach its top, but I guess you could, in theory, just as well have turned the mountain upside down on your map, had they implemented such a feature. Obviously, that kind of function works better in small, confined spaces.
So, yeah, my guess is there's no consistent way of combining them both. But who knows, the fellows at Nintendo are clever and could possibly make even that work.