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    What games are you playing? NG+ Edition
    • Vulpes wrote:

      Okay, so my opinion of Darksiders so far is that it's like Zelda if it was made for an eighth grader who thinks Zelda is lame but can get 100% in Slayer's "Raining Blood" in Guitar Hero III on the hardest difficulty.
      So, does this description mean that you think the game is bad? Because that isn't clear.

      I have yet to buy this thing, but from what I have seen of it, my main complaint is that it hasn't that much music in it. Mostly it seems to be silent. But perhaps it is good for the atmosphere I don't know? Still feel a bit boring.

      The post was edited 1 time, last by MVS ().

    • No, it isn't bad. It just has a lot of silly extreme!-ness. For example, the door locks are eyes, and you open them by stabbing them with a knife-like key, releasing a fountain of blood. Not that Zelda doesn't have more than its fair share of amateur eye surgery, but still.
      "But I don't want comfort. I want God, I want poetry, I want real danger, I want freedom, I want goodness. I want sin."
      "In fact," said Mustapha Mond, "you're claiming the right to be unhappy."
      "All right then," said the Savage defiantly, "I'm claiming the right to be unhappy."
      "Not to mention the right to grow old and ugly and impotent; the right to have syphilis and cancer; the right to have too little to eat; the right to be lousy; the right to live in constant apprehension of what may happen to-morrow; the right to catch typhoid; the right to be tortured by unspeakable pains of every kind." There was a long silence.
      "I claim them all," said the Savage at last.
      Mustapha Mond shrugged his shoulders. "You're welcome," he said.

      —Aldous Huxley, Brave New World

      The post was edited 1 time, last by Vulpes ().

    • I like Starlink. I got the digital Deluxe Edition, and it looks like it doesn't come with everything anymore (presumably because they made more content). Not a fan of the pricing, but I'll let it ride. You can go in and out of the atmosphere of planets. There's a lot of side missions to do. It's fun.
      "Wow! This looks pretty heavy. You won't be able to lift it because you're a Dalek and have a plunger for a hand."
    • I started playing Black Mesa again from where I left off early in the "Surface Tension" chapter.

      Half-Life 2 is great (though it lacks a proper conclusion to this day), but I found it inferior to the original Half-Life. I mean, the setting and situation are so original and so wild, and...a physicist with a crowbar, shooting his way out of an astronomically large, southwestern research facility-under-siege? That's wonderful! Not to mention its jumpscares are totally reasonable and not shoehorned in just to scare you—those things appeared randomly throughout the facility, so it makes sense that they'd be lurking in corners. In some ways, it's like a Warriors game with guns (and a crowbar) in that it's you against the world, fighting your way through the facility. And the uninterrupted progression of plot (as opposed to cutscenes interrupting gameplay) was completely revolutionary at the time and still remains an underutilized storytelling technique.

      Black Mesa is a perfection of that game, developed by fans of the original who care, probably to an unhealthy extent lol. While the last levels are (notoriously) still under development, there's way more than enough in there already to make it a worthwhile purchase right now. Because the original HL is extremely long, and BM preserves all the original levels while interspersing new ones, as well.
    • EzloSpirit wrote:

      I started playing Black Mesa again from where I left off early in the "Surface Tension" chapter.

      Half-Life 2 is great (though it lacks a proper conclusion to this day), but I found it inferior to the original Half-Life. I mean, the setting and situation are so original and so wild, and...a physicist with a crowbar, shooting his way out of an astronomically large, southwestern research facility-under-siege? That's wonderful! Not to mention its jumpscares are totally reasonable and not shoehorned in just to scare you—those things appeared randomly throughout the facility, so it makes sense that they'd be lurking in corners. In some ways, it's like a Warriors game with guns (and a crowbar) in that it's you against the world, fighting your way through the facility. And the uninterrupted progression of plot (as opposed to cutscenes interrupting gameplay) was completely revolutionary at the time and still remains an underutilized storytelling technique.

      Black Mesa is a perfection of that game, developed by fans of the original who care, probably to an unhealthy extent lol. While the last levels are (notoriously) still under development, there's way more than enough in there already to make it a worthwhile purchase right now. Because the original HL is extremely long, and BM preserves all the original levels while interspersing new ones, as well.
      I found Half-Life kind of boring, to be honest. It really needed more story to sustain my interest. I'm not sure what you mean by "uninterrupted progression of plot", since it barely had any plot to begin with.
      "But I don't want comfort. I want God, I want poetry, I want real danger, I want freedom, I want goodness. I want sin."
      "In fact," said Mustapha Mond, "you're claiming the right to be unhappy."
      "All right then," said the Savage defiantly, "I'm claiming the right to be unhappy."
      "Not to mention the right to grow old and ugly and impotent; the right to have syphilis and cancer; the right to have too little to eat; the right to be lousy; the right to live in constant apprehension of what may happen to-morrow; the right to catch typhoid; the right to be tortured by unspeakable pains of every kind." There was a long silence.
      "I claim them all," said the Savage at last.
      Mustapha Mond shrugged his shoulders. "You're welcome," he said.

      —Aldous Huxley, Brave New World
    • Well rather than tackle any of the games I was playing through or any of the games I haven't touched, I've found myself replaying Shadows of Valentia. It's been a year since I played through it the first time and I've been kind of baffled by the fandoms perception on things to the point where I wondered if I somehow didn't pick up on stuff during my first playthrough. Mainly there seems to be way more hate for Clive than I would have ever imagined and that people think Berkut is a well written villain and/or his relationship with Rinea is actually romantic. So far I'm no closer to understanding either of these points of view.

      Playing through was kind of frustrating the first time and a second playthrough is making little difference. Its just frustrating in a way where I know the story could have been handled better. I don't know who thought tacking on themes of classism was a good idea for alm's route when any conflict or moral dilemma is made moot by the fact that he is royalty. It was already kind of moot from the getgo since like all his friends talk about how he's always seemed more important than them or the fact that he was raised by a national hero and already has privilege that the common man he's supposed to represent doesn't have. I also think the argument he has with Clive where Alm is basically like "but if this random village girl was a princess youd want to save her" is a hilariously childish argument we're just supposed to agree with. Especially when the game has reminded you of the value of a secret princess at least three times already.
    • I finally got around to playing Pyre. I don't know what took me so long, because Bastion was my favorite game of 2011 and both Bastion and Transistor absolutely blew me away. Supergiant Games is a fucking all-star team. Logan Cunningham is the narrator in all of their games, but you'd never tell by listening tot he voice; he's one of the best voice actors out there. Jen Zee, their lead artist, is one of the absolute best in the world. I fucking love her use of color, she's a master, and she excels at both character design and landscape. Greg Kasavin is a game designer I look up to so much; he's excellent at pacing and writin, I've been to a few talks of his. And, finally of course, Darren Korb's soundtracks are consistently incredible.

      Anyways, that's all to say that Pyre is a beutiful, wonderful, gorgeous breath of fresh air that's a joy to play, just like all their other games. It's basically fantasy basketball with some RPG mechanics for your characters and a heartfelt story. I love it.


      youtube.com/watch?v=9jBbq6c9EEQ
      Pronouns: He/Him

      The post was edited 1 time, last by Max N. ().

    • XCom 2 War of the Chosen is fantastic in that it forces you to play with squads you don't prefer through the fatigue system.

      I've had to run about 4 back to back missions so I'm using the D team right now on a region I've already lost once due to similar reasons on a Retaliation Strike. It's been easy so far and the Warlock didn't spawn this round, but I love this aspect of the game. I'd absolutely have to make some gambits this round had the Chosen spawned.

      I did make a gamble pushing the last Muton leaving my units exposed, but RNJesus was on my side with a 50/50 shot.

      Only lost 1 out of 13 hostages

      The post was edited 1 time, last by Rambo ().

    • XCom 2 WoC

      Just got obliterated.

      Had a spectre go into hiding, early in the mission, which I've never seen. I already evac'ed one unconscious soldier, eliminating 2 out of 6 squadmates, and was set to take on a Stun lancer, advanced MEC, and Sectopod.

      The spectre went into hiding when I wasn't looking at my screen. Figured it got killed somehow. I committed to taking out the Sectopod first since he can 1 shot, accounting that I'll have to eat having another unconcious soldier from the Stun Lancer. Sectopod down, and the damn Spectre comes out of hiding to use Shadowbound. Now it's 2 vs 4. Maaaaybe, I could've pulled it out, but a Stun Lancer is a complete asshole when left alive.

      Didn't want to lose my high ranked Skirmisher or a medic Specialist, so I picked up my squad and evac'ed to save everyone. I did retrieve the package, countering a Dark Event, but missed getting the extra supplies reward.

      The post was edited 2 times, last by Rambo ().

    • I must highly recommend Starlink. It is a wonderful story about alien lifeforms who descend upon a star system and destroy everything in their path.

      It's got real time strategy elements. This is a game about building and defending bases as you take out enemy bases. ANd it's happening across a variety of planets. Apparently building the Starlink Tower is the fast way to 'win' the battle for a planet. I'm not so fond of how that Tower killed all the Primes which had infested a planet I was on. I was having a good time taking the planet back, but then I... took the planet back. :(

      Aside from the potential expense you could put out for the DLC packs, the game is basically a dream come true. This is like what the old 2D space shooters where you're one ship against an alien armada really wanted to be.

      If only had it had DLC which lets you play as a Dalek in his blinged out 1950s flying saucer.
      "Wow! This looks pretty heavy. You won't be able to lift it because you're a Dalek and have a plunger for a hand."