I have to agree with @'Max N' 's point back from Page 2 about how Calamity Ganon probably would have worked better as a Force of Nature, kind of like what World of Warcraft did with Deathwing in Cataclysm, before that expansion's final patch, how he'd just show up randomly and nuke a zone, and there was absolutely nothing you, as a player, could do about it (except earn the Stood in the Fire achievement).
Have the Ganon Storm show up every so often instead of the Blood Moon -- have it rez monsters, maybe cause wild temperature swings, maybe fierce winds that make gliding/climbing impossible for a time. Instead of physically fighting this version of the Calamity, maybe Link's quest would be to find a way to calm the storm, maybe finding elements of nature that would progressively make the storm better until balance was finally restored.
I was very disappointed that we didn't get to fight Ganon as his swirly evil cloud-pig form. Not sure how we could have, but that's the Ganon the game had been building up to. The ... thing under Hyrule Castle was a huge disappointment, and the flashy malice pig even more so. After beating it, the first thing I said was "that's it?! Seriously?"
Like I remember how cool it felt with the "cursed ocean" in TWW. It felt threatening (mainly because of the music and it was all dark lol). That kind of atmosphere would have been great in BotW for brief periods of time, like 5-10 minutes events. The "final boss" could be an extremely violent storm across all over Hyrule where you have to place "three pearls" (like in TWW) in three areas that stretches large chunks of the map. And this storm would be so violent that even villages gets destroyed, tsunami-like waves, trees go like crazy/falls... yeah you get the idea. So the challenge is just to place the three objects and survive doing so. After it everything can get restored/whatever if Nintendo think it would be too dark to leave a destroyed Hyrule right at the end.
The post was edited 2 times, last by MVS ().