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Land Wars v1: The Clock Strikes Noon
  • Army Name: Freaky Fish Guys
    Week: 36, 38
    Primary Base: Great Bay
    Acquired Bases: N/A
    Foreign Policy:
    Display Spoiler
    Military Alliances: Solsetur

    Peace Agreements: N/A

    Military Access: N/A

    War Declared: N/A


    Troops

    Zora: 2000
    Deep Python: 1000
    Shell Blade: 400
    Octorock: 790
    Desbreko: 800
    Leever: 640
    Like Like: 200
    Guay: 300
    Bee: 0

    Heroes
    The Professor of the Marine Research Lab

    Total: 6131


    Unit Modifications
    Magic Resistance

    Affects: All Units
    Affected units become resistant to magic effects and debuffs (except those cast by heroes) and take reduced damage from magic-based attacks.
    Stone Mask

    Affects: Zora
    Enemy units are unable to detect units wearing the mask except for those listed below:
    • Bio Deku Babas
    • Deku Babas
    • Desbreko
    • Dinofolos
    • Elite Gerudo Pirates
    • Garo Ninjas
    • Gibdos
    • Iron Knuckles
    • Like Likes
    • Octoroks
    • Redeads
    • Stalchildren
    • Skullfish
    • White Wolfos
    • Wolfos
    Units with Lens of Truth or equivalent may also bypass the Stone Mask.
    Dentistry

    Affects: Desbreko
    The units' stronger teeth cause more damage and can chew through thin sheets of metal up to 0.5in, including armor.
    Sodium Bombs

    Affects: Guay
    Units are able to utilize Sodium Bombs during combat. Sodium Bombs activate only when in contact with excess water(and ice), upon which they explode.



    Descriptions

    Zora: Spear-wielding foot soldiers in light scale armor. More agile in water than on land.
    Deep Python: Large, unarmored eel with a furious bite and a fast forward charge. Susceptible to electricity.
    Shell Blade: Armored and slow close-range melee unit. Become vulnerable after attack.
    Octorock: Unarmored ranged unit. When in the water it can dive when enemies get too close. Move slower on land.
    Desbreko: Purely aquatic. Attack close-ranged in groups with their sharp fangs.
    Leever: Burrowing units who spend most of their time underground, surfacing only to attack.
    Like Like: Slow-moving, squishy, amphibious units that attack by engulfing enemies, stripping them of armor, and spitting them out. This attack takes time to complete.
    Guay: Small, crow-like creatures who attack by diving onto their target from the air.
    Bee: It stings.
    Recruitment:
    200 Leever (Week 36)- Already accounted for in unit total.
    200 Desbreko (Week 38)
    Total: 200 (Week 36)
    200(Week 38)

    Supplies

    Mass Produced
    Zora Spears
    Stone Mask

    Limited Supply
    Sodium Bombs (30)

    Songs
    New Wave Bossa Nova


    Schematics
    Zora Mask
    Zora Eggs
    Bottle
    Ice Arrow
    New Wave Bossa Nova
    Stone Mask
    Fire Arrow
    Sodium Bombs (Batches of 30)- Explode only when in contact with water
    Light Arrow
    Elemental Magic

    Projects

    -Infuse Zora Eggs with Zora's Spirit and hatch Enhanced Zora [4/8]
    Enhanced Zora
    Zora who use their fins to attack. Their fins may also be thrown like boomerangs

    -Sacrifice Bee to study the mechanics of the Bee Stinger [2/4]



    Completed Projects

    -Recruit the Professor of the Marine Research Lab [4/4]-Week 4
    -Research Dentistry to improve the oral health across the empire to allow biting units to chew through thin sheets of metal [4/4]-Week 4
    -Compose "New Wave Bossa Nova" [4/4]-Week 8
    -Send all Desbreko to the Zora Dentist [6/6]-Week 10
    -Ask the Professor to create and implement a method for extracting sodium from seawater [4/4]-Week 12
    -Mass Produce Stone Mask [6/6]- Week 16
    -Produce Sodium Bombs (30) [6/6]- Week 18
    -Train Zora how to use the Stone Mask [4/4]-Week 22
    -Train Guay to drop Sodium Bombs [4/4]-Week 26
    -Extract and combine the magic in all three elemental arrows [8/8]-Week 26
    -Imbue all units with Elemental Magic to gain Magic Resistance [10/10]- Week 32
    -Extract Zora's Spirit from the Zora Mask [4/4]-Week 34
    -Ask Professor to isolate tetrodotoxin from local sea life [4/4]-Week 36


    Log
    Un-beelieivable!

    Attack Reserved for Week 38

    Pronouns: They/Them

    The post was edited 1 time, last by korokpeach ().

  • Army Name: Master Garo's School for Gifted Ninja and Spy Children

    Weeks 34, 36
    Primary Base: Stone Tower
    Acquired Bases:
    --N/A

    Troops:
    2400 Garo
    900 Poes
    125 Ninja Flounder Fish
    125 Real Bombchu
    925 Fire Wizzrobes
    125 Eyegores
    125 Beamos
    1325 Death Armos
    325 Black Boes
    125 Nejirons

    (Act like how they do in-game.)

    --Total: ??? (I'll do this later.)

    Recruitment:
    200 Black Boes

    --Total: 200-- (Over 2 weeks)

    Hero People: Twinmold, Gomess


    Mass Produced:

    --Basic Ninja Weapons/School Supplies


    Schematics:

    --Boulders (batches of 20) ((I have 20))
    --Light Arrows
    --Giant Mask
    --Garo Mask
    --Stone Mask
    --Fairies (batches of 20) ((I have 20))

    Projects:
    --Train Fairies to make more offspring. (Like, 1 a day, 7 a week, 14 every two weeks.) (0/6)
    --Produce extra light arrows/bows. (0/4)

    Completed Projects:
    --Create prestigious ninja university inside the Stone Tower Temple. (4/4)
    --Prepare students to spy on Ikana Canyon for homework. (4/4)
    --Revive Twinmold (4/4)
    --Send Students to do research papers on Ikana Canyon for homework. (4/4)
    --Sort students into the Hogwarts Master Garo houses of Odolwa, Ghot, Gyorg, and Twinmold. (4/4)
    --Teach students how to stay undetected/stealthy. (4/4)
    --Send students to do research papers on Clock Town for homework. (4/4)
    --Teach students how to sneak attack. (4/4)
    --Send students to do research papers on Woodfall for homework. (4/4)
    --Teach students how to defend themselves and kill stuff. (4/4)
    --Send students to do research papers on Great Bay for homework. (4/4)
    --Teach Garo students how to create those cool fire arenas. (4/4)
    --Send students to do research papers on Pirate Fortress for homework. (4/4)
    Teach students how to battle alongside/train Twinmold. (4/4)
    --Teach all students (including Twinmold) how to use the masks. (6/6)
    --Send students to do research papers on Snowhead Region for homework. (4/4)
    --Batch of 20 Boulders. (2/2)
    Build Fairy Fountain. (4/4)
    --Teach students how to paralyze enemies for a minute. (4/4)
    --Gather batch of fairies for new fountain. (4/4)
    --Teach students how to kill enemies in one minute. (4/4)
    --Recruit Gomess as hero. (4/4)
    --Teach students how to flee from a battle quickly and safely. (4/4)

    Log: Get ready to assist, children! :scholar:

    The post was edited 1 time, last by HarmonicalHero ().

  • Army Name: DA KINGS IN DA NORF
    Week 38
    Primary Base: Snowhead Region
    Acquired Bases:
    --N/A

    Troops:
    2400 Dinolfos Riflemen
    1500 White Wolfos
    1000 Ice Wizzrobes
    500 Real Bombchu
    490 Gorons
    200 Red Bubbles
    200 Black Boes
    ~HEROES~
    The Blacksmiths of the Mountain Village
    --Total: 6291--

    Recruitment:
    100 Dinolfos Riflemen
    100 White Wolfos
    --Total: 200--

    Assets:
    Display Spoiler

    Mass Produced
    --Dinolfos Swords
    --Lava/Magma (technically. it's at the bottom of my temple after all)
    --Hero's Rifle
    --Incendiary Rounds
    Scehmatics
    --Lens of Truth
    --Fire Arrows
    --Ice Arrows
    --Powder Kegs
    --Rock Sirloin(?)
    --Bottle lmao
    --Goron Mask
    --Don Gero's Mask
    --Goron Lullaby
    --Gunpowder
    --Hero's Bow
    --Cannons
    --Lava pump
    --Muskets
    --Rifling
    --Hero's Rifle (lever-action repeater rifle, enchanted with the magic of the Hero's Bow, .44-40 caliber, 15-round tube magazine; based on the Winchester Model 1873)
    --Arcane Extract of Fire Arrows
    --Incendiary Rounds (based on Fire Arrows)

    Projects:
    --Construct a border wall (12/20) [details forthcoming] DOUBLE TIME VIA SOL (6/10)
    border wall
    A 20-foot high, 8-foot thick stone wall will be constructed, surrounding my lands. A similar wall will also be erected around Solsetur's lands, with the border section where the two walls abut being joined, double-wide. In the middle along the top of the wall where the walls conjoin will be a second, smaller wall, 8 feet high and two feet thick, with gates between the two sides being placed regularly so that there are about 10 gates in all. In front of my section of the wall, a trench will be dug, about 4 feet across and 6 feet deep, for later use. There will also be regularly spaced guard towers atop the wall, about 10 feet higher than the wall itself, each of which will contain a brazier that can be lit to warn of approaching intruders. In all, there would be around 50 of these towers on my wall, and 60 on Sol's. Mine will each be manned by a company of 25 Dinolfos Riflemen.



    Completed Projects:
    Display Spoiler

    --Recruit the Blacksmiths of the Mountain Village (4/4) Completed Week 4
    --Reverse-engineer gunpowder from the Powder Keg (4/4) Completed Week 4
    --Design Cannons (4/4) Completed Week 8
    --Design a pump system for lava (4/4) Completed Week 8
    --Design muskets (4/4) DOUBLE TIME (2/2) Completed Week 10
    --Research rifling (4/4) DOUBLE TIME (2/2) Completed Week 12
    --Design lever-action repeater rifles (4/4) DOUBLE TIME (2/2) Completed Week 14
    --Research the elemental magic of the Hero's Bow, then apply it to the rifle schematic (8/8) DOUBLE TIME (4/4) Completed Week 18
    --Mass produce the Hero's Rifle, and train ALL Dinolfos how to use it (8/12) DOUBLE TIME (4/6) Completed Week 24
    --Extract the magic of the Fire Arrows (4/4) Completed Week 28
    --Construct and Install the Lava Pump at the bottom of the temple (6/6) Completed Week 30
    --Design incendiary rounds using the extracted magic of the Fire Arrows (4/4) Completed Week 32
    --Mass produce incendiary rounds (6/6) Completed Week 38

    Log:
    Mama's gonna keep you right here under her wing
    She won't let you fly, but she might let you sing
  • Army Name: Terminal Warriors
    Week 38
    Primary Base: Ikana Valley
    Acquired Bases:
    --N/A

    Troops:
    1600 Dinofols
    1200 Fire Wizzrobes
    1100 Ice Wizzrobes
    1400 Garos
    200 Wolfos
    400 Big Poes
    100 Redead
    100 Nejirons
    100 Ice Keese
    100 Stalchild

    Hero Units

    Great Fairy of Kindness
    The Composer Brothers (Flat & Sharp)

    Total: 5602

    Recruitment:
    200 Fire Wizzrobes

    Total: 200

    Supplies

    Schematics

    Sun Block
    Blade Trap
    Rolling Spike Trap
    Bottle
    Music Box House
    Conveyor Belt
    Dinafols Swords
    Garo Swords
    Mirror Shield
    Great Fairy's Sword
    Flying Broomsticks

    Captain's Hat
    Gibdo Mask
    Sun's Mask


    Limited Supply

    Sun Blocks
    Blade Traps
    Rolling Spike Traps


    Mass Produced


    Dinolfos Swords
    Garo Swords
    Fairies
    Bottles


    Songs


    Elegy of Emptiness
    Song of Storms
    Melody of Darkness
    Farewell to Gibdos



    Projects:

    Mass Produce Flying Broomsticks (6/6) - Double Time (Completed Week 37)
    Train All Humanoid Units in Advance Aerial Manuevers (2/6) - Double Time


    Completed Projects


    Recruit "The Composer Brothers" (4/4) - Week 4
    Recruit "Great Fairy of Kindness" (4/4) - Week 4
    Improve our Great Fairy Fountain to mass produce fairies (4/4) - Week 8
    - The Great Fairy of Kindness will be using her magic to make this permanent change to the fountain.
    Mass Produce Empty Bottles (4/4) - Week 8
    Train Fire Wizrobes to cast Fire Barrier (6/6) - Week 14
    Mass Produce Mirror Shield (6/6) - Week 14
    Research Multi-Song Music Box House (6/6) - Week 18
    Transpose Melody of Darkness for any Music Box House (2/2) - Week 20
    Mass Produce Great Fairy's Sword (6/6) - Week 22
    Transpose Song of Storms for any Music Box House (2/2) - Week 22
    Mass Produce Great Fairy Sword (6/6) - Week 26
    Build 6 Multi-Song Music Box House in Ikana [Takes Two Weeks per house] (12/12) - Week 34
    Train Fire/Ice Wizzrobes in Magic Volleying [May Change the name] (6/6) - Complete
    - Skill Using Mirror Shield to cast a spell and then teleport to it's destination to reflect it elsewhere quickly
    Mass Produce Flying Broomsticks (6/6) - Week 36







    Log:

    The flight of the dead has begun.


    Sig by the ever so fabulous ~ Sólsetur
  • Army Name: Kingdom of the Clock
    Week 40
    Primary Base: Clock Town
    Fortresses: Romani Ranch
    Acquired Bases: none
    Foreign Policy:
    Display Spoiler

    Military Alliances:
    Don Saltine

    Peace Agreements:

    Military Access

    War Declared:



    Troops:
    2100 Light Infantry
    1100 Armored Infantry
    1600 Archers
    1000 Light Cavalry
    1000 Dark Wizards
    500 Bombers
    Majora

    Descriptions:
    Display Spoiler

    Armored Infantry: Footsoldiers in armor. They move slower than normal infantry, but have greater defense. Wield swords with a heavy shield, or a heavy 2-handed sword.

    Light Infantry: Footsoldiers with leather armor on. Move and fight much quicker than their armored counterparts, but have less armor. Capable of wielding virtually any weapon competently, save ranged.

    Archers: Humans who are good with a bow. They have short swords at their belt in case of close combat. They are stealthy and capable soldiers, with a keen eye capable of shooting just about anything.

    Light Cavalry: Lightly armored horse, with a light infantry unit atop it.

    Bombers: Helper units. Stay behind the actual fighting, tend to wounded during/after battle. Wield knives when encountering enemies.

    Majora: Can float 5-10 meters in the air indefinitely.

    Powers

    Dark Stab:

    Majora utilizes spikes jutting out of it's body to impale enemy units. Six spikes can come out at any given time, and there is a thirty second cool down between each spike's use.


    Dark Force:

    Majora can emit this attack one every two hours (twice per day); it results in units in 100 meters not aligned with it to become frightened/fearful of it, severely impacting their ability to fight for up to a minute. Slight chance to force some soldiers to retreat completely, but they'd regain composure 150 meters away from Majora and could return to battle.


    Dark Shield:

    Majora can create a shield crafted out of pure, dark energy that allows nothing but dark magic through it. This shield can span 15 meters in total, and is most useful against ranged attacks, however it can be used in instances to protect against melee as well. It takes thirty seconds to erect a shield, and Majora can hold it in place for five minutes without needing to erect a new one unless it is broken by an extremely forceful attack. If the shield goes down after a full five minutes have passed, Majora has a five minute cooldown period before it can be reinstated. If a shield is broken by force, then it will take thirty minutes for the cooldown period to end.



    Dark Powers

    Normal Units:

    -Capable of creating weapons out of their dark energy. These weapons are limited to basic weapons as well as things that are massed produced. This ensures that they do not need to encumber themselves with weapons while in the field, and they can simply summon what they need.

    -Can create small, personal shields that they wield as a normal shield out of this dark energy. These shields function similarly to the Dark Shield that Majora can function, but it is (obviously) smaller, and has a longer time of effect (fifteen minutes).


    Bombers:

    -Capable of using slight healing powers to help recover 2.5% (for every 50 units of Bombers) of any lost units during and after battle fully, sending them back in the fray. This applies to deaths and casualties. This process take a full thirty minutes to complete, and they must be able to touch the bodies. One group of Bombers can only do this task a total of twice a day.


    Dark Wizards:


    Dark Force: Can create a push of air, forcing other units back due to the intensity of the wind. This can be maintained for a single minute.


    Dark Blast: Like a fireball, but instead it's dark energy. Can burn on any surface.



    Total: 6901

    Recruitment:
    300 Archers

    Total: 300

    Supplies:
    Display Spoiler

    Mass Produced:

    Regular Bows
    Regular Swords
    Regular Spears
    Horses
    20 Dark Cannons


    Schematics:

    Display Spoiler

    Dark Cannons
    Mirror Shield
    Song of Storms
    Ocarina of Time
    Deku Mask
    Hookshot
    Fierce Deity Mask
    All-Night Mask
    Majora's Mask
    Great Fairy Mask
    Keaton Mask
    Blast Mask
    Hero's Shield
    Bomb
    Bomb Bag
    Red Potions
    Powder Kegs
    Garo mask
    Milk
    Chateau Romani
    Bunny hood
    Romani mask
    Epona's song
    Hero's Bow
    All-Night Mask
    Deku Nuts
    Deku Seeds
    Swamp Boats
    Giant Bee Hives
    Magic Beans
    Mask of Scents
    Mask of Truth
    Gold Skulltula's Curse
    Song of Soaring
    Sonata of Awakening
    Hiploop Masks
    Odolwa remains copies
    Blue, red, and green potions



    Projects:
    Display Spoiler

    Teach "Telepathy" to all Units -- Using the dark links connecting everyone through Majora, thoughts, emotions, and messages can be sent to anyone in our army. [4/10]
    Design a Massive Mirror Shield; Create three of them [2/10]
    Dig Trenches in Termina Field [6/10]


    Completed Projects:


    Display Spoiler

    Design a "Dark Cannon" Create 20. [10/10]
    Modify Dark Arrows into "Triple Dark Arrows" [6/6]
    Increase the Velocity of our "Dark Arrows", allowing them to be shot straight forward at the same speed/force of a bullet [6/6]
    Create "Dark Arrows" Using Majora's Power; Mass Produce [10/10]
    --Dark Arrows:
    Take the Southern Swamp [10/10] (DT Week 22)
    Train "Dark Wizards" [4/4]
    Mass Produce Hero's Bow [6/6]
    Recruit Majora [4/4]
    Research the dark magic within majora, and unlock it's potential to be used in all of our soldiers [10/10]
    Reinforce Clock Town [12/12]
    Display Spoiler
    Clock Town will be reinforced with a perimeter of steel spikes, ~20 yards from it's walls, and stone barracks erected within these. Areas for horses should be made as well. The gates will be reconstructed of reinforced steel. Clock Tower will also be reinforced** Atop the walls, stone fortifications will be made with arrow slits inside this new part of wall.

    **Series of steel gates and spikes throughout the tower, ramparts on the roof above the final door. A second wall will be erected outside of the first; it will be extremely fortified. In between the two walls will be room for camps for my soldiers. At the top of the wall be places for cannons to rest, towers, and places for archers to shoot under cover. Each of the four gates for both walls will have murder holes in them.


    Log:

    Master has told me his plans, I plan to take action.

    --Memoirs of the Lord of the Clock
  • Army Name: Freaky Fish Guys
    Week: 40
    Primary Base: Great Bay
    Acquired Bases: N/A
    Foreign Policy:
    Display Spoiler
    Military Alliances: Solsetur

    Peace Agreements: N/A

    Military Access: N/A

    War Declared: N/A


    Troops

    Zora: 2000
    Deep Python: 1000
    Shell Blade: 400
    Octorock: 790
    Desbreko: 1000
    Leever: 640
    Like Like: 200
    Guay: 300


    Heroes
    The Professor of the Marine Research Lab

    Total: 6331


    Unit Modifications
    Magic Resistance

    Affects: All Units
    Affected units become resistant to magic effects and debuffs (except those cast by heroes) and take reduced damage from magic-based attacks.
    Stone Mask

    Affects: Zora
    Enemy units are unable to detect units wearing the mask except for those listed below:
    • Bio Deku Babas
    • Deku Babas
    • Desbreko
    • Dinofolos
    • Elite Gerudo Pirates
    • Garo Ninjas
    • Gibdos
    • Iron Knuckles
    • Like Likes
    • Octoroks
    • Redeads
    • Stalchildren
    • Skullfish
    • White Wolfos
    • Wolfos
    Units with Lens of Truth or equivalent may also bypass the Stone Mask.
    Dentistry

    Affects: Desbreko
    The units' stronger teeth cause more damage and can chew through thin sheets of metal up to 0.5in, including armor.
    Sodium Bombs

    Affects: Guay
    Units are able to utilize Sodium Bombs during combat. Sodium Bombs activate only when in contact with excess water(and ice), upon which they explode.



    Descriptions

    Zora: Spear-wielding foot soldiers in light scale armor. More agile in water than on land.
    Deep Python: Large, unarmored eel with a furious bite and a fast forward charge. Susceptible to electricity.
    Shell Blade: Armored and slow close-range melee unit. Become vulnerable after attack.
    Octorock: Unarmored ranged unit. When in the water it can dive when enemies get too close. Move slower on land.
    Desbreko: Purely aquatic. Attack close-ranged in groups with their sharp fangs.
    Leever: Burrowing units who spend most of their time underground, surfacing only to attack.
    Like Like: Slow-moving, squishy, amphibious units that attack by engulfing enemies, stripping them of armor, and spitting them out. This attack takes time to complete.
    Guay: Small, crow-like creatures who attack by diving onto their target from the air.
    Bee: It stings.
    Recruitment:
    200 Octorocks
    Total: 200

    Supplies

    Mass Produced
    Zora Spears
    Stone Mask

    Limited Supply
    Sodium Bombs (30)

    Songs
    New Wave Bossa Nova


    Schematics
    Zora Mask
    Zora Eggs
    Bottle
    Ice Arrow
    New Wave Bossa Nova
    Stone Mask
    Fire Arrow
    Sodium Bombs (Batches of 30)- Explode only when in contact with water
    Light Arrow
    Elemental Magic
    Tetrodotoxin
    Bee Stinger

    Projects

    -Infuse Zora Eggs with Zora's Spirit and hatch Enhanced Zora [6/8]
    Enhanced Zora
    Zora who use their fins to attack. Their fins may also be thrown like boomerangs

    -Design and Mass Produce Cnidocyte Zora Spear [0/10]
    Cnidocyte Zora Spear
    A modified Zora Spear designed to cause misery. It is covered with multiple poisoned barbs which both increase damage and inject a powerful paralytic neurotoxin into the target. The toxin needs to be replenished after each use and can be used only once per battle per spear.




    Completed Projects

    -Recruit the Professor of the Marine Research Lab [4/4]-Week 4
    -Research Dentistry to improve the oral health across the empire to allow biting units to chew through thin sheets of metal [4/4]-Week 4
    -Compose "New Wave Bossa Nova" [4/4]-Week 8
    -Send all Desbreko to the Zora Dentist [6/6]-Week 10
    -Ask the Professor to create and implement a method for extracting sodium from seawater [4/4]-Week 12
    -Mass Produce Stone Mask [6/6]- Week 16
    -Produce Sodium Bombs (30) [6/6]- Week 18
    -Train Zora how to use the Stone Mask [4/4]-Week 22
    -Train Guay to drop Sodium Bombs [4/4]-Week 26
    -Extract and combine the magic in all three elemental arrows [8/8]-Week 26
    -Imbue all units with Elemental Magic to gain Magic Resistance [10/10]- Week 32
    -Extract Zora's Spirit from the Zora Mask [4/4]-Week 34
    -Ask Professor to isolate tetrodotoxin from local sea life [4/4]-Week 36
    -Sacrifice Bee to study the mechanics of the Bee Stinger [4/4]-Week 40


    Log
    It stung.
  • Army Name: Desert Swimmers
    Week: 38, 40
    Home Base: Pirate Fortress
    Acquired Bases: n/a
    Troop Total: 5168
    Current Relationships
    Don Saltine (aka Fishmen) - Neutral
    Solsetur (aka Menfolk) - Neutral
    zoraluigi (aka Rockheads) - Neutral
    Bolero of Fire (aka Eastern Blademasters) - Neutral
    HarmonicalHero (aka Shadowmen) - Netural
    Fortifications
    Basic Fortifications
    The walls will be strengthened with wooden barricades and Spikes buried beneath the earth waiting for vibrations to pop out of the ground and attack. Patrols are tightened with access to spyglasses to keep a distant lookout.
    Ramparts will be built around the entire territory with bulwarks placed every 25 feet. These will be manned with bowmen carrying the Hero's Bow and Ice Arrows, along with Magi and operators for the Magic Ballista.
    Magic Ballista
    Magic Ballista will be placed every 10 feet along the top of the walls of the fortress aimed at the surrounding lands. The same will be applied in the rock wall under the water facing the bay. The openings to the underwater ballista will be disguised as unassuming rock formations.
    Two ballista will be placed in each bulwark at the edge of the territory.
    Anti-Stealth MagiTech
    Detection fields will be laid out in every entrance and throughout the base as well. Decoy fields will also be placed in strategic locations. Each patroller will carry a small handheld version of the device and periodically scan around them and whenever they deem something suspicious. Each bulwark will have one detection field that will be aimed outwards and sweep the area in front of it.

    Troops:
    1133 Gerudo Warrior
    50 Spike
    100 Desbreko
    1100 Gerudo Assassin
    35 Shell Blade
    850 Bee
    1000 Zora
    100 Ice Wizrobe
    1000 Gerudo Magi
    Heroes
    Aveil
    Queen of the Gerudo Pirates
    Has extensive training in marinetime warfare and can fight as well underwater as above. The only limitation being the need to breath oxygen every so often.
    Unique Troop Descriptions
    Gerudo Magi
    Specializes in magic. Carries swords as a backup weapon.
    Gerudo Assassin
    Specializes in complete stealth and 3D maneuverability via Hookshot

    Recruitment:
    150 Bee
    50 Spike
    Supplies
    Gerudo Swords
    Gerudo Spears
    Hookshot
    Ice Magic
    Hero's Bow
    10 Magic Ballista
    Magic
    Ice Magic
    Stasis Magic (1 min effective time, 10 min cooldown)
    Lightning Magic
    Schematics
    Hookshot
    Stone Mask
    Ice Arrow
    Hero's Bow
    Magic Ballista
    Anti-Stealth MagiTech

    Current Projects:
    Teach Gerudo Magi new magic (8/12) [DT]
    Upgrade Defenses (2/8) [OnHold]
    Display Spoiler
    Adding Stasis Magic to Anti-Stealth detection to freeze spotted enemies in place.

    Completed Projects
    Recruit Aveil (W4)
    Hatch Zora Eggs (W4)
    Mass Produce Hookshot (W8)
    Study Ice Arrow to learn Ice Magic (W12)
    Mass Produce Hero's Bow (W12)
    Train Gerudo Magi (W18)
    Specialize Gerudo Thieves into Gerudo Assassins (W18)
    Create Magic Ballista from Hero's Bow (W20)
    Use Stone Mask to create Anti-Stealth MagiTech (W22)
    Strengthen Fortifications (W28)
    Research Stasis Magic from Ice Magic (W32)
    Create 10 Magic Ballista (W34)
    Create Lightning Magic by studying innate Zora talents (W36)

    Log:
    Teaching magic is much harder than it seems apparently, as it is taking a while for all of the Magi to learn two new ones. - Aveil
    The Magi have learned one new magic due to our haste, now they have started on the next one. - Aveil
  • Army Name: Freaky Fish Guys
    Week: 42
    Primary Base: Great Bay
    Acquired Bases: N/A
    Foreign Policy:
    Display Spoiler
    Military Alliances: Solsetur

    Peace Agreements: N/A

    Military Access: N/A

    War Declared: N/A


    Troops

    Zora: 2000
    Deep Python: 1000
    Shell Blade: 400
    Octorock: 990
    Desbreko: 1000
    Leever: 640
    Like Like: 200
    Guay: 300


    Heroes
    The Professor of the Marine Research Lab

    Total: 6531


    Unit Modifications
    Magic Resistance

    Affects: All Units
    Affected units become resistant to magic effects and debuffs (except those cast by heroes) and take reduced damage from magic-based attacks.
    Stone Mask

    Affects: Zora
    Enemy units are unable to detect units wearing the mask except for those listed below:
    • Bio Deku Babas
    • Deku Babas
    • Desbreko
    • Dinofolos
    • Elite Gerudo Pirates
    • Garo Ninjas
    • Gibdos
    • Iron Knuckles
    • Like Likes
    • Octoroks
    • Redeads
    • Stalchildren
    • Skullfish
    • White Wolfos
    • Wolfos
    Units with Lens of Truth or equivalent may also bypass the Stone Mask.
    Dentistry

    Affects: Desbreko
    The units' stronger teeth cause more damage and can chew through thin sheets of metal up to 0.5in, including armor.
    Sodium Bombs

    Affects: Guay
    Units are able to utilize Sodium Bombs during combat. Sodium Bombs activate only when in contact with excess water(and ice), upon which they explode.



    Descriptions

    Zora: Spear-wielding foot soldiers in light scale armor. More agile in water than on land.
    Deep Python: Large, unarmored eel with a furious bite and a fast forward charge. Susceptible to electricity.
    Shell Blade: Armored and slow close-range melee unit. Become vulnerable after attack.
    Octorock: Unarmored ranged unit. When in the water it can dive when enemies get too close. Move slower on land.
    Desbreko: Purely aquatic. Attack close-ranged in groups with their sharp fangs.
    Leever: Burrowing units who spend most of their time underground, surfacing only to attack.
    Like Like: Slow-moving, squishy, amphibious units that attack by engulfing enemies, stripping them of armor, and spitting them out. This attack takes time to complete.
    Guay: Small, crow-like creatures who attack by diving onto their target from the air.
    Enhanced Zora: Zora who use their fins to attack. Their fins may also be thrown like boomerangs.
    Recruitment:
    200 Enhanced Zora
    Total: 200

    Supplies

    Mass Produced
    Zora Spears
    Stone Mask

    Limited Supply
    Sodium Bombs (30)

    Songs
    New Wave Bossa Nova


    Schematics
    Zora Mask
    Zora Eggs
    Bottle
    Ice Arrow
    New Wave Bossa Nova
    Stone Mask
    Fire Arrow
    Sodium Bombs (Batches of 30)- Explode only when in contact with water
    Light Arrow
    Elemental Magic
    Tetrodotoxin
    Bee Stinger

    Projects

    -Design and Mass Produce Cnidocyte Zora Spear [2/10]-Double Time
    Cnidocyte Zora Spear
    A modified Zora Spear designed to cause misery. It is covered with multiple poisoned barbs which both increase damage and inject a powerful paralytic neurotoxin into the target. The toxin needs to be replenished after each use and can be used only once per battle per spear.




    Completed Projects

    -Recruit the Professor of the Marine Research Lab [4/4]-Week 4
    -Research Dentistry to improve the oral health across the empire to allow biting units to chew through thin sheets of metal [4/4]-Week 4
    -Compose "New Wave Bossa Nova" [4/4]-Week 8
    -Send all Desbreko to the Zora Dentist [6/6]-Week 10
    -Ask the Professor to create and implement a method for extracting sodium from seawater [4/4]-Week 12
    -Mass Produce Stone Mask [6/6]- Week 16
    -Produce Sodium Bombs (30) [6/6]- Week 18
    -Train Zora how to use the Stone Mask [4/4]-Week 22
    -Train Guay to drop Sodium Bombs [4/4]-Week 26
    -Extract and combine the magic in all three elemental arrows [8/8]-Week 26
    -Imbue all units with Elemental Magic to gain Magic Resistance [10/10]- Week 32
    -Extract Zora's Spirit from the Zora Mask [4/4]-Week 34
    -Ask Professor to isolate tetrodotoxin from local sea life [4/4]-Week 36
    -Sacrifice Bee to study the mechanics of the Bee Stinger [4/4]-Week 40
    -Infuse Zora Eggs with Zora's Spirit and hatch Enhanced Zora [8/8]-Week 42


    Log
    New day, new Zora.

    Pronouns: They/Them

    The post was edited 1 time, last by korokpeach ().

  • Army Name: Master Garo's School for Gifted Ninja and Spy Children

    Weeks 38, 40, 42
    Primary Base: Stone Tower
    Acquired Bases:
    --N/A

    Troops:
    2400 Garo
    900 Poes
    125 Ninja Flounder Fish
    125 Real Bombchu
    925 Fire Wizzrobes
    125 Eyegores
    125 Beamos
    1925 Death Armos
    325 Black Boes
    125 Nejirons

    (Act like how they do in-game.)

    --Total: ??? (I'll do this later.)

    Recruitment:
    600 Death Armos

    --Total: 600-- (Over 6 weeks)

    Hero People: Twinmold, Gomess


    Mass Produced:

    --Basic Ninja Weapons/School Supplies


    Schematics:

    --Boulders (batches of 20) ((I have 20))
    --Light Arrows
    --Giant Mask
    --Garo Mask
    --Stone Mask
    --Fairies (batches of 20) ((I have 20))

    Projects:
    --Train Gomess to use masks. (0/4)
    --Teach students/heroes to use light arrows/bows. (2/4)

    Completed Projects:
    --Create prestigious ninja university inside the Stone Tower Temple. (4/4)
    --Prepare students to spy on Ikana Canyon for homework. (4/4)
    --Revive Twinmold (4/4)
    --Send Students to do research papers on Ikana Canyon for homework. (4/4)
    --Sort students into the Hogwarts Master Garo houses of Odolwa, Ghot, Gyorg, and Twinmold. (4/4)
    --Teach students how to stay undetected/stealthy. (4/4)
    --Send students to do research papers on Clock Town for homework. (4/4)
    --Teach students how to sneak attack. (4/4)
    --Send students to do research papers on Woodfall for homework. (4/4)
    --Teach students how to defend themselves and kill stuff. (4/4)
    --Send students to do research papers on Great Bay for homework. (4/4)
    --Teach Garo students how to create those cool fire arenas. (4/4)
    --Send students to do research papers on Pirate Fortress for homework. (4/4)
    Teach students how to battle alongside/train Twinmold. (4/4)
    --Teach all students (including Twinmold) how to use the masks. (6/6)
    --Send students to do research papers on Snowhead Region for homework. (4/4)
    --Batch of 20 Boulders. (2/2)
    Build Fairy Fountain. (4/4)
    --Teach students how to paralyze enemies for a minute. (4/4)
    --Gather batch of fairies for new fountain. (4/4)
    --Teach students how to kill enemies in one minute. (4/4)
    --Recruit Gomess as hero. (4/4)
    --Teach students how to flee from a battle quickly and safely. (4/4)
    --Train Fairies to make more offspring. (Like, 1 a day, 7 a week, 14 every two weeks.) (6/6) ((*Active starting Week 44.))
    --Produce extra light arrows/bows. (4/4)

    Log: Teaching the kiddos/others how to use light arrows. :D
  • Army Name: DA KINGS IN DA NORF
    Week 42
    Primary Base: Snowhead Region
    Acquired Bases:
    --N/A

    Troops:
    2600 Dinolfos Riflemen
    1700 White Wolfos
    1000 Ice Wizzrobes
    500 Real Bombchu
    490 Gorons
    200 Red Bubbles
    200 Black Boes
    ~HEROES~
    The Blacksmiths of the Mountain Village
    --Total: 6691--

    Recruitment:
    100 Dinolfos Riflemen
    100 White Wolfos
    --Total: 200--

    Assets:
    Display Spoiler

    Fortifications
    --A 20-foot high, 8-foot thick stone wall was constructed, surrounding my lands. A similar wall was also erected around Solsetur's lands, with the border section where the two walls abut being joined, double-wide. In the middle along the top of the wall where the walls conjoin there is a second, smaller wall, 8 feet high and two feet thick, with gates between the two sides being placed regularly so that there are about 10 gates in all. In front of my section of the wall, a trench was dug, about 4 feet across and 6 feet deep, for later use. There are also regularly spaced guard towers atop the wall, about 10 feet higher than the wall itself, each of which contains a brazier that can be lit to warn of approaching intruders. In all, there are around 50 of these towers on my wall, and 60 on Sol's. Mine are each manned by a company of 25 Dinolfos Riflemen.
    Mass Produced
    --Dinolfos Swords
    --Lava/Magma (technically. it's at the bottom of my temple after all)
    --Hero's Rifle
    --Incendiary Rounds
    Scehmatics
    --Lens of Truth
    --Fire Arrows
    --Ice Arrows
    --Powder Kegs
    --Rock Sirloin(?)
    --Bottle lmao
    --Goron Mask
    --Don Gero's Mask
    --Goron Lullaby
    --Gunpowder
    --Hero's Bow
    --Cannons
    --Lava pump
    --Muskets
    --Rifling
    --Hero's Rifle (lever-action repeater rifle, enchanted with the magic of the Hero's Bow, .44-40 caliber, 15-round tube magazine; based on the Winchester Model 1873)
    --Arcane Extract of Fire Arrows
    --Incendiary Rounds (based on Fire Arrows)
    --Arcane Extract of Ice Arrows

    Projects:
    --Design freezing rounds using the extracted magic of the Ice Arrows (0/4)
    --Using the lava pump, construct a pipeline and use it to pump lava into the trench around my wall (0/10)

    Completed Projects:
    Display Spoiler

    --Recruit the Blacksmiths of the Mountain Village (4/4) Completed Week 4
    --Reverse-engineer gunpowder from the Powder Keg (4/4) Completed Week 4
    --Design Cannons (4/4) Completed Week 8
    --Design a pump system for lava (4/4) Completed Week 8
    --Design muskets (4/4) DOUBLE TIME (2/2) Completed Week 10
    --Research rifling (4/4) DOUBLE TIME (2/2) Completed Week 12
    --Design lever-action repeater rifles (4/4) DOUBLE TIME (2/2) Completed Week 14
    --Research the elemental magic of the Hero's Bow, then apply it to the rifle schematic (8/8) DOUBLE TIME (4/4) Completed Week 18
    --Mass produce the Hero's Rifle, and train ALL Dinolfos how to use it (8/12) DOUBLE TIME (4/6) Completed Week 24
    --Extract the magic of the Fire Arrows (4/4) Completed Week 28
    --Construct and Install the Lava Pump at the bottom of the temple (6/6) Completed Week 30
    --Design incendiary rounds using the extracted magic of the Fire Arrows (4/4) Completed Week 32
    --Mass produce incendiary rounds (6/6) Completed Week 38
    --Construct a border wall (20/20) [details forthcoming] DOUBLE TIME VIA SOL (10/10) Completed Week 42
    --Extract the Magic of the Ice Arrows (4/4) Completed Week 42

    Log:
    Ice, ice baby
  • Army Name: Kingdom of the Clock
    Week 42
    Primary Base: Clock Town
    Fortresses: Romani Ranch
    Acquired Bases: Southern Swamp
    Foreign Policy:
    Display Spoiler

    Military Alliances:
    Don Saltine

    Peace Agreements:

    Military Access

    War Declared:



    Troops:
    2100 Light Infantry
    1100 Armored Infantry
    1900 Archers
    1000 Light Cavalry
    1000 Dark Wizards
    500 Bombers
    Majora

    Descriptions:
    Display Spoiler

    Armored Infantry: Footsoldiers in armor. They move slower than normal infantry, but have greater defense. Wield swords with a heavy shield, or a heavy 2-handed sword.

    Light Infantry: Footsoldiers with leather armor on. Move and fight much quicker than their armored counterparts, but have less armor. Capable of wielding virtually any weapon competently, save ranged.

    Archers: Humans who are good with a bow. They have short swords at their belt in case of close combat. They are stealthy and capable soldiers, with a keen eye capable of shooting just about anything.

    Light Cavalry: Lightly armored horse, with a light infantry unit atop it.

    Bombers: Helper units. Stay behind the actual fighting, tend to wounded during/after battle. Wield knives when encountering enemies.

    Majora: Can float 5-10 meters in the air indefinitely.

    Powers

    Dark Stab:

    Majora utilizes spikes jutting out of it's body to impale enemy units. Six spikes can come out at any given time, and there is a thirty second cool down between each spike's use.


    Dark Force:

    Majora can emit this attack one every two hours (twice per day); it results in units in 100 meters not aligned with it to become frightened/fearful of it, severely impacting their ability to fight for up to a minute. Slight chance to force some soldiers to retreat completely, but they'd regain composure 150 meters away from Majora and could return to battle.


    Dark Shield:

    Majora can create a shield crafted out of pure, dark energy that allows nothing but dark magic through it. This shield can span 15 meters in total, and is most useful against ranged attacks, however it can be used in instances to protect against melee as well. It takes thirty seconds to erect a shield, and Majora can hold it in place for five minutes without needing to erect a new one unless it is broken by an extremely forceful attack. If the shield goes down after a full five minutes have passed, Majora has a five minute cooldown period before it can be reinstated. If a shield is broken by force, then it will take thirty minutes for the cooldown period to end.



    Dark Powers

    Normal Units:

    -Capable of creating weapons out of their dark energy. These weapons are limited to basic weapons as well as things that are massed produced. This ensures that they do not need to encumber themselves with weapons while in the field, and they can simply summon what they need.

    -Can create small, personal shields that they wield as a normal shield out of this dark energy. These shields function similarly to the Dark Shield that Majora can function, but it is (obviously) smaller, and has a longer time of effect (fifteen minutes).


    Bombers:

    -Capable of using slight healing powers to help recover 2.5% (for every 50 units of Bombers) of any lost units during and after battle fully, sending them back in the fray. This applies to deaths and casualties. This process take a full thirty minutes to complete, and they must be able to touch the bodies. One group of Bombers can only do this task a total of twice a day.


    Dark Wizards:


    Dark Force: Can create a push of air, forcing other units back due to the intensity of the wind. This can be maintained for a single minute.


    Dark Blast: Like a fireball, but instead it's dark energy. Can burn on any surface.



    Total: 7201

    Recruitment:
    300 Archers

    Total: 300

    Supplies:
    Display Spoiler

    Mass Produced:

    Regular Bows
    Regular Swords
    Regular Spears
    Horses
    20 Dark Cannons


    Schematics:

    Display Spoiler

    Dark Cannons
    Mirror Shield
    Song of Storms
    Ocarina of Time
    Deku Mask
    Hookshot
    Fierce Deity Mask
    All-Night Mask
    Majora's Mask
    Great Fairy Mask
    Keaton Mask
    Blast Mask
    Hero's Shield
    Bomb
    Bomb Bag
    Red Potions
    Powder Kegs
    Garo mask
    Milk
    Chateau Romani
    Bunny hood
    Romani mask
    Epona's song
    Hero's Bow
    All-Night Mask
    Deku Nuts
    Deku Seeds
    Swamp Boats
    Giant Bee Hives
    Magic Beans
    Mask of Scents
    Mask of Truth
    Gold Skulltula's Curse
    Song of Soaring
    Sonata of Awakening
    Hiploop Masks
    Odolwa remains copies
    Blue, red, and green potions



    Projects:
    Display Spoiler

    Teach "Telepathy" to all Units -- Using the dark links connecting everyone through Majora, thoughts, emotions, and messages can be sent to anyone in our army. [6/10]
    Design a Massive Mirror Shield; Create three of them [4/10]
    Dig Trenches in Termina Field [8/10]


    Completed Projects:


    Display Spoiler

    Design a "Dark Cannon" Create 20. [10/10]
    Modify Dark Arrows into "Triple Dark Arrows" [6/6]
    Increase the Velocity of our "Dark Arrows", allowing them to be shot straight forward at the same speed/force of a bullet [6/6]
    Create "Dark Arrows" Using Majora's Power; Mass Produce [10/10]
    --Dark Arrows:
    Take the Southern Swamp [10/10] (DT Week 22)
    Train "Dark Wizards" [4/4]
    Mass Produce Hero's Bow [6/6]
    Recruit Majora [4/4]
    Research the dark magic within majora, and unlock it's potential to be used in all of our soldiers [10/10]
    Reinforce Clock Town [12/12]
    Display Spoiler
    Clock Town will be reinforced with a perimeter of steel spikes, ~20 yards from it's walls, and stone barracks erected within these. Areas for horses should be made as well. The gates will be reconstructed of reinforced steel. Clock Tower will also be reinforced** Atop the walls, stone fortifications will be made with arrow slits inside this new part of wall.

    **Series of steel gates and spikes throughout the tower, ramparts on the roof above the final door. A second wall will be erected outside of the first; it will be extremely fortified. In between the two walls will be room for camps for my soldiers. At the top of the wall be places for cannons to rest, towers, and places for archers to shoot under cover. Each of the four gates for both walls will have murder holes in them.


    Log:

    Master has told me his plans, I plan to take action.

    --Memoirs of the Lord of the Clock
  • Army Name: Kingdom of the Clock
    Week 44
    Primary Base: Clock Town
    Fortresses: Romani Ranch
    Acquired Bases: Southern Swamp
    Foreign Policy:
    Display Spoiler

    Military Alliances:
    Don Saltine

    Peace Agreements:

    Military Access

    War Declared:



    Troops:
    2300 Light Infantry
    1100 Armored Infantry
    2000 Archers
    1000 Light Cavalry
    1000 Dark Wizards
    500 Bombers
    Majora

    Descriptions:
    Display Spoiler

    Armored Infantry: Footsoldiers in armor. They move slower than normal infantry, but have greater defense. Wield swords with a heavy shield, or a heavy 2-handed sword.

    Light Infantry: Footsoldiers with leather armor on. Move and fight much quicker than their armored counterparts, but have less armor. Capable of wielding virtually any weapon competently, save ranged.

    Archers: Humans who are good with a bow. They have short swords at their belt in case of close combat. They are stealthy and capable soldiers, with a keen eye capable of shooting just about anything.

    Light Cavalry: Lightly armored horse, with a light infantry unit atop it.

    Bombers: Helper units. Stay behind the actual fighting, tend to wounded during/after battle. Wield knives when encountering enemies.

    Majora: Can float 5-10 meters in the air indefinitely.

    Powers

    Dark Stab:

    Majora utilizes spikes jutting out of it's body to impale enemy units. Six spikes can come out at any given time, and there is a thirty second cool down between each spike's use.


    Dark Force:

    Majora can emit this attack one every two hours (twice per day); it results in units in 100 meters not aligned with it to become frightened/fearful of it, severely impacting their ability to fight for up to a minute. Slight chance to force some soldiers to retreat completely, but they'd regain composure 150 meters away from Majora and could return to battle.


    Dark Shield:

    Majora can create a shield crafted out of pure, dark energy that allows nothing but dark magic through it. This shield can span 15 meters in total, and is most useful against ranged attacks, however it can be used in instances to protect against melee as well. It takes thirty seconds to erect a shield, and Majora can hold it in place for five minutes without needing to erect a new one unless it is broken by an extremely forceful attack. If the shield goes down after a full five minutes have passed, Majora has a five minute cooldown period before it can be reinstated. If a shield is broken by force, then it will take thirty minutes for the cooldown period to end.



    Dark Powers

    Normal Units:

    -Capable of creating weapons out of their dark energy. These weapons are limited to basic weapons as well as things that are massed produced. This ensures that they do not need to encumber themselves with weapons while in the field, and they can simply summon what they need.

    -Can create small, personal shields that they wield as a normal shield out of this dark energy. These shields function similarly to the Dark Shield that Majora can function, but it is (obviously) smaller, and has a longer time of effect (fifteen minutes).


    Bombers:

    -Capable of using slight healing powers to help recover 2.5% (for every 50 units of Bombers) of any lost units during and after battle fully, sending them back in the fray. This applies to deaths and casualties. This process take a full thirty minutes to complete, and they must be able to touch the bodies. One group of Bombers can only do this task a total of twice a day.


    Dark Wizards:


    Dark Force: Can create a push of air, forcing other units back due to the intensity of the wind. This can be maintained for a single minute.


    Dark Blast: Like a fireball, but instead it's dark energy. Can burn on any surface.



    Total: 7501

    Recruitment:
    100 Archers
    200 Light Infantry

    Total: 300

    Supplies:
    Display Spoiler

    Mass Produced:

    Regular Bows
    Regular Swords
    Regular Spears
    Horses
    20 Dark Cannons


    Schematics:

    Display Spoiler

    Dark Cannons
    Mirror Shield
    Song of Storms
    Ocarina of Time
    Deku Mask
    Hookshot
    Fierce Deity Mask
    All-Night Mask
    Majora's Mask
    Great Fairy Mask
    Keaton Mask
    Blast Mask
    Hero's Shield
    Bomb
    Bomb Bag
    Red Potions
    Powder Kegs
    Garo mask
    Milk
    Chateau Romani
    Bunny hood
    Romani mask
    Epona's song
    Hero's Bow
    All-Night Mask
    Deku Nuts
    Deku Seeds
    Swamp Boats
    Giant Bee Hives
    Magic Beans
    Mask of Scents
    Mask of Truth
    Gold Skulltula's Curse
    Song of Soaring
    Sonata of Awakening
    Hiploop Masks
    Odolwa remains copies
    Blue, red, and green potions



    Projects:
    Display Spoiler

    Teach "Telepathy" to all Units -- Using the dark links connecting everyone through Majora, thoughts, emotions, and messages can be sent to anyone in our army. [8/10]
    Design a Massive Mirror Shield; Create three of them [6/10]
    Research the Magic behind the Music, Develop a Way to Create Songs [0/10]


    Completed Projects:


    Display Spoiler

    Dig Trenches in Termina Field [10/10]
    Design a "Dark Cannon" Create 20. [10/10]
    Modify Dark Arrows into "Triple Dark Arrows" [6/6]
    Increase the Velocity of our "Dark Arrows", allowing them to be shot straight forward at the same speed/force of a bullet [6/6]
    Create "Dark Arrows" Using Majora's Power; Mass Produce [10/10]
    --Dark Arrows:
    Take the Southern Swamp [10/10] (DT Week 22)
    Train "Dark Wizards" [4/4]
    Mass Produce Hero's Bow [6/6]
    Recruit Majora [4/4]
    Research the dark magic within majora, and unlock it's potential to be used in all of our soldiers [10/10]
    Reinforce Clock Town [12/12]
    Display Spoiler
    Clock Town will be reinforced with a perimeter of steel spikes, ~20 yards from it's walls, and stone barracks erected within these. Areas for horses should be made as well. The gates will be reconstructed of reinforced steel. Clock Tower will also be reinforced** Atop the walls, stone fortifications will be made with arrow slits inside this new part of wall.

    **Series of steel gates and spikes throughout the tower, ramparts on the roof above the final door. A second wall will be erected outside of the first; it will be extremely fortified. In between the two walls will be room for camps for my soldiers. At the top of the wall be places for cannons to rest, towers, and places for archers to shoot under cover. Each of the four gates for both walls will have murder holes in them.


    Log:

    Master has told me his plans, I plan to take action.

    --Memoirs of the Lord of the Clock
  • Army Name: Freaky Fish Guys
    Week: 44
    Primary Base: Great Bay
    Acquired Bases: N/A
    Foreign Policy:
    Display Spoiler
    Military Alliances: Solsetur

    Peace Agreements: N/A

    Military Access: N/A

    War Declared: N/A


    Troops

    Zora: 2000
    Deep Python: 1000
    Shell Blade: 400
    Octorock: 990
    Desbreko: 1000
    Leever: 640
    Like Like: 200
    Guay: 300
    Enhanced Zora: 200


    Heroes
    The Professor of the Marine Research Lab

    Total: 6731


    Unit Modifications
    Magic Resistance

    Affects: All Units
    Affected units become resistant to magic effects and debuffs (except those cast by heroes) and take reduced damage from magic-based attacks.
    Stone Mask

    Affects: Zora
    Enemy units are unable to detect units wearing the mask except for those listed below:
    • Bio Deku Babas
    • Deku Babas
    • Desbreko
    • Dinofolos
    • Elite Gerudo Pirates
    • Garo Ninjas
    • Gibdos
    • Iron Knuckles
    • Like Likes
    • Octoroks
    • Redeads
    • Stalchildren
    • Skullfish
    • White Wolfos
    • Wolfos
    Units with Lens of Truth or equivalent may also bypass the Stone Mask.
    Dentistry

    Affects: Desbreko
    The units' stronger teeth cause more damage and can chew through thin sheets of metal up to 0.5in, including armor.
    Sodium Bombs

    Affects: Guay
    Units are able to utilize Sodium Bombs during combat. Sodium Bombs activate only when in contact with excess water(and ice), upon which they explode.



    Descriptions

    Zora: Spear-wielding foot soldiers in light scale armor. More agile in water than on land.
    Deep Python: Large, unarmored eel with a furious bite and a fast forward charge. Susceptible to electricity.
    Shell Blade: Armored and slow close-range melee unit. Become vulnerable after attack.
    Octorock: Unarmored ranged unit. When in the water it can dive when enemies get too close. Move slower on land.
    Desbreko: Purely aquatic. Attack close-ranged in groups with their sharp fangs.
    Leever: Burrowing units who spend most of their time underground, surfacing only to attack.
    Like Like: Slow-moving, squishy, amphibious units that attack by engulfing enemies, stripping them of armor, and spitting them out. This attack takes time to complete.
    Guay: Small, crow-like creatures who attack by diving onto their target from the air.
    Enhanced Zora: Zora who use their fins to attack. Their fins may also be thrown like boomerangs.
    Recruitment:
    200 Enhanced Zora
    Total: 200

    Supplies

    Mass Produced
    Zora Spears
    Stone Mask

    Limited Supply
    Sodium Bombs (30)

    Songs
    New Wave Bossa Nova


    Schematics
    Zora Mask
    Zora Eggs
    Bottle
    Ice Arrow
    New Wave Bossa Nova
    Stone Mask
    Fire Arrow
    Sodium Bombs (Batches of 30)- Explode only when in contact with water
    Light Arrow
    Elemental Magic
    Zora's Spirit
    Tetrodotoxin
    Bee Stinger

    Projects

    -Design and Mass Produce Cnidocyte Zora Spear [6/10]-Double Time
    Cnidocyte Zora Spear
    A modified Zora Spear designed to cause misery. It is covered with multiple poisoned barbs which both increase damage and inject a powerful paralytic neurotoxin into the target. The toxin needs to be replenished after each use and can be used only once per battle per spear.




    Completed Projects

    -Recruit the Professor of the Marine Research Lab [4/4]-Week 4
    -Research Dentistry to improve the oral health across the empire to allow biting units to chew through thin sheets of metal [4/4]-Week 4
    -Compose "New Wave Bossa Nova" [4/4]-Week 8
    -Send all Desbreko to the Zora Dentist [6/6]-Week 10
    -Ask the Professor to create and implement a method for extracting sodium from seawater [4/4]-Week 12
    -Mass Produce Stone Mask [6/6]- Week 16
    -Produce Sodium Bombs (30) [6/6]- Week 18
    -Train Zora how to use the Stone Mask [4/4]-Week 22
    -Train Guay to drop Sodium Bombs [4/4]-Week 26
    -Extract and combine the magic in all three elemental arrows [8/8]-Week 26
    -Imbue all units with Elemental Magic to gain Magic Resistance [10/10]- Week 32
    -Extract Zora's Spirit from the Zora Mask [4/4]-Week 34
    -Ask Professor to isolate tetrodotoxin from local sea life [4/4]-Week 36
    -Sacrifice Bee to study the mechanics of the Bee Stinger [4/4]-Week 40
    -Infuse Zora Eggs with Zora's Spirit and hatch Enhanced Zora [8/8]-Week 42


    Log
    If Termina thought a bee could sting, wait until they find out Zora can too.
  • Army Name: Desert Swimmers
    Week: 42,44,46,48
    Home Base: Pirate Fortress
    Acquired Bases: n/a
    Troop Total: 5968
    Current Relationships
    Don Saltine (aka Fishmen) - Neutral
    Solsetur (aka Menfolk) - Neutral
    zoraluigi (aka Rockheads) - Neutral
    Bolero of Fire (aka Eastern Blademasters) - Neutral
    HarmonicalHero (aka Shadowmen) - Netural
    Fortifications
    Basic Fortifications
    The walls will be strengthened with wooden barricades and Spikes buried beneath the earth waiting for vibrations to pop out of the ground and attack. Patrols are tightened with access to spyglasses to keep a distant lookout.
    Ramparts will be built around the entire territory with bulwarks placed every 25 feet. These will be manned with bowmen carrying the Hero's Bow and Ice Arrows, along with Magi and operators for the Magic Ballista.
    Magic Ballista
    Magic Ballista will be placed every 10 feet along the top of the walls of the fortress aimed at the surrounding lands. The same will be applied in the rock wall under the water facing the bay. The openings to the underwater ballista will be disguised as unassuming rock formations.
    Two ballista will be placed in each bulwark at the edge of the territory.
    Anti-Stealth MagiTech
    Detection fields will be laid out in every entrance and throughout the base as well. Decoy fields will also be placed in strategic locations. Each patroller will carry a small handheld version of the device and periodically scan around them and whenever they deem something suspicious. Each bulwark will have one detection field that will be aimed outwards and sweep the area in front of it. When an enemy is spotted, the Stasis Magic will freeze them in place for a minute for either retrieval (prisoner) or attack (dead).

    Troops:
    1133 Gerudo Warrior
    400 Spike
    400 Desbreko
    1100 Gerudo Assassin
    35 Shell Blade
    1000 Bee
    1000 Zora
    100 Ice Wizrobe
    1000 Gerudo Magi
    Heroes
    Aveil
    Queen of the Gerudo Pirates
    Has extensive training in marinetime warfare and can fight as well underwater as above. The only limitation being the need to breath oxygen every so often.
    Unique Troop Descriptions
    Gerudo Magi
    Specializes in magic. Carries swords as a backup weapon.
    Gerudo Assassin
    Specializes in complete stealth and 3D maneuverability via Hookshot

    Recruitment:
    100 Desbreko
    100 Spike
    Supplies
    Gerudo Swords
    Gerudo Spears
    Hookshot
    Ice Magic
    Hero's Bow
    10 Magic Ballista
    Magic
    Ice Magic
    Stasis Magic (1 min effective time, 10 min cooldown)
    Lightning Magic
    Schematics
    Hookshot
    Stone Mask
    Ice Arrow
    Hero's Bow
    Magic Ballista
    Anti-Stealth MagiTech
    Lightning Arrow

    Current Projects:
    Create Longshot (0/4)
    Train Gerudo Archers (2/6)
    Completed Projects
    Recruit Aveil (W4)
    Hatch Zora Eggs (W4)
    Mass Produce Hookshot (W8)
    Study Ice Arrow to learn Ice Magic (W12)
    Mass Produce Hero's Bow (W12)
    Train Gerudo Magi (W18)
    Specialize Gerudo Thieves into Gerudo Assassins (W18)
    Create Magic Ballista from Hero's Bow (W20)
    Use Stone Mask to create Anti-Stealth MagiTech (W22)
    Strengthen Fortifications (W28)
    Research Stasis Magic from Ice Magic (W32)
    Create 10 Magic Ballista (W34)
    Create Lightning Magic by studying innate Zora talents (W36)
    Teach Gerudo Magi new magic (W42)
    Create Lightning Arrows (W46)
    Upgrade Defenses (W48)

    Log:
    The new magics have been successfully taught to all of our Magi. Now to start making arrow versions so we can all fire them. - Aveil
    A speedbump has been discovered in making Lightning Arrows, it seems that the lightning does not wish to be contained. - Aveil
    The Lightning Arrows have been completed, along with our adjustments to the fortifications. Things are looking up. - Aveil
    Our training in archery is improving our overall accuracy. The tales of the menfolk once defeating us will be naught but myth soon enough. - Aveil
  • Army Name: Kingdom of the Clock
    Week 48
    Primary Base: Clock Town
    Fortresses: Romani Ranch
    Acquired Bases: Southern Swamp
    Foreign Policy:
    Display Spoiler

    Military Alliances:
    Don Saltine

    Peace Agreements:

    Military Access

    War Declared:



    Troops:
    2500 Light Infantry
    1500 Armored Infantry
    2000 Archers
    1000 Light Cavalry
    1000 Dark Wizards
    500 Bombers
    Majora

    Descriptions:
    Display Spoiler

    Armored Infantry: Footsoldiers in armor. They move slower than normal infantry, but have greater defense. Wield swords with a heavy shield, or a heavy 2-handed sword.

    Light Infantry: Footsoldiers with leather armor on. Move and fight much quicker than their armored counterparts, but have less armor. Capable of wielding virtually any weapon competently, save ranged.

    Archers: Humans who are good with a bow. They have short swords at their belt in case of close combat. They are stealthy and capable soldiers, with a keen eye capable of shooting just about anything.

    Light Cavalry: Lightly armored horse, with a light infantry unit atop it.

    Bombers: Helper units. Stay behind the actual fighting, tend to wounded during/after battle. Wield knives when encountering enemies.

    Majora: Can float 5-10 meters in the air indefinitely.

    Powers

    Dark Stab:

    Majora utilizes spikes jutting out of it's body to impale enemy units. Six spikes can come out at any given time, and there is a thirty second cool down between each spike's use.


    Dark Force:

    Majora can emit this attack one every two hours (twice per day); it results in units in 100 meters not aligned with it to become frightened/fearful of it, severely impacting their ability to fight for up to a minute. Slight chance to force some soldiers to retreat completely, but they'd regain composure 150 meters away from Majora and could return to battle.


    Dark Shield:

    Majora can create a shield crafted out of pure, dark energy that allows nothing but dark magic through it. This shield can span 15 meters in total, and is most useful against ranged attacks, however it can be used in instances to protect against melee as well. It takes thirty seconds to erect a shield, and Majora can hold it in place for five minutes without needing to erect a new one unless it is broken by an extremely forceful attack. If the shield goes down after a full five minutes have passed, Majora has a five minute cooldown period before it can be reinstated. If a shield is broken by force, then it will take thirty minutes for the cooldown period to end.



    Dark Powers

    Normal Units:

    -Capable of creating weapons out of their dark energy. These weapons are limited to basic weapons as well as things that are massed produced. This ensures that they do not need to encumber themselves with weapons while in the field, and they can simply summon what they need.

    -Can create small, personal shields that they wield as a normal shield out of this dark energy. These shields function similarly to the Dark Shield that Majora can function, but it is (obviously) smaller, and has a longer time of effect (fifteen minutes).

    -Telepathy


    Bombers:

    -Capable of using slight healing powers to help recover 2.5% (for every 50 units of Bombers) of any lost units during and after battle fully, sending them back in the fray. This applies to deaths and casualties. This process take a full thirty minutes to complete, and they must be able to touch the bodies. One group of Bombers can only do this task a total of twice a day.


    Dark Wizards:


    Dark Force: Can create a push of air, forcing other units back due to the intensity of the wind. This can be maintained for a single minute.


    Dark Blast: Like a fireball, but instead it's dark energy. Can burn on any surface.



    Total: 8101

    Recruitment:
    100 Heavy Infantry
    200 Light Infantry

    Total: 300

    Supplies:
    Display Spoiler

    Mass Produced:

    Regular Bows
    Regular Swords
    Regular Spears
    Horses
    20 Dark Cannons


    Schematics:

    Display Spoiler

    Dark Cannons
    Mirror Shield
    Song of Storms
    Ocarina of Time
    Deku Mask
    Hookshot
    Broomsticks
    Fierce Deity Mask
    All-Night Mask
    Majora's Mask
    Great Fairy Mask
    Keaton Mask
    Blast Mask
    Hero's Shield
    Bomb
    Bomb Bag
    Red Potions
    Powder Kegs
    Garo mask
    Milk
    Chateau Romani
    Bunny hood
    Romani mask
    Epona's song
    Hero's Bow
    All-Night Mask
    Deku Nuts
    Deku Seeds
    Swamp Boats
    Giant Bee Hives
    Magic Beans
    Mask of Scents
    Mask of Truth
    Gold Skulltula's Curse
    Song of Soaring
    Sonata of Awakening
    Hiploop Masks
    Odolwa remains copies
    Blue, red, and green potions



    Projects:
    Display Spoiler

    Teach Dark Wizards the art of a "Dark Shield" [2/10]
    --When 10 Dark Wizards link, they can create a shield the same size and strength as one created by Majora
    Research the Magic of Flying from Broomsticks; Create "Aerial Levitators" that allow for static hovering of large objects in the sky [0/10]
    Research the Magic behind the Music, Develop a Way to Create Songs [4/10]


    Completed Projects:


    Display Spoiler

    Teach "Telepathy" to all Units -- Using the dark links connecting everyone through Majora, thoughts, emotions, and messages can be sent to anyone in our army. [10/10]
    Design a Massive Mirror Shield; Create three of them [10/10]
    Dig Trenches in Termina Field [10/10]
    Design a "Dark Cannon" Create 20. [10/10]
    Modify Dark Arrows into "Triple Dark Arrows" [6/6]
    Increase the Velocity of our "Dark Arrows", allowing them to be shot straight forward at the same speed/force of a bullet [6/6]
    Create "Dark Arrows" Using Majora's Power; Mass Produce [10/10]
    --Dark Arrows:
    Take the Southern Swamp [10/10] (DT Week 22)
    Train "Dark Wizards" [4/4]
    Mass Produce Hero's Bow [6/6]
    Recruit Majora [4/4]
    Research the dark magic within majora, and unlock it's potential to be used in all of our soldiers [10/10]
    Reinforce Clock Town [12/12]
    Display Spoiler
    Clock Town will be reinforced with a perimeter of steel spikes, ~20 yards from it's walls, and stone barracks erected within these. Areas for horses should be made as well. The gates will be reconstructed of reinforced steel. Clock Tower will also be reinforced** Atop the walls, stone fortifications will be made with arrow slits inside this new part of wall.

    **Series of steel gates and spikes throughout the tower, ramparts on the roof above the final door. A second wall will be erected outside of the first; it will be extremely fortified. In between the two walls will be room for camps for my soldiers. At the top of the wall be places for cannons to rest, towers, and places for archers to shoot under cover. Each of the four gates for both walls will have murder holes in them.


    Log:

    Master has told me his plans, I plan to take action.

    --Memoirs of the Lord of the Clock
  • Army Name: Master Garo's School for Gifted Ninja and Spy Children

    Weeks 44, 46, 48
    Primary Base: Stone Tower
    Acquired Bases:
    --N/A

    Troops:
    3000 Garo
    900 Poes
    125 Ninja Flounder Fish
    125 Real Bombchu
    925 Fire Wizzrobes
    125 Eyegores
    125 Beamos
    1925 Death Armos
    325 Black Boes
    125 Nejirons

    (Act like how they do in-game.)

    --Total: ??? (I'll do this later.)

    Recruitment:
    600 Garo

    --Total: 600-- (Over 6 weeks)

    Hero People: Twinmold, Gomess, Master Garo


    Mass Produced:

    --Basic Ninja Weapons/School Supplies


    Schematics:

    --Boulders (batches of 20) ((I have 20))
    --Light Arrows
    --Giant Mask
    --Garo Mask
    --Stone Mask
    --Fairies (batches of 20) ((I have 20))

    Projects:
    --Research how to use ninja weapons. (2/4)
    —Research how to attack from a distance. (2/4)

    Completed Projects:
    --Create prestigious ninja university inside the Stone Tower Temple. (4/4)
    --Prepare students to spy on Ikana Canyon for homework. (4/4)
    --Revive Twinmold (4/4)
    --Send Students to do research papers on Ikana Canyon for homework. (4/4)
    --Sort students into the Hogwarts Master Garo houses of Odolwa, Ghot, Gyorg, and Twinmold. (4/4)
    --Teach students how to stay undetected/stealthy. (4/4)
    --Send students to do research papers on Clock Town for homework. (4/4)
    --Teach students how to sneak attack. (4/4)
    --Send students to do research papers on Woodfall for homework. (4/4)
    --Teach students how to defend themselves and kill stuff. (4/4)
    --Send students to do research papers on Great Bay for homework. (4/4)
    --Teach Garo students how to create those cool fire arenas. (4/4)
    --Send students to do research papers on Pirate Fortress for homework. (4/4)
    Teach students how to battle alongside/train Twinmold. (4/4)
    --Teach all students (including Twinmold) how to use the masks. (6/6)
    --Send students to do research papers on Snowhead Region for homework. (4/4)
    --Batch of 20 Boulders. (2/2)
    Build Fairy Fountain. (4/4)
    --Teach students how to paralyze enemies for a minute. (4/4)
    --Gather batch of fairies for new fountain. (4/4)
    --Teach students how to kill enemies in one minute. (4/4)
    --Recruit Gomess as hero. (4/4)
    --Teach students how to flee from a battle quickly and safely. (4/4)
    --Train Fairies to make more offspring. (Like, 1 a day, 7 a week, 14 every two weeks.) (6/6) ((*Active starting Week 44.))
    --Produce extra light arrows/bows. (4/4)
    --Train Gomess to use masks. (4/4)
    --Teach students/heroes to use light arrows/bows. (4/4)
    —Recruit Master Garo as Hero (4/4)
    —Teach students to build camps/bases. (4/4)

    Log: Just researching stuff now. Students learning at a rapid rate, intelligence equivalent to that of lawyers now maybe. ?(

    The post was edited 2 times, last by HarmonicalHero ().

  • Army Name: Freaky Fish Guys
    Week: 46, 48
    Primary Base: Great Bay
    Acquired Bases: N/A
    Foreign Policy:
    Display Spoiler
    Military Alliances: Solsetur

    Peace Agreements: N/A

    Military Access: N/A

    War Declared: N/A


    Troops

    Zora: 2000
    Deep Python: 1000
    Shell Blade: 400
    Octorock: 990
    Desbreko: 1000
    Leever: 640
    Like Like: 200
    Guay: 300
    Enhanced Zora: 600


    Heroes
    The Professor of the Marine Research Lab

    Total: 7131


    Unit Modifications
    Magic Resistance

    Affects: All Units
    Affected units become resistant to magic effects and debuffs (except those cast by heroes) and take reduced damage from magic-based attacks.
    Stone Mask

    Affects: Zora
    Enemy units are unable to detect units wearing the mask except for those listed below:
    • Bio Deku Babas
    • Deku Babas
    • Desbreko
    • Dinofolos
    • Elite Gerudo Pirates
    • Garo Ninjas
    • Gibdos
    • Iron Knuckles
    • Like Likes
    • Octoroks
    • Redeads
    • Stalchildren
    • Skullfish
    • White Wolfos
    • Wolfos
    Units with Lens of Truth or equivalent may also bypass the Stone Mask.
    Dentistry

    Affects: Desbreko
    The units' stronger teeth cause more damage and can chew through thin sheets of metal up to 0.5in, including armor.
    Sodium Bombs

    Affects: Guay
    Units are able to utilize Sodium Bombs during combat. Sodium Bombs activate only when in contact with excess water(and ice), upon which they explode.



    Descriptions

    Zora: Spear-wielding foot soldiers in light scale armor. More agile in water than on land.
    Deep Python: Large, unarmored eel with a furious bite and a fast forward charge. Susceptible to electricity.
    Shell Blade: Armored and slow close-range melee unit. Become vulnerable after attack.
    Octorock: Unarmored ranged unit. When in the water it can dive when enemies get too close. Move slower on land.
    Desbreko: Purely aquatic. Attack close-ranged in groups with their sharp fangs.
    Leever: Burrowing units who spend most of their time underground, surfacing only to attack.
    Like Like: Slow-moving, squishy, amphibious units that attack by engulfing enemies, stripping them of armor, and spitting them out. This attack takes time to complete.
    Guay: Small, crow-like creatures who attack by diving onto their target from the air.
    Enhanced Zora: Zora who use their fins to attack. Their fins may also be thrown like boomerangs.
    Recruitment:
    200 Enhanced Zora (2)- Week 46 already accounted for in Troops
    Total: 400

    Supplies

    Mass Produced
    Zora Spears
    Stone Mask
    Cnidocyte Zora Spear
    A modified Zora Spear designed to cause misery. It is covered with multiple poisoned barbs which both increase damage and inject a powerful paralytic neurotoxin into the target. The toxin needs to be replenished after each use and can be used only once per battle per spear.


    Limited Supply
    Sodium Bombs (30)

    Songs
    New Wave Bossa Nova


    Schematics
    Zora Mask
    Zora Eggs
    Bottle
    Ice Arrow
    New Wave Bossa Nova
    Stone Mask
    Fire Arrow
    Sodium Bombs (Batches of 30)- Explode only when in contact with water
    Light Arrow
    Elemental Magic
    Zora's Spirit
    Tetrodotoxin
    Bee Stinger

    Projects


    -Train Zora in the use of the Cnidocyte Zora Spear [2/6]
    -Infuse all non-Zora with Zora's Spirit [2/10]
    Zora's Spirit
    Grants units increased mobility in the water as well as making units amphibious. Purely aquatic units treat land as if it were covered with six feet of water.




    Completed Projects

    -Recruit the Professor of the Marine Research Lab [4/4]-Week 4
    -Research Dentistry to improve the oral health across the empire to allow biting units to chew through thin sheets of metal [4/4]-Week 4
    -Compose "New Wave Bossa Nova" [4/4]-Week 8
    -Send all Desbreko to the Zora Dentist [6/6]-Week 10
    -Ask the Professor to create and implement a method for extracting sodium from seawater [4/4]-Week 12
    -Mass Produce Stone Mask [6/6]- Week 16
    -Produce Sodium Bombs (30) [6/6]- Week 18
    -Train Zora how to use the Stone Mask [4/4]-Week 22
    -Train Guay to drop Sodium Bombs [4/4]-Week 26
    -Extract and combine the magic in all three elemental arrows [8/8]-Week 26
    -Imbue all units with Elemental Magic to gain Magic Resistance [10/10]- Week 32
    -Extract Zora's Spirit from the Zora Mask [4/4]-Week 34
    -Ask Professor to isolate tetrodotoxin from local sea life [4/4]-Week 36
    -Sacrifice Bee to study the mechanics of the Bee Stinger [4/4]-Week 40
    -Infuse Zora Eggs with Zora's Spirit and hatch Enhanced Zora [8/8]-Week 42
    -Design and Mass Produce Cnidocyte Zora Spear [10/10]-Week 46


    Log
    Land, ho!