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    Secret Hitler Three: Player Sign-ups and Information
    • ~~~ Secret Hitler Three: Love and Struggle ~~~


      Hello! Welcome, everyone, to the sign-up and information thread ("hub" thread) for Secret Hitler Three. Because of the unexpectedly quick end to Bongou Stray Dogs Mafia and the community's voracious appetite for more games we're launching sign-ups a little bit ahead of the schedule I had in mind when I posted the Hotel Esplanade thread on the weekend. Please continue to use that thread as you see fit for general SH discussion and hype production. Meanwhile, we'll get down to business in here.

      Talking Head: What is Secret Hitler?



      Sign Up Procedure

      What should I know before signing up?

      Like any forum game, Secret Hitler requires a certain level of commitment from its players. When you sign up, you are implicitly promising the nine people who will be joining you in the game that you're going to act responsibility and give this thing some effort. If something comes up in your life outside of ZU and pulls you away from the community for an extended period we will of course understand; thanks to our wonderful back-up volunteers, we can usually work around surprising circumstances without any inconvenience to the game's players. If, however, you sign up on a lark and don't consider the fact that we're asking for you to spend *at least* 20 minutes every day reading, thinking about, and posting in this game we'll probably feel a little collective disappointment and you may run in to trouble trying to join future games in Community Central.

      Got it! And how do I sign up?

      Simply by posting in this thread in a way that makes your intent to play obvious. The first ten players to sign up will be accepted, with late-comers being assigned back-up roles if they desire. Alternatively, if you're interested in the game but unsure that you're prepared to jump right in you might choose to sign up as a "back up" right from the get go. You could then follow along with the game and come in to heroically save the day should any of our players need to drop.

      If you have any further questions, please don't hesitate to ask!

      Current Sign-Ups

      1.Ruki
      2.Mordred
      3.Harmonical Hero
      4.English
      5.Sólsetur
      6.boxes
      7.Froyo
      8.Cody
      9.Kodachrome
      10.Daylight
      BackupMordred, Kaylin


      Full Rules

      Rules are dry. Rules are boring. You can read a page of rules and not really feel like you've learned anything.
      But, then again, you're about to sign up to invest three weeks of your life into this game. Do you really want to look back in 20 days and say "wow, that would've been a great experience if I hadn't missed those few small details and brought everything crashing down around the ears of myself and my teammates"? Read the rules!

      About

      Secret Hitler is a game for ten players in which an informed minority of fascists attempt to secure positions in government and pass totalitarian policies, while an uninformed majority of liberals do their best to keep the country free.

      The game plays out as a series of elections. In each day-long phase of play the ten players are given the chance to either approve or reject a possible 2-person government. If the government is acclaimed the two players will be allowed to privately select and then publicly enforce a new policy - which may either be liberal or fascist - before the beginning of the next round.

      The game ends when a sufficient number of liberal or fascist policies have been enacted, or when the "Secret Hitler" takes power in an already semi-fascist state (ending the game immediately for the fascists) or is found and killed by the liberals (ending the game immediately In their victory).

      Set Up

      In the first phase of the game each player is randomly assigned one of ten seats at the table. The player in seat one will be the game's first president, the player on seat two the second, and so on.

      Next, each player is assigned a role. There are three possible roles:

      6 of the players will be liberals, and will not know the roles of any other players.
      3 of the players will be fascists, and will know the role of every other player.
      1 of the players will be Hitler, playing on the side of the Fascists but not knowing who those fascists are.

      Next, the policy deck will be shuffled. This deck initially contains:

      6 Liberal Policies
      11 Fascist Policies

      Finally, the game track will be set to its starting position. There are 7 important points on the game track:

      1st fascist policy passed - The sitting president investigates a player
      2nd fascist policy passed - The sitting president investigates a player
      3rd fascist policy passed - The sitting president chooses the next president
      4th fascist policy passed - The sitting president shoots a player
      5th fascist policy passed - The sitting president shoots a player. Governments gain veto power.
      6th fascist policy passed - Fascists win

      5th liberal policy passed - Liberals win

      Election phase ("Day")

      In the 24 hours before the election phase begins, the in-coming president will privately choose a chancellor so that when the day phase begins players can be immediately told what sort of government they will be voting for.

      Every player has an equal vote, and each player may vote (or change votes) at any time though the 24 hour cycle. Your voting options are:

      [vote]yay[/vote] - Publicaly indicating that you support the current president/chancellor pair
      [vote]nay[/vote] - Publicaly indicating that you oppose the current president/chancellor pair
      [vote]secret[/vote] - Indicating that you have sent your vote privately to the GM. It will be revealed when the day phase ends

      [spoil]yay[/spoil] - Publically destroying your "yay" card so that you are permanently locked in to a nay vote for the current election
      [spoil]nay[/spoil] - Publically destroying your "nay" card so that you are permanently locked in to a yay vote for the current election

      At the end of the phase, all votes will be revealed and totalled. If a strict majority of the voting players chose to affirm the government it will be elected. In every other case, the government will not be elected and the chaos counter will increase by one. If this causes the chaos counter to hit three, the president will be granted emergency powers.

      Governing phase ("Night")

      I. Normal Government

      If a standard president/chancellor pair has been elected then the phase proceeds as follows:

      • Check for Hitler. If three fascist policies have been passed and Hitler is chancellor then the game immediately ends in fascist victory.
      • Presidential action. The president draws the top three policy cards from the deck, selects one to discard, and passes the other two to the chancellor.
      • Chancellor's action. The chancellor receives the two cards from the president, selects one to discard, and passes the remaining policy to the GM.
      • Veto check. If five fascist policies have been passed then there will be an opportunity for veto. The president will be shown the policy which the chancellor chose and both president and chancellor will be allowed to vote. If both elect to veto the policy will not pass.
      • Policy enacted. The GM publicly announces whether a liberal or fascist policy has been passed, increments the game track, and sets the chaos counter to zero.
      • Policy takes effect. The president carries out whatever action is listed on the game track.
      • New government. The next president in seating order comes into power and has the time remaining in the phase to select their chancellor.
      II. Emergency Powers

      If the chaos counter hits 3 then the phase instead proceeds as follows:
      • Policy enacted. The GM draws the top policy card from the deck, publicly announces whether a liberal or fascist policy has been chosen, increments the game track, and sets the chaos counter to zero.
      • Policy takes effect. The president carries out whatever action is listed on the game track
      • New government. The next president in seating order comes into power and has the time remaining in the phase to select their chancellor.
      Selecting a Chancellor

      In any case where a president is called to appoint a chancellor, the president must select a candidate who was neither president nor chancellor in the last elected government. Some examples to help explain this rule:

      1) If President Alice and Chancellor Bob are elected and set a policy, and then President Chris and Chancellor Doris are rejected, incoming President Evan cannot choose either Alice or Bob to be his chancellor, but he can choose Chris or Doris.

      2) If President Alice and Chancellor Bob are elected and set a policy, and Bob becomes president immediately after, Bob can choose anyone in the game but Alice to be his chancellor and the ticket will be valid.

      3) If President Alice and Chancellor Bob are are elected and set policy, and then after a series of rounds the country goes into chaos with Chris as president, incoming president Doris cannot choose Alice or Bob to be her chancellor, but she can choose Chris.


      Special Actions

      I. Investigate

      The acting president chooses one player and learns their alignment from the GM. The president is not told whether a player is Hitler or a standard Fascist, only that they are scum. The other players at the table are told explicitly who was investigated, but it is left to the president to announce the results of their investigation.

      II. Kill

      The acting president chooses one player to be removed from the game. The players role is announced to everyone at the table. If the player was Hitler, the game immediately ends in liberal victory. A "dead" player is still considered to have won the game if their side is ultimately victorious.

      Minutiae

      Secret Hitler is a community game, and we need to be aware that community interacts in a plethora of different ways. In order to keep the game fair and true to its intended spirit, we need to curtail that interaction to some degree. The extent to which you are free to post depends on the area in which you are posting, as indicated here:

      Private conversations with the GM:
      You are encouraged to post absolutely anything.

      Active game threads (“day threads”):
      The game thread is for living players only, although spectators may post to subscribe. You must converse in plaintext english (no explicit ciphers). You may not directly quote the contents of *any* private conversation in the game thread although you are free to summarize these conversations. You may not post fake tags (ie. [tag]contents[/tag]). You may not edit the content of your posts after they are made (minor edits for spelling and grammar are allowed). You may not reference private or semi-private conversations held prior to the beginning of the game without being completely clear regarding your meaning and motives.

      Hub threads:
      You may not post any information that might be construed as strategically relevant in this thread (where “strategic relevance” is up to the GM's discretion so err on the side of caution). The Hub is for light chatter only. You are free to use fake tags for comedic purposes.

      Unofficial private or semi-private conversations involving players living or dead (Skype, Slack, etc.):

      Players should endeavour to never discuss the game outside of the public eye. Immediate reactions to game events are fine, but please move any protracted discussion to the Hub ASAP. Under no circumstances should two players, living or dead, discuss game strategy in private.
      ~~~
      Although postsocratics like St. Augustine and Judith Butler explored a diverse set of ethical and metaphysical ideas, their unifying feature as a movement was a principled refusal to speculate upon which of the four elements the world was made out of.
      ~~~


      boxes is the best human and I am going to get her a kitten or 2 kittens
    • All right, doesn't look like we'll see another sign up. @Mordred can I count you in?
      ~~~
      Although postsocratics like St. Augustine and Judith Butler explored a diverse set of ethical and metaphysical ideas, their unifying feature as a movement was a principled refusal to speculate upon which of the four elements the world was made out of.
      ~~~


      boxes is the best human and I am going to get her a kitten or 2 kittens
    • Awesome! I'll get right to work on set-up.

      I'm really excited for this folks, hope you are tooooooooo
      ~~~
      Although postsocratics like St. Augustine and Judith Butler explored a diverse set of ethical and metaphysical ideas, their unifying feature as a movement was a principled refusal to speculate upon which of the four elements the world was made out of.
      ~~~


      boxes is the best human and I am going to get her a kitten or 2 kittens