If you want we can do an rp together.
Sure! Why don't you PM me with some ideas?
Well with an RP really! Usually the best place to start is what do you want to explore. Do you want to look for lost relics or fight dragons? Do you want to steal an important artifact or stop a crime syndicate? It’s like writing a story except with other people. TOC is where you used your newly approved character to meet other approved characters. ToW is where you make a character to fit a world. It’s a bit more DnD in that aspect except without the dice.
Hmm...so many options! >o<
I just barely noticed that I wasn’t subbed to this thread yet. 10/10 modding, seo.Hatsune Kishinuma is my favorite Danganronpa character.
Hey! I just remembered something!
This is the rpg board.
It is here where we talk about and play rpgs (as well as rps, which are different).
Therefor it is only appropriate for me to tell you about this cool new rpg kickstarter that I'm super excited about hell yeah!
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I have CAPD (central auditory processing disorder), which makes me quite a bit slower than average at processing spoken language. I just started playing a campaign with the new D&D club at the school—this is the first time I've ever played D&D—and it's a lot to take in, especially since the only visual aids we have our character sheets.
Does anyone have any suggestions I could pass on to the DM and/or the other players that would help me wrap my head around everything that is going on?
(Tagging people I know are into D&D here: @Malia, @Ruki, @Monika, @I love the end of eras but not CAMELS)
My first recommended step is the obvious "Make sure everybody knows", which can just start out with making sure the DM knows. It may be harder to be the first in the group to get your word in, but at least nobody will feel rushed for you to give answers and nobody will get angry if you need someone to repeat themselves.
Also sometimes if the dungeon master uses interesting voices it may help with keeping your attention, although keep in mind it may make it harder to actually understand the words being said or their meaning.
Maybe also ask someone if they can/do take good notes about what's going on and if you can share their note sheet with them. That way if they're taking notes, you can read what they're writing if your brain gets sidetracked from what people are saying.
Those are a few answers that come to my head immediately. If I think of anything else I'll let you know! And good luck with your game.
Signature art by Liah ♥
To go off of what English said, all of which are good suggestions, maybe also bring a tape recorder for sessions? This way afterward you can go through it at your own pace and take notes, making sure you highlight certain key NPCs and have notecards about them decorated in a visual way of your choosing. Like lets say in session you hear about Ruki, the goddess of the moon. You have all the notes on what you know and maybe you have a sticky note on questions you want to ask in character.
Also is the game a homebrew or a module? Because modules tend to have player handouts which you can ask for to look over. And if its homebrew you can ask for any notes which you are able to see and brush up on. This way you can keep track easier.
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Following up from my previous post—thanks for the suggestions, @Monika and @Ruki; sorry for not responding—I had an easier time at D&D tonight, probably because I was spending less energy trying to figure out what was happening and how to play. And also because there wasn't as much spatial stuff this round. That said, the DM said he'd sketch a map for us based on the one in the guide, but he didn't lol. Luckily, we're out of the dungeon for now, so hopefully, spatial stuff won't be as prominent.
I also recorded the session for myself on my phone, so I can listen back to it later for reference.
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