But how long is it going to last? And is the revenue any good compared to a real game? Can they even repeat this success with something else? Only time will show.
and revenue? I see a ton of lures every day, which of course means people are spending money to buy those lures. And every Sunday at the lake, someone with mad cash sets up a double-lure (the nickname I give to an area you can activate two Pokestops at once and both have the lure augmentation) and sustains it for hours. Just have a swarm of people at that spot every Sunday, it's nuts.
And my friend admitted to me that she buys herself a lot of iTunes giftcards... which then gets spent on the game.
Just started playing Sonic Adventure for the first time.
Will I get a lot of hate if I say that I don't see how it's any better than current 3D Sonic games? Stages seem to be a bit more open (I think?) but it just doesn't feel all that great to control. I do appreciate how there's actually a little bit of exploration instead of just being stage after stage after stage though, that actually surprised me a bit.
It was the first 3D Sonic game, at a time when Sega was still adjusting to the world of 3D (the Saturn was originally meant to be a super-powerful 2D console), and just like Mario 64 it comes with all of those new territory mistakes and awkwardness.
These days I more or less like the ideas and non-controller aspects the game had moreso than how it plays. And it still has my favorite voices for the characters (the sound of the voices, I mean) and my favorite Sonic tunes. And story. (and Chao Gardennnnnnnnnnnnnz)
I'd say you'd get hate if you said you didn't like the Chao Gardens, haha.