Zelda Wiki
Guild Rules and Regulations Index
  • So, while certain rules and regulations are more specific to certain boards or situations within the Role Play Guild, it takes a load off one's mind if they can find them all in one place. Thus, here is the index for all the rules and regulations for this section. Rules tend to be less flexible and more encompassing than regulations. Regulations tend to be more like guidelines for specific situations. Neither of these definitions are set in stone, both can be as flexible or rigid as necessary depending on the rule or the regulation.

    Click on the links to be taken to the post that contains each set of rules and regulations.

    Role Play Guild Rules
    Addresses the general rules, Tales of Characters rules and Tales of Worlds rules

    The following is additional rules for the Tales of Characters:

    Public Domain Characters
    How to go about using public domain characters.

    Merchant Regulations
    Have a merchant? Buying from a merchant? Make sure you read these rules first.

    NPC Regulations
    What to do with your NPCs.

    Usage of Canon Characters
    What we allow when it comes to using Link in roleplays.

    The post was edited 1 time, last by Ruki ().

  • Role Play Guild Rules

    The Role Play Guild - also known as the RPG - follows ZU rules and regulations. However, due to the nature of the board and the fact community members work closely together to create their stories there are additional rules set in place in order to make sure everyone has a good time. All members are expected to follow these rules, and breaking them can and will lead to warning and infractions. Continued misbehavior may lead to being banned from the board for a period of time even if you aren't banned from the forums. If you have any questions on any of the rules or how they are applied, feel free to ask the current moderator, @seobam.

    General RPG Rules

    1. No Power Playing
    This refers to controlling the actions/thoughts/words of a character beyond your own (PC or NPC). This can also extend to controlling and developing an established world or country another player created without their express approval. If you wish to have another character's actions or speech in your post, you must contact the character's creator to discuss this with them.

    2. No Godmoding
    Godmoding is a term used for when a writer ignores the limits placed on their character to make a battle go in their favor or uses powers not explicitly listed in their character's profile. This also extends to just assuming attacks or other attempted actions will automatically be successful to the point that it breaks the fairness of a role play.

    No Metagaming
    This means that characters are not allowed to have knowledge only the writer knows. For example if the writer knows there will be explosion but the character has no way of knowing that, the character is not allowed to know there will be one. They are also not allowed to know parts of other characters' backstories, like that a character lost their parents at age two or something without somehow obtaining the information in a way the writer approves of. Metagaming breaks the fairness of roleplaying, so please try to avoid it.

    4. No Killing a Character Without Express Permission
    Killing a character is only permitted if the owner of the character approves it. Please note that the act of killing a character will include a fair bit of controlling their actions, so make sure to follow rule #1 and work out all details of the interaction with the character's owner before posting.

    5. No Explicit Sex Scenes
    While ZU already has a rule regarding sexual content, it will not hurt to state that while the Role Play Guild allows for implied sex scenes, we do not allow blatant sex. Zelda Universe is a family-friendly site and is not the place for pornography.

    6. Gore Is Allowed, but Make Sure to Add the Tag For It
    Try not to go too far, because we do have a No Explicit Material rule on ZU, but gore is allowed for the RPG. Just make sure to add the [Gore] tag if you make an RP that has gore in it (or the RP takes that kind of turn) so that people who are averse to it know what they're getting themselves into when they read it. To do so, go to the label section when making your thread and click "No Selection", then change it to [Gore]. If you forgot to do it at thread creation, you can always click on "Edit", then "More Options" from the thread index to access the Labels menu too. This tag has replaced the previous [Violence] tag.

    7. Keep Out of Character Chatter Outside to a Minimum
    RPs are all about RPing after all, so try to add out of character notes as little as possible. If you do want to add an note to clarify something, state whose turn is next (if you're doing a post order) or anything else, add "OoC" to the beginning of the note. To resume posting in character, just add "IC" to where you want to pick up. We also have Out of Character threads for general RP chatter.

    8. Don't RP in Closed Threads
    Unless a thread is marked [Open], players can only post in their own threads unless invited by members of that RP (though it's common courtesy to check with the DM first anyway). Threads are marked by who is in them with the players name next to the title. Additionally, some threads may be marked with [OWP], which stands for "Open With Permission". This means that you are indeed allowed to join, but you must check with the DM first.

    9. Communication is Key
    Try to use proper grammar, double space your paragraphs to make them easier to read and avoid things lyk l33t sp34k and fancy colours, they can get quite distracting!

    Tales of Worlds Rules

    1. The Dungeon Master Has Final Say
    RPing in Tales of Words is different than RPing in Tales of Character due to Tales of Worlds threads being managed by a "dungeon master" or a "game master" also commonly abbreviated to "DM" and "GM" respectively. Whatever you call the leader, they are the ones who created the thread - and therefore the story - that you are playing in. They dictate the rules of the RP you are in, as well as the story. While they can allow input from the players, the players must listen and abide by any decision the DM decides.

    That being said, general RPG rules take precedence. While a DM can opt out of them, they must say so in the opening post of their thread so players know what they are signing up for. If a DM decides they want to opt out of a general RPG rule after the thread has started, they will need to get all players on board for it because it wouldn't be something the players signed up for initially. The only rule DMs aren't allowed to "opt out" of is gorn and porn.

    Tales of Characters Rules

    As mentioned above, Tales of Characters and Tales of Worlds operate differently. To roleplay in Tales of Characters (ToC), you must have a character approved by an Official Approver. For more information on how to do that, visit our "Writing a Character Profile" section. Other rules include:

    1. All Roleplays Require One Approved Character
    You must have one approved character in any Tales of Characters role play you are in. You cannot just enter a roleplay with just NPCs. This goes for Character Fiction as well.

    2. Play by Canon Character Rules
    For more on that, please skip to our "Usage of Canon Characters" section.

    3. Only RP In Your Own Thread
    Unless a thread is marked [Open] or [OWP], players can only post in their own threads unless invited by members of that RP. Threads are marked by who is in them with the players name next to the title.

    The post was edited 4 times, last by seobam ().

  • Public Domain Characters
    Public domain characters are characters like Zeus from Greek mythology, the Archangel Raphael from biblical interpretations, or Alice from Alice in Wonderland. They are characters based on commonly known mythology or even stories that are so well known and old that they have become part of the public domain that no one truly "owns" anymore. You can use these as characters in the RPG, under the following conditions.
    1. Any public domain character is allowed as an NPC who can travel the worlds as long as there is the understanding that there are multiple versions of that character. There is no one "true" version. As a result you can have two Sherlock Holmes meet each other and both of them be the "true" Sherlock Holmes.
    2. Public domain characters are allowed as playable characters in the ToC as long as the character offers their own different and unique twist and meets approval standards.

      For example a person cannot make Zeus, the god himself, as a playable character (although as an NPC is fine of course). However, if they turned him into a teenage lightning mage and pimp character whose goal is to rescue his family from his father Cronus, that is totally acceptable.

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    Post by Spagh ().

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  • Merchant Regulations

    Due to the varying merchants and the different items they sell, as well as potential lore behind them, merchants are regulated. The regulations are made to keep consistent with RPG rules and provide rights to both the seller and the buyer.

    It should be kept in mind, following these regulations (especially 4 & 5) will protect your rights over your merchandise. Should a merchant choose not to follow them, their rights over their merchandise cannot be guaranteed.

    1. All items/weapons/armor must be approved.
    Each weapon/item/armor must have an individual stamp of approval before being posted. So, if a merchant is selling the Master Sword, it must say Master Sword, approved by Fi before it can be sold. Just like mods cannot approve their own characters, they also cannot approve their own wares.

    2. Companion characters will, if determined necessary, be required to go through approval
    If a Moderator deems it necessary due to certain powers the companion character (character which always travels with the playable character) possesses, they maintain the right to require the character be put through approval. Once put through approval, any significant changes made to the companion character must be approved by an official approver, as designated by the Editing/Updating Policy.

    3. Merchants can use their wares in battle
    However, everyone in the role play must agree to the merchant using their wares. While the merchant must agree to it as well, it is possible as a result of this that merchandise can be stolen or damaged.

    4. Merchants make the rules of their own threads which must be abided by.
    These rules will dictate things like whether or not a buyer can alter an item (object or NPC) after it is sold to them without permission from the merchant. Merchants can change these rules at any point, however they must make an announcement on the forums as well as message one of the RPG Mods via "conversation", who will be keeping a log book of all changes. Previous item sales will follow the rules of when they were sold. An item is considered sold upon the first post of the RP thread in which the character acquires the item and will follow the most recent rules of the merchant at that time. If there is a dispute over the rules which involves a change that was not announced, the buyer will follow the last announced rule change.

    The post was edited 3 times, last by Ruki ().

  • NPC Regulations

    NPC stands for Non-Player or Non-Playable Character, and are characters that usually doesn't have a long standing role in a roleplaying game. Normally, these are the characters you see on the streets, the passers-by that are soon forgotten. However, some of the NPCs of the ToC take on a life of their own, developing long term roles and becoming important to the threads they are involved with. This gives a reason to them having their own threads, and so we give you the Resource Repository where you can keep them.

    1. Only RPers with at least one fully approved PC (Player/Playable Character) can create and control NPCs.
    2. NPCs cannot appear in RP threads alone. RPers must always have one PC within an RP thread.
    3. NPCs can be shared. The Permissions section denotes who, besides the creator of the NPC, can use them. The creator of the NPC can grant and take away permissions whenever they want.
    4. NPCs are not required to be approved by an official approver in order to be used in RPs. However, Moderators reserve the right to require an NPC go through approval when they deem it necessary. Once put through approval, any significant changes made to the character must be approved by an official approver, as designated by the Editing/Updating Policy.
    5. NPCs that are constant companions to a specific PC should have an NPC profile created and posted in the Resource Repository. They are not required to be approved unless a Moderator deems it necessary.
    6. While not given the same privilege as a PC, they should otherwise be treated as a full character while RPing. This means no powerplaying (without permission), godmoding, or metagaming against NPCs is permitted. One cannot kill an NPC without the permission of the creator. All RPG rules about RPing still apply to NPCs.
    7. Characters created as NPCs may be converted to full PCs at the whim of the original creator. However, a rewrite of the profile to fit the current standards of the ToC is required, as is approval from an official approver (a list of whom can be found in the first post of the Writing a Character Profile thread).

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  • Usage Of Canon Characters
    Canon characters such as Link from The Legend of Zelda series or Red from Pokemon cannot be used as playable characters in Tales of Characters. Playable characters cannot also have singular items which belong to a character from a series such as the Master Sword from The Legend of Zelda series or Senketsu from Kill la Kill. However they can be used as NPCs with the following restrictions:

    1. You must agree on whose version of the characters to use.
    People can have different views on different characters. Whosoever view you choose, you must stick with. For the purpose of the RP the group must agree on which one is "Gospel" for the purpose of that RP.

    2. Any "canon" content "obtained" in the RP cannot be kept. Period.
    So for example if your character wields the Master Sword, that is fine - for that RP. However, the character cannot take the Master Sword as their own.

    3. Canon characters can only stay in their world.
    Pretty self explanatory, but canon characters can only stay in the world they are set in. So Zelda can't visit the Digital World.

    4. You must agree what version of the fan world you are using.
    People can have different ideas on how a fan world is just like they have their own ideas on how a character is. There is no one "true" world. So, for example there are multiple different Hyrules - each valid. You must decide whose interpretation you are going to use or create your own.

    Like all characters, canon NPCs will be held to Tales of Characters rules and regulations.

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