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Guild Rules and Regulations Index
  • So, while certain rules and regulations are more specific to certain boards or situations within the Role Play Guild, it takes a load off one's mind if they can find them all in one place. Thus, here is the index for all the rules and regulations for this section. Rules tend to be less flexible and more encompassing than regulations. Regulations tend to be more like guidelines for specific situations. Neither of these definitions are set in stone, both can be as flexible or rigid as necessary depending on the rule or the regulation.

    Click on the links to be taken to the post that contains each set of rules and regulations.
    • General RPG Rules
      These are the rules that usually apply to RPing across every board of the RPG. This means Tales of Characters and Tales of Worlds.
    • Tales of Characters Rules
      These are the rules specific to the Tales of Characters RPing board.
      • Public Domain Character Regulations
        These are the regulations explaining what public domain characters are and their use in the Tales of Character RPing board, should you choose to create and use one as PC (playable character). These aren't so much as regulations as they are guidelines and letting you know you can use public domain characters.
      • Non-Player Character Regulations
        These are the regulations that apply should you decide to create and use an NPC (non-player character) in the Tales of Characters RPing board.
        • NPC Canon Character Regulations
          These are the regulations that apply should you decide to create and use an NPC that is a canon character to a pre-existing work, like Link from the Legend of Zelda.
      • Merchant Regulations
        These are the regulations that apply should you decide to become a merchant who creates and "sells" items, weapons, armor, familiars, etc. as merchandise to the RPers of Tales of Characters. Or if you "buy" any merchandise from another merchant.
    • Tales of Worlds Rules
      These are the rules specific to the Tales of Worlds RPing board.
      • Zelda Role Play Game Rules
        These are the rules for the official ZRPG that takes place within Tales of Worlds. These rules might seem like repeats of the general RPG rules and ToW rules. However, these are written to keep in mind that often people who have no experience RPing join the ZRPG more than others and sometimes exclusively. Thus, basic rules are written and described clearly for newbies in mind. These people who only join the ZRPG may never end up seeing the rest of the RPG and may only end up reading these rules alone.

    “We must be greater than what we suffer.”
    [A Light in the Dark| Empire of Darkness |Under the Red Sea]

    The post was edited 14 times, last by Shrub ().

  • Role Play Guild Rules

    The Role Play Guild - also known as the RPG - follows ZU rules and regulations. Whatever rules you must follow on ZU, you must follow here as well. However, due to the nature of the board and the fact community members work closely together to create their stories there are additional rules set in place in order to make sure everyone has a good time. These rules will be divided by rules which must be followed across the board, rules which only apply to the Tales of Characters and rules which only apply to the Tales of Worlds. All members are expected to follow these rules, and breaking them can and will lead to warning and infractions. Continued misbehavior may lead to being banned from the board for a period of time even if you aren't banned from the forums. If you have any questions on any of the rules or how they are applied, feel free to ask any of the current moderators: Shrub, Altamira, and Ruki.

    1) No Power Playing
    For those new to role playing, this term may be unfamiliar to you. Basically, in a nut shell, what this refers to is controlling the actions/thoughts/words of a character beyond your own. This can also extend to controlling and developing an established world or country another player created without their express approval. If you wish to have another character's actions or speech in your post, you must contact the character's creator to discuss this with them. This can be done via "conversations" or posting on their wall. Other popular methods involve "instant message role playing" on social media platforms such as Skype, AIM, MSN Messenger and Facebook messenger. If a player asks you to change or edit something you said their character did, you must do so - no questions asked. If you fail to do so, a warning or infraction will be issued. While we will not punish accidental power playing each time it happens, if it becomes a habit we will take necessary steps then.

    2) No Godmoding
    Once again, another unfamiliar term for those new to role playing. Godmoding is a term used for when a writer ignores the limits placed on their character to make a battle go in their favor or uses powers not explicitly listed in their character's profile. This also extends to just assuming attacks or whatever is attempted will automatically be successful to the point it breaks the fairness of a role play. Essentially if it breaks the fairness of the role play, it is godmoding. While we do allow for new powers to be discovered in a role play, they must be first OKed with everyone in the role play and brought up to an approver's attention. More information on this can be discovered in our Character Profile Editing/Updating Policy. While we will not interfere in cases of god modding where the players manage to work it out themselves without moderator intervention, if a god modding habit forms, warnings and infractions will follow.

    3) No Metagaming

    For those who may play Dungeons and Dragons, this term may be familiar to you. Essentially what this means is that characters are not allowed to have knowledge only the writer knows. For example if the writer knows there will be explosion but the character has no way of knowing that, the character is not allowed to know there will be one. They are also not allowed to know parts of the backstory, like that a character lost their parents at age two or something without somehow obtaining the information in a way the writer approves of. Not to do so breaks the fairness of role play and will not be allowed. Individual happenstances of metagaming may not be dealt with mod intervention if the players work it out among themselves, but just like the previous two rules if it becomes a habit, warnings and infractions will follow.

    4) No Killing a Character Without Express Permission
    The only exception to this rule is in the Tales of Worlds and Tournaments where the Dungeon Master explicitly states in the opening thread this will be part of the role play. And even then only the dungeon master may be allowed to exercise this power. Even so, a dungeon master should still get permission or talk to the writer prior unless they're totally unreachable. In tournament-like settings, there must be a way for a character to be revived. To everyone else though, you cannot kill a character without the explicit permission of the character's owner. This not only applies to PCs, but named NPCs as well. If this happens, a warning or an infraction will be issued and the post detailing the death will be deleted.

    5) No Explicit Sex Scenes
    While Zelda Universe already has a rule regarding sexual content, it will not hurt to state that while the Role Play Guild allows for implied sex scenes, we do not allow blatant sex. Zelda Universe is a family-friendly site and is not the place for your pornography.

    6) Violence Is Allowed
    Violence, torture and death are all allowed within the Role Play Guild to a certain extent. As long as it is used to tell a story and is used tactfully, we will allow it. However, we will not allow violent posts which essentially equate to torture porn or gore porn. A RP with violence must be tagged with the "violence" tag. Simply ask a moderator if you do not have one but need one, and one will be provided for you. RPs which have gore and torture porn will be dealt with, and warning and infractions will follow. (Note: Tales of Worlds RPs must manually write it out in their thread title due to only one tag being able to be used at a time. So an example might be: [ToW Open] The Legend of Zelda: The Wind Waker [Violence])

    7) Keep Out of Character Chatter Outside of the RP
    When posting stuff out of character, the abbreviation "OoC" is used with "IC" designating a return to in character writing. However, RPs are not the place for conversations out of character to occur. While making short statements, such as translating what a character is saying, stating whose turn it is next or keeping track of points used in magic systems that employ such tactics is acceptable, using it to ask how people are doing or to say hello is frowned upon. Discussion threads and outside messaging services, as well as threads such as the OoC Thread and the Tales of Worlds Green Room serve as places to chit chat with each other. Those who break this rule will be met with warnings and infractions.

    “We must be greater than what we suffer.”
    [A Light in the Dark| Empire of Darkness |Under the Red Sea]

    The post was edited 4 times, last by Shrub ().

  • Tales of Characters Rules

    1) All Role Plays Require One Approved Character Per Role-Player
    In the Tales of Characters, to RP in threads, you must have at least one approved character (a.k.a. PC "Playable Character") in the RP that you are participating in. Characters that you intend to use as stand-alone's in RPs must be submitted to the Character Profiles & Resources forum to be approved before being allowed to RP on their own. Only when an approver marks the character as approved can you begin to RP with them alone in RP threads. If you are caught playing without at least one an approved character (or in a bad-case situation, a character who has been officially disapproved) in the Tales of Characters, your thread will be locked and warnings or infractions will be given.

    2) Play By Canon Character Content Rules
    In the past, the Tales of Characters did not allow canon content in any shape or form to be found in the forum. However, recently the moderation team has allowed for it to be allowed as long as certain guidelines are followed. Breaking these guidelines will lead to warning and infractions, to possible revoking of permission to play with canon content in the Tales of Characters. To learn more about canon content characters and the rules, visit NPC Canon Character Regulations in the Resource Repository.

    3) Only RP In Your Own Thread

    Unless a thread is marked [Open] or [OWP], players can only post in their own threads unless invited by members of that RP. Threads are marked by who is in them with the players name next to the title. So, if the user Ganondorf creates an RP with the users Link and Zelda, it would look like "Ocarina of Time [Link and Zelda]." If the user Sheik wanted to RP in Ocarina of Time, Sheik would need to get permission from the players in the thread to post. Those who break this rule will have their post deleted and be warned or infracted accordingly.

    “We must be greater than what we suffer.”
    [A Light in the Dark| Empire of Darkness |Under the Red Sea]

    The post was edited 2 times, last by Shrub ().

  • Tales of Worlds Rules

    1) The Dungeon Master Has Final Say
    RPing in the Tales of Worlds is different than RPing in the Tales of Characters due to Tales of Worlds threads are ruled by a "dungeon master" or a "game master" also commonly abbreviated to "DM" and "GM" respectively. Whatever you call the leader, they are the ones who created the thread - and therefore the story - that you are playing in. They dictate the rules of the Tales of World RP you are in, as well as the story. While they can allow input from the players, the players must listen and abide by any decision the DM decides. If they do not, a mod will intervene and delete the offending post as well as hand out warning or infractions.
  • Public Domain Characters
    Public domain characters are characters like Zeus from Greek mythology, the Archangel Raphael from biblical interpretations, or Alice from Alice in Wonderland. They are characters based on commonly known mythology or even stories that are so well known and old that they have become part of the public domain that no one truly "owns" anymore. You can use these as characters in the RPG, under the following conditions.
    1. Any public domain character is allowed as an NPC who can travel the worlds as long as there is the understanding that there are multiple versions of that character. There is no one "true" version. As a result you can have two Sherlock Holmes meet each other and both of them be the "true" Sherlock Holmes.
    2. However, we take this a step farther and allow public domain characters as PC (playable characters) in the ToC as long as the character offers their own different and unique twist and meets approval standards.

      For example a person cannot make Zeus, the god himself, as a playable character (although as an NPC is fine of course). However, if they turned him into a teenage lightning mage and pimp character whose goal is to rescue his family from his father Cronus, that is totally acceptable.

    If you are unsure if a work falls into the public domain, you can always Google it. Google is your best friend. Just to give you a (small) idea of books which have found their way into the public domain, check out these book lists by Good Reads.

    “We must be greater than what we suffer.”
    [A Light in the Dark| Empire of Darkness |Under the Red Sea]

    The post was edited 4 times, last by Shrub ().

  • NPC Regulations

    NPC stands for Non-Player or Non-Playable Character, and are characters that usually doesn't have a long standing role in a roleplaying game. Normally, these are the characters you see on the streets, the passers-by that are soon forgotten. However, some of the NPCs of the ToC take on a life of their own, developing long term roles and becoming important to the threads they are involved with. This gives a reason to them having their own threads, and so we give you the Resource Repository where you can keep them.

    1. Only RPers with at least one fully approved PC (Player/Playable Character) can create and control NPCs.
    2. NPCs cannot appear in RP threads alone. RPers must always have one PC within an RP thread.
    3. NPCs can be shared. The Permissions section denotes who, besides the creator of the NPC, can use them. The creator of the NPC can grant and take away permissions whenever they want.
    4. NPCs are not required to be approved by an official approver in order to be used in RPs. However, Moderators reserve the right to require an NPC go through approval when they deem it necessary. Once put through approval, any significant changes made to the character must be approved by an official approver, as designated by the Editing/Updating Policy
    5. NPCs that are constant companions to a specific PC should have an NPC profile created and posted in the Resource Repository. They are not required to be approved unless a Moderator deems it necessary.
    6. While not given the same privilege as a PC, they should otherwise be treated as a full character while RPing. This means no powerplaying (without permission), godmoding, or metagaming against NPCs is permitted. One cannot kill an NPC without the permission of the creator. All RPG rules about RPing still apply to NPCs.
    7. Characters created as NPCs may be converted to full PCs at the whim of the original creator. However, a rewrite of the profile to fit the current standards of the ToC is required, as is approval from an official approver (a list of whom can be found in the first post of the Writing a Character Profile thread).

    “We must be greater than what we suffer.”
    [A Light in the Dark| Empire of Darkness |Under the Red Sea]

    The post was edited 1 time, last by Shrub ().

  • Usage Of Canon Characters

    Canon characters for a long time such as Link from The Legend of Zelda series or Red from Pokemon have been strictly disallowed from Tales of Characters as playable characters. Singular items which belong to a character such as the Master Sword from The Legend of Zelda series or Senketsu from Kill la Kill are also strictly disallowed.

    However, this only pertains to PCs. With the many fan characters in Tales of Characters and their stories interconnecting to the fandom, these fandom characters are bound to come up at some point or another. That is why canon characters such as Link and Edward Elric will be allowed as NPCs.

    Of course there will be restrictions on this. If players break these restrictions, they will be subject to mod intervention. While we will try to be fair about it and treat each issue as its own case, like other rules on Zelda Universe and Tales of Characters, a warning will be issued, and if the behavior continues an infraction will follow. During the time of the infraction, privileges to use canon characters in Tales of Characters will be revoked.

    The restrictions are as follows:

    1) You must agree on whose version of the characters to use. Remember, people can have different views on different characters. Whosoever view you choose, you must stick with. For example, a lot of people think that Ruki Makino in Digimon Tamers is a brat. I vehemently disagree. We each have our own opinions and takes on it, but for the purpose of the RP the group must agree on which one is "Gospel" for the purpose of that RP. Essentially, players will need to agree what universe it will take place in. They might have met a different version/a double of that character in another universe, but the RP can only take place in one of these universes at a time, so agree upon what version you're using.

    2) Any "canon" content "obtained" in the RP cannot be kept. Period. So for example if your character wields the Master Sword, that is fine - for that RP. However, the character cannot take the Master Sword as their own.

    3) Canon characters can only stay in their world. This isn't Kingdom Hearts people where Mickey Mouse is traveling all around. They do not have access to the Dome. They cannot travel through the Dome. It will not appear to them. Dome no likey canon characters. Actually, think of it like Kingdom Hearts in the way you are going there and meet the character throughout the way. Tales of Characters: Kingdom Hearts Edition. Plus this will help keep track of things easier.

    4) You must agree what version of the fan world you are using. Remember, people can have different ideas on how a fan world is just like they have their own ideas on how a character is. There is no one "true" world. So, for example there are multiple different Hyrules - each valid. You must decide whose interpretation you are going to use or create your own.

    However, your character does not need to be tied to a fandom to make use of this exception. As long as you follow these restrictions, any character can travel to any fandom and intermingle there like they are Sora from Kingdom Hearts. Want to fight Smaug from Lord of the Rings? Go ahead! Want to backpack across Hyrule? Feel free!

    Remember - like all characters, canon NPCs will be held to Tales of Characters rules and regulations. No powerplaying. No godmoding. No metagaming. No sexually explicit scenes. Like anything here in the RPG, characters or events which affect the fairness of that roleplay will be frowned upon and dealt with.

    “We must be greater than what we suffer.”
    [A Light in the Dark| Empire of Darkness |Under the Red Sea]

    The post was edited 3 times, last by Ruki ().

  • Merchant Regulations

    Merchants in the Tales of Characters are nothing new. However, due to the varying merchants and the different items they sell, as well as potential lore behind them, it has been decided that they need to be regulated. The regulations are made to keep consistent with RPG rules and provide rights to both the seller and the buyer.

    It should be kept in mind, following these regulations (especially 4 & 5) will protect your rights over your merchandise. Should a merchant choose not to follow them, their rights over their merchandise cannot be guaranteed.

    1) All items/weapons/armor must be approved.
    Each weapon/item/armor must have an individual stamp of approval before being posted. So, if a merchant is selling the Master Sword, it must say Master Sword, approved by Fi before it can be sold. Just like mods cannot approve their own characters, they also cannot approve their own wares. Saying a mod approved it when they didn't will result in disciplinary action.

    2) Companion characters will, if determined necessary, be required to go through approval
    If a Moderator deems it necessary due to certain powers the companion character (character which always travels with the playable character) possesses, they maintain the right to require the character be put through approval. Once put through approval, any significant changes made to the companion character must be approved by an official approver, as designated by the Editing/Updating Policy.

    3) Merchants can use their wares in battle
    However, everyone in the role play must agree to the merchant using their wares. While the merchant must agree to it as well, it is possible as a result of this that merchandise can be stolen or damaged.

    4) Merchants make the rules of their own threads which must be abided by.
    These rules will dictate things like whether or not a buyer can alter an item (object or NPC) after it is sold to them without permission from the merchant. Merchants can change these rules at any point, however they must make an announcement on the forums as well as message one of the RPG Mods via "conversation", who will be keeping a log book of all changes. Previous item sales will follow the rules of when they were sold. An item is considered sold upon the first post of the RP thread in which the character acquires the item and will follow the most recent rules of the merchant at that time. If there is a dispute over the rules which involves a change that was not announced, the buyer will follow the last announced rule change.

    5) Merchants must explicitly state if a buyer can alter an item in the rules of their thread.
    In order to avoid disputes, it must be stated explicitly in the rules of the thread if the merchant agrees to allow buyers to alter items after they are sold to them without their permission or if they do not agree to this. If a buyer cannot agree to the rules of the merchant's thread, they cannot buy from the merchant. If merchants do not explicitly state that a buyer cannot alter an item after being sold to them without their permission, and if they try to dispute this with the buyer, Mods will rule in favor of the buyer. Merchants should explicitly state their rules, or else Mods will rule in favor of the buyer in all disputed cases.

    Tip: In order to avoid problems or possible disputes, merchants are encouraged to keep a list of links to these announcements in their threads as well as links to the RP threads in which their items were sold. It is also encouraged that there should be an OoC note in the opening post of the RP thread, outlining what was exchanged for the item if there was an exchange. Cover your own back, so to speak, to make it easier on yourself in the long run.

    “We must be greater than what we suffer.”
    [A Light in the Dark| Empire of Darkness |Under the Red Sea]

    The post was edited 2 times, last by Shrub ().

  • Official Zelda Role Play Rules
    The official Zelda Role Play (or the ZRPG for short) has been part of the Zelda Universe forums since 2003 run by Ameera Mae Laramie. However, for those familiar with Ameera's rules, which were different from the rest of the Role Play Guild, don't be surprised to find things have been changed.

    All of these rules, plus Zelda Universe rules, are expected to be followed. Just because this is a role playing forum does not give you a free excuse to spam or cause trouble. These rules are here so that both veteran role players and new role players alike can enjoy themselves.

    1) No Power Playing

    For those new to role playing, this term may be unfamiliar to you. Basically, in a nut shell, what this refers to is controlling the actions/thoughts/words of a character beyond your own. Originally this was allowed in the ZRPG to a certain degree, but I have taken it out due to the fact nobody knows a person's character better than the creator. If you wish to have another character's actions or speech in your post, you must contact the character's creator to discuss this with them.

    While non playable characters (NPCs) can be controlled by any player, their general personality and motives will be written out on the first post of the discussion thread, and will be expected to be adhered to. Deviations from this will also be considered power playing, and will be dealt with in the same way.

    For those who are caught power playing, they will be reprimanded and their post will be edited. If they do not edit it, a mod will. They will also be PMed for a private conversation for an explanation on what they did wrong with the expectation for them to be more careful in the future. Subsequent power playing offensives will be responded with official warnings and infractions respectively.

    2) No God Modding

    Once again, another unfamiliar term for those new to role playing. God modding is a term used for when a writer ignores the limits placed on their character to make a battle, or even the whole role play, go in your favor unfairly.

    Basically, while you may want your character to be this totally awesome character who pawns everyone and saves the day by himself, role playing is not for you. If you think Mary Sues are looked down upon in writing, they are more or less despised in role playing. Role playing is about cooperation and working together. Characters who break this mold and pretty much carry the day themselves may be fun for the writer controlling them, but not so much for everyone else. And role playing is supposed to be fun for everyone.

    Just like power playing, those caught god modding will be reprimanded and their post will be edited. If they do not edit it, a mod will. They will also be PMed for a private conversation for an explanation on what they did wrong with the expectation for them to be more careful in the future. Subsequent power playing offensives will be responded with official warnings and infractions respectively.

    3) No Metagaming

    I swear this is the last of unfamiliar words those new to roleplaying will need to learn. Essentially what this means is that characters are not allowed to have knowledge only the writer knows. For example if the writer knows there will be explosion, the character is not allowed to know there will be one. They are also not allowed to know parts of the backstory, like that a character lost their parents at age two or something. This breaks the fairness of roleplay and will not be allowed.

    Just like power playing and god modding, those caught metagaming will be reprimanded and their post will be edited. If they do not edit it, a mod will. They will also be PMed for a private conversation for an explanation on what they did wrong with the expectation for them to be more careful in the future. Subsequent power playing offensives will be responded with official warnings and infractions respectively.

    4) No one-sentence posts.

    Role playing on forums is about writing. A sentence is not writing. Posts do not need to be linguistic master pieces going on for pages, but a paragraph is expected per post. A paragraph is three to five sentences of a similar thought.

    Also, to go off of that, don't do word blocks. They are impossible to read, and typically result in headaches for all involved. Separate paragraphs with a line of space in between each [strike]waffle[/strike] paragraph.

    5) Please use spell check

    Once again, you don't need to be the master of the English language, but basic proper grammar and spelling is expected. Posts with terrible spelling and poor writing is very hard to read, and there are programs which have spell check in them such as Firefox and Microsoft Word. There are even sites online which will check your spelling for you. So, there is no real excuse for hard to read posts due to terrible spelling. Basically, it will leave the impression that you don't care about this role play, and if that's the case, why are you in it in the first place?

    6) No sex scenes

    While there is a rule on Zelda Universe forums already, I think it wouldn't hurt to mention it again. Zelda Universe and the ZRPG is not the place for your porno. This is a family friendly site, and should be treated as such. And if you are caught breaking this rule, following Zelda Universe rules, you will be instantly banned.

    7) Keep All Discussion in Discussion thread

    The actual role play is not the place for your discussions. Keep them out of there. Also, the discussion should stay on the topic of the ZRPG. Just like any other forum and discussion on Zelda Universe, keep on topic.

    8) Do not kill the thread.

    This isn't so much of a rule as please be considerate towards your fellow RPers. While a post every day isn't expected, please do not standstill the RP for months on end. A post once every week is typically considered considerate to keep things flowing.

    If you join and you feel you can no longer participate, please contact the mod in charge, and they will either work with you to get you out in a reasonable fashion, or if you have lost all interest, take over your character with your blessing, and simply remove them from the scene if they are so involved.

    9) If you have an idea, run it by the Dungeon Master first.

    Roleplays are a group event. Thinking up a plot for every single person can be hard! As a result, it is perfectly acceptable if not encouraged to bring ideas where you want your character to go or do in the story to the dungeon master. In fact it is mandatory. This is so the dungeon master knows whats going on in the story and can make sure everything fits.

    Dungeon masters do not need to approve the idea as is, but are expected to work with the person to find a way to incorporate the idea somehow. If an agreement cannot be met, a mod will look over the case and deal with it accordingly.

    10) Dungeon Master has final say.

    The Dungeon Master has the final say in anything which goes on this roleplay. While you are allowed to bring your case before the dungeon master for something you disagree on or upset on, whether it is with them or another member in the roleplay, they have final word. You are to respect that. At the end of the day, they are running this RP.

    “We must be greater than what we suffer.”
    [A Light in the Dark| Empire of Darkness |Under the Red Sea]

    The post was edited 3 times, last by Shrub ().