Zelda Wiki
    Merchant Regulations
    • Merchants in Tales of Characters

      Merchants in the Tales of Characters are nothing new. However, due to the varying merchants and the different items they sell, as well as potential lore behind them, it has been decided that they need to be regulated. The regulations are made to keep consistent with RPG rules and provide rights to both the seller and the buyer.

      It should be kept in mind, following these regulations (especially 4 & 5) will protect your rights over your merchandise. Should a merchant choose not to follow them, their rights over their merchandise cannot be guaranteed.

      1) All items/weapons/armor must be approved.
      Each weapon/item/armor must have an individual stamp of approval before being posted. So, if a merchant is selling the Master Sword, it must say Master Sword, approved by Fi before it can be sold. Just like mods cannot approve their own characters, they also cannot approve their own wares. Saying a mod approved it when they didn't will result in disciplinary action.

      2) Companion characters will, if determined necessary, be required to go through approval
      If a Moderator deems it necessary due to certain powers the companion character (character which always travels with the playable character) possesses, they maintain the right to require the character be put through approval. Once put through approval, any significant changes made to the companion character must be approved by an official approver, as designated by the Editing/Updating Policy.

      3) Merchants can use their wares in battle
      However, everyone in the role play must agree to the merchant using their wares. While the merchant must agree to it as well, it is possible as a result of this that merchandise can be stolen or damaged.

      4) Merchants make the rules of their own threads which must be abided by.
      These rules will dictate things like whether or not a buyer can alter an item (object or NPC) after it is sold to them without permission from the merchant. Merchants can change these rules at any point, however they must make an announcement on the forums as well as message one of the RPG Mods via "conversation", who will be keeping a log book of all changes. Previous item sales will follow the rules of when they were sold. An item is considered sold upon the first post of the RP thread in which the character acquires the item and will follow the most recent rules of the merchant at that time. If there is a dispute over the rules which involves a change that was not announced, the buyer will follow the last announced rule change.

      5) Merchants must explicitly state if a buyer can alter an item in the rules of their thread.
      In order to avoid disputes, it must be stated explicitly in the rules of the thread if the merchant agrees to allow buyers to alter items after they are sold to them without their permission or if they do not agree to this. If a buyer cannot agree to the rules of the merchant's thread, they cannot buy from the merchant. If merchants do not explicitly state that a buyer cannot alter an item after being sold to them without their permission, and if they try to dispute this with the buyer, Mods will rule in favor of the buyer. Merchants should explicitly state their rules, or else Mods will rule in favor of the buyer in all disputed cases.

      Tip: In order to avoid problems or possible disputes, merchants are encouraged to keep a list of links to these announcements in their threads as well as links to the RP threads in which their items were sold. It is also encouraged that there should be an OoC note in the opening post of the RP thread, outlining what was exchanged for the item if there was an exchange. Cover your own back, so to speak, to make it easier on yourself in the long run.

      “We must be greater than what we suffer.”
      [A Light in the Dark| Empire of Darkness |Under the Red Sea]

      The post was edited 15 times, last by Shrub ().