jrungus wrote:
Please tell me Xenoblade 1's story is never this bad.
It gets a bit poorly-thought-out near the end, but not really "bad". Definitely not to the level of Chapter 11.
jrungus wrote:
Please tell me Xenoblade 1's story is never this bad.
Jehanne wrote:
I lost 3 times against the Ch 4 boss, and then the game asked me if I want the battle to be easier.
>_>
It made the fight too easy ~ am I just really bad at this game? LMAO
I need some help figuring out what class I should be and what gear to use.
Is there something I am supposed to be doing for my party?
:<
Jehanne wrote:
I lost 3 times against the Ch 4 boss, and then the game asked me if I want the battle to be easier.
>_>
It made the fight too easy ~ am I just really bad at this game? LMAO
I need some help figuring out what class I should be and what gear to use.
Is there something I am supposed to be doing for my party?
:<
Utz'Gard wrote:
Hey, can someone explain the combo system to me? I looked in the in-game manual and it didn't even mention them. The reason I'm asking is cause I'm finding more and more Arts that do bonus damage if in a combo. So how are they triggered and how can you tell if you are in a combo?
HollowmanOfEoL wrote:
A side note btw.
If you expend all insurance points on a skell and register it to a follower. Then that follower wrecks the skell, it will result in that you have to pay to get it back.![]()