The Zelda franchise is one of the most unique in the entire video game industry. Its story tends to focus on a different hero in most of the games; however, there are some titles in the long line of releases that break this implicit rule. One of these titles can be considered one of the darkest entries in the entire series. The game I am referring to, of course, is none other than Majora’s Mask.
As a sequel to Ocarina of Time, which is considered to be one of the greatest games of all time, this game had some big shoes to fill. However, in the end, we all know what happened: some loved the increased focus on side quests; others loved the three-day cycle slightly less. Ultimately, it turned out to be one of the highlights of the Zelda lineage, and its status as Ocarina of Time‘s direct sequel ensured fans of that legendary game would buy into it.
But then, you would ask: What would be the main reason driving fans to purchase a direct sequel to Ocarina of Time? The answer, I think, lies in the story. The character development in that game was really good for its time, and that would move people to wonder what happens to the Hero of Time after the end of the game. Today, we have the Operation Moonfall movement, and that is just a testament of how a direct sequel can work wonders in the minds of those who have a soft spot in their heart for the hero in a green tunic.
However, has anybody stopped to think: What should Nintendo do after Majora’s Mask 3D? If your desire to know the fate of the Hero of Time is still there, you know the answer. Nintendo must make a sequel to Majora’s Mask and give closure to this incredible story arc.
Just like Nintendo’s most recent Zelda release, Ocarina of Time 3D, a sequel to Majora’s Mask should be developed exclusively for the 3DS. Since Grezzo’s graphics overhaul was an outstanding job, and we are talking about a sequel to that game, why not use the same engine? The graphics of Ocarina of Time 3D retain the charm of the original and greatly improve upon it. Using the same engine would also aid Nintendo in lowering production costs, since few things would have to be created from the ground up.
This game should also be released after Majora’s Mask 3D to keep the story momentum and prevent confusion from younger fans. Doing all of this could possibly lead to better sales of the first two games, since people would have to buy them to get a better understanding of the story line; the story itself begs for a follow-up. All of us who played Ocarina of Time know that Navi left through the Temple of Time’s window right after Link returned to his original time, and we also know that the reason for his departure from Hyrule was to look for ”a beloved and invaluable friend”, who is none other than Navi.
At the end of Majora’s Mask, we can assume that Link resumes his search for his forest fairy friend. In a sequel, we could get to see the moment in which Link and Navi are finally reunited. We could also get a proper explanation to why he does not return to Hyrule, eventually setting up the events that lead to the Twilight Princess storyline. The game could end the Hero of Time’s story line and give way to a trilogy of Zelda games, further cementing the synergy and importance of this part of the timeline. All loose ends should be tied up in this game,which would leave the Zelda fan base with a satisfying conclusion.
To sum it all up, Nintendo has everything to gain from developing and publishing a sequel to Majora’s Mask. It could look as good as the Ocarina of Time remake, and give closure to one of the most epic and important story lines in the entire Zelda franchise. The trilogy of games could also be released later as the Triforce Collection, an HD remake of all three games for Nintendo’s upcoming system, the Wii U. For now, we have fantasized more than enough over these games—now it’s Nintendo’s turn to make them a reality.