Anything but Ordinary

“And here I was thinking Hyrule was empty of men of valor.”

Ashei makes that remark midway through the adventure in Twilight Princess, just after the Secret Society has learned of Link and his feats in the struggle to save Hyrule from certain doom. By the end of the journey, Link and many other characters prove that her cynicism was far from accurate, although it was not completely unfounded. At the start of Twilight Princess, Ashei’s comment seen above is actually spot-on.

Hyrule, or any land which Link visits, always seems to be in danger of some dark force. But unlike in other Zelda games, Twilight Princess strongly suggests that its setting was in rough shape long before the evil enemy arrives in the forms of Zant and Ganondorf.

A gallop around the land on Epona will provide plenty of examples of how far the glorious land has fallen. Ruins of once beautiful structures seem to lay everywhere, whether they’re in a remote part of Hyrule where few dwell or right next to the epicenter of society like Castle Town. Landmarks which carry sanctified significance, such as the Arbiter’s Grounds, the Secret Village and the Sacred Grove, are all shown to be decrepit from time’s wear. Even a place that many Hyrulians call home, Kakariko Village, struggles to remain standing beneath the unforgiving surface of Death Mountain.

But that’s not even the worst of it; the citizens of Hyrule have completely lost their spirit.

Castle Town excessively demonstrates how repulsive the character is in so many of Hyrule’s inhabitants. You’re not allowed to enter a shop because your boots are said to be too dirty. Prices on just about any good are ludicrously expensive. The local doctor scoffs at those who treat others for no fee and apparently discriminates against certain races different from Hylians. One man, Jovani, was turned into a statue as part of a curse for how greedy he was.

The vast majority of residents of Castle Town are not the warm, friendly people seen in past Zelda games; they’re cowardly, vain, arrogant, covetous, two-faced, self-centered, just about every bad adjective in the book. The only ones who seem to have a level head are a handful of shopkeepers, many of which are only visiting to sell their wares.

It really says a lot that Agitha, a somewhat absentminded young girl with an affinity for bugs, might be the most genuine of all people in Castle Town.

To disparage only Castle Town is unfair, however, because Twilight Princess shows that it’s more than just the rich socialites of the Hylian race who are devoid of fortitude. The trouble with Hyrule’s population becomes painfully evident when the Twilight rolls in, and everyone seems to crack under the pressure.

And it’s not just the living, breathing population which is in trouble, either. We come to find out that, prior to when Zant and Ganondorf’s evil plot is set into motion, Hyrule had several other-worldly powers in place intended to protect the land, and they all failed miserably. The Light Spirits did their part ages ago to seal away the Interlopers and, after they’re restored through Link and Midna’s efforts, provide invaluable aid to the heroes. But in the face of Zant and his darkness, they’re powerless on their own. The player gets a full display of this when Lanayru attempts to combat Zant in his spring after Link has cleared the Lakebed Temple, where Zant effortlessly thwarts the Light Spirit’s attack.

Most troubling is the futility of the Sages. The Sages in Twilight Princess are presumed to have the same role as those from Ocarina of Time, given that there are six of them like before, and that they wear the design of one of the Medallions from the original six Sages on their robes. Perhaps more interesting is how Auru explains that they once served the Royal Family of Hyrule, and acted as tutors to Princess Zelda when she was young.

Yet the same Sages, who are successors to the likes of Darunia, Impa and Rauruand essentially are the first line of defense against any evil which may emerge from the Mirror of Twilight, seriously stumble in their work to protect Hyrule. In a way, much of the conflict in Twilight Princess is traced back to them when they erroneously believed that they could deal with Ganondorf on their own. After one of them is actually destroyed by the King of Evil, they’re forced to trap the warlord away in the Twilight Realm, metaphorically putting a bandage on the wound rather than treating it altogether.

As the aforementioned cinematic shows, the Sages know that they made a grave error right then and there. And instead of trying to correct their fault, the game suggests that they ran and hid from their mistake. Even later on, they offer no resistance when Zant breaks the Mirror of Twilight, temporarily putting Link and Midna’s progress on hold.

“I hope you can find it in yourself to forgive our carelessness,” one of them bawls when the player first meets them.

Who in the world imagined that one of the six Sages of Hyrule would ever utter something like that?

At the very least, their mentoring of Zelda appears to have crafted the eventual ruler into a wise, noble woman. But unfortunately it is only her wisdom and her nobility that Zelda is able to use for much of the adventure to preserve her kingdom. She’s taken out of the picture early when Zant launches his assault on Hyrule Castle, and she is forced to take on a role very similar to Obi-Wan Kenobi’s of the original Star Wars trilogy. Zelda offers prudent guidance and motivation to Link and Midna but, for the most part, cannot directly confront Zant or Ganondorf.

Another connection to Obi-Wan Kenobi is that her ‘sacrifice’ midway through the story is done so that the other heroes, specifically Midna, can continue on with the quest with greater power than before. Although Zelda does not literally ‘die,’ she makes the decision to remove herself from the world so that Midna may continue functioning after she’s incapacitated by Zant. One of the most touching scenes in the story shows that Zelda understands what she can and can’t do, and who can achieve more than she can. By instilling her form into Midna, Zelda tells her that she unreservedly trusts in Midna and Link to proceed with the goal of saving Hyrule above anyone else.

It’s a situation similar to the attack on Hyrule Castle, where Zelda decides that discretion is the better part of valor, and chooses to surrender to Zant rather than see any further decimation. Between that event and when she infuses herself into Midna, Zelda proves how preservation is just as important as confrontation in the fight to protect the kingdom.

Unfortunately for Zelda, the Hylian military isn’t well preserved after Zant’s initial assault on the Castle. We’re led to believe that most of the Hylian soldiers were either killed or perhaps turned into hideous beasts, leaving only the cowardly bums who march throughout Castle Town proudly yet drop their weapons and run at the sight of Link’s wolf form. The soldiers’ uselessness is a running gag throughout the game, as they’re regularly criticized by Telma and even some of the average residents on the streets.

The other races don’t fare much better under the stress of the Twilight. The Gorons, who have always been among the most affable characters throughout the Zelda series, become distrusting and hostile to anyone in their sights, even to the point where they isolate themselves from the rest of Hyrule and attack unfamiliar intruders. The Zora tribe also isolates itself after Queen Rutela is killed and Prince Ralis goes missing. Rather than actually search for him, the Zoras hold up at Zora Domain and mope over their tragedy.

For a while, valor actually is absent in all of Hyrule, and it’s only when sheer chaos threatens to overtake Hyrule that the real heroes start to emerge. And those heroes are not merely Link and Midna.

In the vast majority of cases throughout the Zelda series, Link’s allies possess some kind of mystical power. Although completely average beings have occasionally lent a hand, they’ve been few and far between and often provide basic aid such as giving Link or item or telling him where to find the next dungeon, item, important person etc. What’s more, those same characters are almost never fully aware of what Link is hoping to accomplish and do not take an active role in the defeating the antagonist themselves.

Twilight Princess crafted its cast of characters to contain far more drive than previously in the series. As it’s made clear, the higher powers in Hyrule are incapable of protecting the land, which means that so many of Link allies don’t turn out to be a group of ‘chosen ones’ who eventually prove powerful enough to seal away an evil warlord through magical abilities.

On the contrary, most of Link’s help comes from a wide array of everyday, ordinary characters with no mystical attributes whatsoever. The Secret Society should first come to mind, what with being a ragtag covey in every sense of the phrase: a genuine swordsman in Rusl, an elderly man in Auru (although he’s a heck of a shot with a musket), a warrior girl from the isolated, frozen regions of Hyrule in Ashei, and a scholarly bookworm in Shad.

Those four are obviously very proactive in the conflict; they’re consciously working to safeguard Hyrule and all who dwell within it. Prince Ralis is another character who exhibits what it means to take on responsibility for his surroundings. As it’s explained, he was the only Zora who fled the Domain to seek help after it was attacked by Zant and his own mother was killed. Ralis understandably has a bit of a breakdown later on and does not quite seem to comprehend the peril that Hyrule faces, but the youthful ruler eventually demonstrates tremendous resolve by taking up his parents’ role as a leader of the entire Zora race despite all of the tragic events he’s witnessed.

Other characters, including but certainly not limited to Telma, Renado, Gor Coron and Darbus, recognize precisely that there is a prominent threat to Hyrule, and they knowingly act in opposition to it.

Recognition of the problem is a big part of what sets apart Twilight Princess’ completely mortal characters from the others in the franchise. There’s a bunch to be found in Majora’s Mask, for example, but it’s hard to say that any of their actions actively combat the danger of the Moon or Majora. Wind Waker also contained a handful, but Quill is really the only one who has an understanding of exactly what jeopardized the Great Sea. The Pirates only help to rescue Aryll because of the reward money that goes with rescuing the other kidnapped girls, while important characters like Tetra, Medli and Makar all are eventually found to bear a mystical identity as a Sage or, in Tetra’s case, Princess Zelda.

One of Twilight Princess’ hallmarks is the level of cooperation amongst the various races who call Hyrule home. Normally in Zelda games, the different races, and groups of characters in general operate only alongside Link. In Twilight Princess, there are countless instances where the inhabitants of Hyrule come together to solve Hyrule’s problems as a group instead of simply aiding Link along his quest as isolated individuals.

The Secret Society again should naturally come to mind, but there are so many others to consider: Telma organizing the transport of Ralis to Kakariko Village, Ilia’s persistent care for him and, subsequently, the care given to him by the Ordon Children and Kakariko residents, Renado’s harboring of any refugee in his village, the Gorons coming down to help rebuild Kakariko Village, and of course nearly every named character getting involved with the quest to restore Ilia’s memory and get Link to the City in the Sky.

“It is times like these that we must come to one another’s aid,” Darbus states when the Gorons join the cause to restore Ilia’s memory.

There are many indications that collaboration between the races was prominent even long before any of the events in Twilight Princess. The Gorons themselves are a prime example as they seem to be found just about everywhere in Hyrule. They’re regularly hawking their wares at market in Hyrule Castle town, clearing roads and building bridges in Hyrule Field, and making frequent visits to Kakariko Village.

The Zoras, normally a secluded race in the Zelda series save for the Indigo-Gos in Majora’s Mask, venture out of the Domain quite a bit. A female Zora is seen as a business partner and good friend to Iza, and several Zoras can be found enjoying the Death Mountain hot springs in company with the Gorons. One particular Zora implies that their species has been making that trip for some time, in fact.

Ordon is, for whatever reason, considered a foreign province, but there are more than enough connections between the Ordonians and Hyrulians that it may as well be included in “Hyrule proper,” as Shad puts it. Cash crops like the Ordon pumpkins and their prized livestock, the Ordon goats, are several materials in trading relationships, while key figures in the Ordonian population like Rusl and Bo are frequently in contact with others from Hyrule. One of the more interesting cases is the longstanding friendship that both Gor Coron and Renado have with the Mayor of Ordon. Gor Coron even mentions at one point that he knew Ilia’s mother very well before her passing.

“Nothing could bring me greater joy than to aid the daughter of an old friend,” Renado says in reference to Ilia and Bo, respectively.

If there is a counterexample to this, it’s Midna. The Twilight Princess herself is one of the most magically-gifted characters ever to be seen in the Zelda series, and once the Fused Shadows are collected, she’s one of the most powerful. With only a fragment of her ability, she literally ‘pops’ Zant, and when she fully utilizes the Fused Shadows, shatters Ganondorf’s barrier about Hyrule Castle—something not even the Master Sword could accomplish.

But just like Princess Zelda, the Light Spirits and the Sages, Midna’s power, although incalculable, can’t finish the job. When face to face with Ganondorf, the King of Evil comes out on top in dominate fashion. Even though she possesses strength that no other character in the adventure or perhaps the entire franchise can even hope to equal, it’s not Midna who strikes the decisive blow.

That honor belongs to none other than Link—a totally ordinary human being with no special powers or mystic essence of any kind. Granted, he wields the Master Sword, the legendary Sword of Evil’s bane, as he topples Ganondorf, but Twilight Princess downplays the weapon’s spiritual nature considerably in comparison to previous Zeldas, with Ganondorf even making the pompous statement that it is “[a]n impressive blade, but nothing more.” Regardless, it’s not because the Master Sword is a blessed weapon that Link overcomes Ganondorf’s dark might; it is ultimately because of his courage and willpower that he manages to save Hyrule at long last.

“Surely you can restore Hyrule to its stature of yore as the chosen land of the gods,” the Hero’s Shade says to Link during one of their meetings.

Link certainly accomplishes that, but it’s primarily because he is able to draw out the valor and spirit from the rest of Hyrule’s inhabitants. After the land’s mystic guardians fail, it seemed as though there was no magic left to be found in Hyrule. Link and his many allies eventually went on to prove that the ordinary beings of Hyrule bore their own magic, and it became the greatest magic of all.

  • Rauru


  • lobotomyrobot

    Citizens in this game were very strange and unique… .but unlikable. it's one of the biggest concerns for me dealing with this game (majora's mask is my favorite game of all time, and one of its strong suits was character). none of the characters make a huge impact on you (while in MM, Link's awakening and OoT, they did). you didn't really care about them. At least i didn't. I'd have to say the characters were as interesting as TP's bland environments. Of couse, Midna is awesome 😀

    • devoid

      i kinda agree with this but the most emotional connection I got out of the game was for the ordonian children speciffically Ilia when we were trying to carry her and prince ralis to kakariko village (that was a nice little challenge by the way…..(thanks Nintendo))

      • steve

        Ilia may be my least favorite Zelda character ever

    • LinkZelda

      The ones I found most attached to (other then Midna, since we're talking about "non-mystical characters"), were the people of Ordon Village. I really liked the kids, Rusl, the Mayor, etc. Every time I'm there, I can really feel that sense of "this is home" through Link, and can see how much everyone cares for him, just as how much he cares for everyone in the village.

      I also like Renado.

      As for that resistance group, I wished they further developed those set of characters. I felt it had a great setup, but then those characters weren't developed enough later on in the story and were left kinda' hanging.

      But overall, the biggest emotional attachment was definitely with Midna. I

      Man, now I want to replay this game. I loved Twilight Princess.

  • sk8on9876

    and this is why twilight princess is kick ass

  • TectonicImprov

    A little long, don't you think? Maybe you could put a paragraph on the front page, and then the rest in the other link.

  • Wow cool love NCis and this song its my favorite song

    • Jarkes

      ..Say what?

  • Fire

    Exactly what about this is front page news?

    • Merq

      It's an article, not news. They post stuff like this all the time, Deep Thoughts about the gameworld and the people in it.

  • Great article! One interesting thing that you didn't mention was the role of Malo, the young boy who became one of Hyrule's greatest entrepreneurs by using your funding to take over the expensive castle town shop. Although Malo isn't exactly the stellar example of a kind-hearted Hyrulian citizen, he helps to tie Kakariko and Castle Town and bring more sellers to a once discriminatory shop. Although the helpers at the bar in Castle Town are useful to Link's progression, I always found them a bit slow to act, and hesitant to make any progress. I've never understand why they couldn't assistant Link in much but general direction until the one fight in which they prove their worth in Hyrule Castle. And although Agitha is typically a kind-hearted person, it must be noted that she is a peculiar and (likely) friendless rich child living in a self-proclaimed castle paying you a fortune to collect her bugs… Again…stellar citizen. Twilight Princess' citizens, indeed, were among the most cowardly of all to appear in the Zelda franchise. However, as you pointed out, in the coming darkness, several characters chose to rise above the rest as heroes amongst their hopelessly cowardly peers. Great article, and great insights!
    I am currently writing a set of articles on the business owners of Hyrule, in my 'Entrepreneur' series, at my website: Makar's Legacy.

  • The Iron Giant

    This is an amazing article. It's definitely true how Twilight Princess seems to go into depth about how races and NPC's interact with one another, and not just Link. And also how Hyrule, in the very end, was ultimately defeated by the will of the NPC's and player character who were willing to fight back. With "valor".

  • DekuSprout

    A rather depressing, but may I say very well done paragraph!(: Twilight Princess is a good game in it's own way but there are many complaints I have of it such as how Bland the Hyrule field of this game is. It was a major disappointment to me as it was simply there for the heck of it. Also they did a poor job on the amount of characters that were involved in the game. Most I simply didn't care about and the others we didn't see enough of through the quest… You don't feel yourself getting attached to the characters as you would do in MM, OoT and LA.

    • Elzo

      "Bland" is a very apt summary. Although the NPC amy behave more accordingly to the needs of a linear game story, the majority does not show anything to make me attached or interested. The Gorons and the Zora were stripped of their defining characteristics and reduced to alien stereotypes.

    • LinkZelda

      I liked the Hyrule Field in TP. Sometimes I like to ride around in it on Epona and admire the scenery. 🙂

      • Visitor

        Me, too! I thought Hyrule Field & most places in TP were stunning. 🙂

        • Jarkes

          Actually, Miyamoto and Aonuma were also disappointed with how the Hyrule Field of TP turned out, with Miyamoto (or Aonuma, I can't remember) saying it was "missing something." And, hey, it didn't COMPLETELY adhere to the "real is brown" bullcrap that Microsoft and Sony seem to think…

        • QueenxLink

          Same here; I thought the Twilight Princess scenery was absolutely beautiful. It certainly had more things that Ocarina of Time's Hyrule Field…

          • QueenxLink


      • cresent_soul

        hyrule field primary funciton isn't to just gallop around for the scenery. It's a nice thing to do, but if the develops designed it for that top reason then that's not right imo. Hyrule should have many secrets and areas to explore and open up. A page from metroid would work well for field settings. Maybe not so broken in smaller rooms, but at least have many secrets and exploration.

        • LinkZelda

          There are places to explore and find secrets, like that one large cave with lava where you have to drop down with your iron boots. I don't need every single corner to be filled with secrets to explore though just to enjoy the game (I felt the game was fulfilling enough). Also, TP's Hyrule amazed me in that all the different areas were far enough to make me feel like I was going on a grand epic adventure as opposed to feeling that the villages are confined to what seems like 10 feet away from each other. Being able to see the hills and the vastness gave me more of that "epic journey" feeling instead of making me feel very limited to a small area. I loved the TP environment. I felt the same way with Wind Waker too, although I don't like sailing as much as horseback riding.

    • LOZFanatic

      That was waaaay more than a paragraph buddy :b

  • Guil.

    What comes to Zelda and her choises it was clearly pointed out that she was not chosing her own inaction, but as Zant said “Surrender or die. A choice for all the people.”. If she had acted on her own the citizens of Hyrule would have all been massacred. So she had to seemingly stay put long enough for the hero to do what was destined.

    And I don’t want to seem as n00b troll, but as the Triforce in Links left (original GC-version) hand indicates Link is the chosen hero with the power of the Goddesses so he’s not an ordinary boy.

    And since the Light Spirits were servants to the Goddessses they are not as powerfull aa they are. So when in the game it was said tha Ganondorf “housed” his power in Zant it explains why he was more powerfull than Lanayru.

    And last but not least. The chosen hero that will arrive when Hyrule needs him is a defense of higher powers and the reason why Zelda-games exist so no the higher defense did not fail. The very last defense was taken in use the moment Link rose to the occasion.

    But you are right on how things have clearly gone downhill in Hyrule. But then again considering how empty TP was as a game to begin with it’s no surprise that many characters were shallow and meaningless too.

    An Midna did make clear earlier in the game how powerless Zant should bee so distroying him after Ganondorf has abandoned him by being reborn into Hyrule was no big thing. Zant despised ther heritage and therefore did so to the Fused Shadows too so he might not have expected that sort of power from them or Midna. Midna did say after Link obtained the Master Sword that Zant’s powers were not their tribe’s magi which explains how Zant was able to overthrow Midna in the first place. And it never seemed that Midna was all THAT powerfull before she got the Fused Shadows even if she did have magical abilities.

  • They should have made it titled "Anything but Ordonary"

  • Bingo

    I can't say I ever looked at Twilight Princess this way. It's an interesting observation to say the least. Perhaps I should play through it again with this idea in mind, and maybe I won't think so little of it. (But don't cross your fingers. 😛 )

  • randomguy7890

    its not true that ink has no mystical power…
    it states many times he is "chosen" by the gods

    • LinkZelda

      Just because you're chosen by the goddesses doesn't mean you have mystical powers. The goddesses can assign you a role/task to complete. That doesn't mean you have mystical powers. I don't see "courage" as a mystical power – I see it as a very valuable trait for mankind to have.

      • LinkZelda

        In this case, by being "chosen,", it's more of it's in Link's destiny to be the one to go up against Ganondorf.

  • Ashmic

    masked zant w/ mouth piece off= hot,
    Telma= hot
    Ganondorf= always hot

  • TheMaverickk

    There's something I happen to think is a glaring error in this article. It mentions that "Yet the same Sages, who are successors to the likes of Darunia, Impa and Rauru". But since this is the "Child Timeline"… if that's something you believe or accept and all that…

    It would mean that the sages in Ocarina of Time, never became the sages…. because Ganondorf was sealed/stopped before he could take over Hyrule.

    So the sages in Twilight Princess are most likely not the successors of the sages of Ocarina of Time… but actually more likely the predecessors of them. Either way they were sages so old they had lost their bodies. Either way just something I'd mention… not sure what others make of that idea though.

    • They eventually became sages. That is how it works. The temples would have called to them even if there was no evil.

  • Amazing article. You really noticed (and mentioned) things that I couldn’t see before. But it’s indeed true, most of your allies have no magic power whatsoever, but they have courage and willpower, and that was (like you said) necessary to save Hyrule once and for all. Twilight Princess keeps sending amazing messages, even though there are 6 years since it was released… One of the best Zelda games EVER!

  • Sanity's_Theif

    This is why I read these articles, because they explain why I like this game in a way I couldn't. I like TP a lot, it's just hard to put into words why. This makes it seem like TP is somewhat of an underdog type of story rather than touting the Legendary Hero status, which makes me like it all the more.

  • Euro-LInk

    Comment Part 1:

    Excellent and very well thought out article Jeff. Like you I found the majority of the citzens of Hyrule Castle Town to be "cowardly, vain, arrogant, covetous, two-faced, self-centered". Later in the game when Link releases Jovani from his curse and he's bewailing the fact his girlfirend has dumped him I thought "serves you right for putting monetary greed above love".

    I liked the way the character of Prince Ralis was delveloped; grief-stricken and passing through a period of mourning for his late mother before facing up to his responsibilities as leader of the Zora. Likewise I liked the plot development in the shift in the attitude of the Gorons when they realised that not all 'Hylians'/Humans had given up as there were several times it crossed my mind whether the people of Hyrule deserved to be saved given the level of self-centred selfishness among the majority of Castle Town dwellers.

  • Euro-LInk

    Comment Part 2

    The one point I do disagree with you on though is describing Link as "a totally ordinary human being with no special powers or mystic essence of any kind." He bears the mark of the Triforce of Courage on his left hand (I have the GameCube version) which indicates he is chosen by the Goddesses themselves. Moreover he can transform into a wolf (at will once he obtains the Master Sword) and meet with the Hero's Shade in another dimension entirely.

    One final thought on the relationship between Ordon Province and Hyrule proper is perhaps Ordon owes fealty to Hyrule and the journey Link was supposed to make – taking the Ordon Sword to Hyrule Castle and Princess Zelda – is symbolic of the Ordonian fealty to the Hyrulean crown, a symbolic act of that the sword of Ordon is at the service of the Royal Famiy of Hyrule. Once again I'd just like to say I found this a very interesting and excellent article and I look forward to reading more of your written work.

    • haThroughPages

      i totally agree, but i just thought of something, why would Hyrule want the ordon sword that sucks when Zelda has her cool one, and Link has the Master sword?
      not diagreeing with you at all, great response!

      • Euro-Link

        Hi haThroughPages, thanks for your comment. The point I was trying to make about the Ordon Sword wasn't about it's prowess (or rather lack of it) as a weapon, but rather that it might represent a symbolic gesture of loyalty – the Ordonians pledging their allegiance to the throne of Hyrule by the symbolic gift of a sword.

        • haThroughPages

          Thanks for your response! which i agree with totally i just feel that they could have gone a little further making up a story about Rusl crafting a worthy sword. it would kind of be like handing a teacher a post it note as a report. you get what im saying?

  • Euro-Link

    Off topic I know but why can't this page put my correct username up – Euro-Link

  • Euro-Link

    Okay so now it will

  • Jarkes

    Okay, very interesting observation, but there's two mistakes: One, the part about the Sages mentoring Princess Zelda was a mistranslation on the part of Nintendo; canonically, Auru was the one who tutored her. Two: two Zoras DID search for Prince Ralis. They weren't successful, mind you, but they didn't just "sit around Zora's Domain and mope about the tragedy."

    Other than that, excellent article.

  • cresent_soul

    TP had NPCs and they were very interesting, but there was little to no gamplay associated with each. In MM, a lot of characters requred some form of task to be done to fix their problems, and in doing so you learn much about them. In TP, anything you learn comes from dialogue or cutscene, which is much more boring than learning through gameplay.

    • haThroughPages

      what about jeovani and his stupid cat?:)

  • haThroughPages

    An ok article, except for the fact that you say " all previous defenses of Hyrule fail, which is a stretch" (dont quote me exactly on that) but in my opinion i would want the defenses to fail so i actually had a game to play instead of, 'play as link, the boy who just farms because all of hyrules defenses stopped the evil!'
    Are we forgetting that this is a video game people? And also you say link, an ordinary boy, stops the great evil of ganondorf no one else could stop. Are you forgetting that first, all spirits and guardians say "hero chosen by the goddesses" because he's not ordinary, he was granted 1/3 of the Triforce. last time i checked thats not ordinary. with the other 2/3 distributed to Zelda and ganondorf, which, ergo, means no one could stop ganondorf[except for Link (and Zelda who never got a one v. one)] because he had the triforce power. otherwise your right.
    i also wanted to add, is this there entire world? because they say stuff like the twins at the lake with the cannon business were once part of the traveling circus that came to Hyrule, where else did they travel to? theres only oradon, laranyu, the land in the sky(that no one except birds and link could get to), snowpeak(which again only link and yeto and yeta could get to), and the desert,(see previous parentheses:), and whatever the land is called where kakariko is called. that's it. I'LL LOVE LEGEND OF ZELDA FOREVA

  • Swiftblade

    They are not successors to the reawakened Sages. They exist only in the Adult timeline (hence cameos in TWW). This is the child timeline.

    • Jarkes

      Well… it's pretty complicated…

  • claire

    your articles amaze me! keep writing like this!

  • kierstan hunt

    Wow amazing article Twilight Princess is my favorite zelda game and i have to say all the chracters made an impact on me and i enjoyed reading the deeper meaning to it.