Aonuma on striking a balance with Breath of the Wild’s day/night cycle
By on August 15th, 2016 5
In this month's issue of EDGE magazine, Zelda series producer Eiji Aonuma spoke of the challenges he and his team have come across in implementing a day/night cycle in Breath...
Exclusive: Zmaster91 discusses speedrunning Four Swords Adventures at SGDQ 2016
By on July 4th, 2016 0
There is no better time to be a speedrunning fan, arguably even a fan of gaming altogether, than during Games Done Quick's biannual charity marathons: Awesome Games Done Quick and...
Exclusive: Ahamplan discusses speedrunning A Link Between Worlds at SGDQ 2016
By on July 3rd, 2016 0
There is no better time to be a speedrunning fan, arguably even a fan of gaming altogether, than during Games Done Quick's biannual charity marathons: Awesome Games Done Quick and...
NX information on the downlow because of an idea Nintendo is working on
By on June 29th, 2016 31
Nintendo's newest console gaming system, code-named the NX, has been public knowledge for quite a while now. Regardless, information on it has been very scarce, with Nintendo...
Exclusive: Interview with Landon, the creator of Zelda Linked Green
By on June 26th, 2016 0
Zelda Linked Green is an animated web comic featuring characters from The Legend of Zelda series, as well as some characters that are completely original. The comic series has...
Aonuma on voice acting and sci-fi in Breath of the Wild
By on June 24th, 2016 5
In a recent interview with Polygon, Zelda series producer Eiji Aonuma offered some details on the inclusion of voice acting and sci-fi elements in the upcoming entry in...
Shigeru Miyamoto discusses Breath of the Wild and the Zelda franchise’s future
By on June 23rd, 2016 4
Shigeru Miyamoto, a man all of us here at Zelda Universe owe a debt of gratitude to, sat down with Game Informer recently to talk about Breath of the Wild and the shape that the...
Miyamoto and Trinen explain Breath of the Wild is “open-air” rather than open world
By on June 23rd, 2016 2
In a recent interview with IGN, both Shigeru Miyamoto and Bill Trinen had the chance of explaining why the newest Zelda entry, Breath of the Wild, is an "open-air" game rather...
Nintendo has explored the idea of a Sheik spin-off game
By on June 16th, 2016 3
E3 reaches its third day, and Zelda information is still emerging. Although this time it is not related to Breath of the Wild, but rather to a spin-off game featuring Zelda's...
Kimishima says Nintendo are serious about mobile gaming
By on May 9th, 2016 0
With the recent success of Nintendo's second mobile game, Miitomo, and the announcement of Animal Crossing and Fire Emblem games on the way, it's clear to see that Nintendo are...
Sakurai discusses gaming philosophy and procedure for revealing game announcements
By on March 16th, 2016 0
Recently, Smash Bros. director Masahiro Sakurai contributed his 500th column on Famitsu's magazine, and celebrated by doing a livestream in which he played games and answered...
Eiji Aonuma discusses how Twilight Princess brought his work and family together
By on March 4th, 2016 0
Nintendo Life recently had the opportunity of sitting down with Eiji Aonuma, producer of the HD rendition of Twilight Princess, wherein he discussed various subjects. One of...
Aonuma and Sano share their experiences in developing Twilight Princess HD
By on March 4th, 2016 0
With the release of Twilight Princess HD now upon us, Nintendo Life was able to give us some insight on the game's development by hosting an interview with Eiji Aonuma and Tomomi...
New Twilight Princess Retrospective episodes talk characters and gameplay
By on March 3rd, 2016 0
A few days ago, Nintendo released its debut episode of The Legend of Zelda: Twilight Princess Retrospective, in which they reminisced about the development of the original...
ZU Exclusive: Interview with Nathan Rousseau, director of Zelda fan film Rising Darkness
By on January 13th, 2016 0
I had the wonderful opportunity to talk with Nathan Rousseau, director and star of the Zelda fan film Rising Darkness coming out this fall. We chatted about the inspiration...